#1
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XTool 2019 (Plugins)
List of plugins for xtool
Game Series/Game Engine Frostbite Engine Haemimont Engine Unity Engine Game specific IO Upcoming plugins: Anvil/Scimitar Engine Dunia Engine Call of Duty series Madness Engine Unreal Engine Important history files Last edited by Razor12911; 29-08-2019 at 15:16. |
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#2
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Dunia game samples required for these games:
Watch Dogs FC3-5 + New Dawn The Crew 2 only common.dat and all the .fat files Last edited by Razor12911; 24-08-2019 at 09:04. |
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#3
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Hey @Razor12911 will you add RAGE (Rockstar Advanced Game Engine) 🤔
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Video Creator Discord - Harsh_Ojha_748 #8782 Last edited by Harsh ojha; 05-08-2019 at 21:10. |
#4
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But they all zlib compressed bro
![]() The only thing that they will get are history files. I'll explain those in the next version but they can be helpful for those games. |
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Harsh ojha (06-08-2019), ShivShubh (24-11-2019) |
#5
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![]() Quote:
okay no problem anyway tnx bro for xtool new update ![]()
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Video Creator Discord - Harsh_Ojha_748 #8782 |
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Razor12911 (07-08-2019) |
#6
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Unity Engine 5.x.x
Support for unity game engine files using lz4 algorithm.
Usage Place dll near xtool.exe (only during encoding) Available codecs Unity Changelog Code:
1908_R1 - Initial release 1908_R2 - Updated to work with XTool (1908_R4) Last edited by Razor12911; 22-08-2019 at 18:57. |
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Andu21 (13-08-2019), ffmla (13-08-2019), Gehrman (24-06-2021), Harsh ojha (12-08-2019), IgorKolesnik (13-08-2019), oo7 (04-01-2021), shazzla (12-08-2019), Simorq (21-08-2019), ZAZA4EVER (12-08-2019) |
#7
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Razor, how should lz4 in unity engine look like? Any special headers? Did you have an example for this?
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Haters gonna hate
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
IgorKolesnik (13-08-2019) |
#8
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xtool itself will determine the Unity Engine file or need to register somewhere?
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#9
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Quote:
Used parameters packcmd = xtool.exe precomp:lz4,lz4hc:c16mb,t75p - - <stdin> <stdout> packcmd = xtool.exe precomp:lz4:c16mb,t75p - - <stdin> <stdout> |
#10
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you need to use xtool like this for unity
[External compressor:precomp] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> just replace lz4 to unity... |
#11
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Quote:
e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mzlib data.arc "pack\*" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 1 file, 101,968,856 => 101,968,928 bytes. Ratio 100.00% Compression time: cpu 0.08 sec/real 0.33 sec = 23%. Speed 306.31 mB/s All OK e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>pause [External compressor:zlib,reflate] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> |
#12
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arc.exe a -ep1 -r -ed -s; -w.\temp -munity data.arc "pack\*"
[External compressor:unity,zlib,reflate] header = 0 packcmd = xtool.exe precomp:{compressor}:c32mb,t4 - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> don't forget xtool.unity.dll/liblz4.dll with xtool_1908_R3... work on cuphead but YookaLaylee and inside nothing ![]() Last edited by doofoo24; 13-08-2019 at 07:04. |
#13
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Quote:
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#14
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work with both version 86/ 64 on cuphead yet to test decode...
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#15
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maybe in the game Draugen which I am testing there is no lz4
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