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  #16  
Old 09-10-2018, 11:10
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files for razor they seem different
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File Type: rar odet_R1WWE 2K19.rar (47.96 MB, 98 views)
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  #17  
Old 12-10-2018, 09:56
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the new xtool seems to work on Middle.Earth.Shadow.of.War.Definitive.Edition and AC O...
by any chance are you going to add decode to xtool or is it far off i wonder

Last edited by doofoo24; 12-10-2018 at 10:17.
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Old 16-10-2018, 21:57
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Hi Razor12911
xtool_T1 work on XCom2 War Of The Chosen

Code:
World-a_XPACK_.tfc 1.03 GB > 1.78 GB
Oodle 4
Please add unpackcmd
Thanks

Last edited by Simorq; 16-10-2018 at 22:33.
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  #19  
Old 16-10-2018, 22:22
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Wolfenstein II The New Colossus

Code:
chunk_11.resources 148 MB + chunk_14.texdb 140 MB > 1.09 GB

Log:
FreeArc 0.67 (March 15 2014) creating archive: Data.arc
Compressed 2 files, 303,284,117 => 1,180,079,402 bytes. Ratio 389.10%
Compression time: cpu 0.72 sec/real 263.84 sec = 0%. Speed 1.15 mB/s
All OK

Oodle 5

Last edited by Simorq; 16-10-2018 at 22:33.
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  #20  
Old 16-10-2018, 22:28
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Middle-earth Shadow of War

Code:
baraddur_lighting.arch06 20 MB > 37.4 MB
Code:
Patch_06_LC.arch06 217 MB > 614 MB

Log:
FreeArc 0.67 creating archive: Data.arc
Compressed 1 file, 228,161,375 => 644,370,453 bytes. Ratio 282.42%
Compression time: cpu 0.34 sec/real 44.72 sec = 1%. Speed 5.10 mB/s
All OK

Oodle 5

Last edited by Simorq; 16-10-2018 at 22:33.
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  #21  
Old 09-11-2018, 15:33
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Quote:
Originally Posted by Simorq View Post
Hi Razor12911
xtool_T1 work on XCom2 War Of The Chosen

Code:
World-a_XPACK_.tfc 1.03 GB > 1.78 GB
Oodle 4
Please add unpackcmd
Thanks
Well I could but from what I can remember, I had troubles using the "oo2core_6_win64.dll" library , I am not sure of what I am or rather was doing wrong since recompression never worked if one uses more than one thread, I never faced such issues with oo2core_5_win64.dll and oo2core_4_win64.dll, pretty much the same reason perhaps I just chose to put a hold on the project because such things cases major headaches.
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  #22  
Old 09-11-2018, 15:35
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What about oo2core_3_win64.dll?
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Old 09-11-2018, 15:51
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Quote:
Originally Posted by Razor12911 View Post
I just chose to put a hold on the project because such things cases major headaches.
is it only 0odle ?
any update for xtool for lzo/lz4 game like far cry 4/ watch dog 1/2 ?
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  #24  
Old 09-11-2018, 18:45
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Quote:
Originally Posted by KaktoR View Post
What about oo2core_3_win64.dll?
I think even the first games that used oodle came with oo2core_4_win64.dll and that's not the point, the point here is when I ran a test on the latest WWE, an older version of the dll either has issues unpacking streams or it cannot restore them so it has to the same dll that came with the game.

Quote:
Originally Posted by doofoo24 View Post
is it only 0odle ?
any update for xtool for lzo/lz4 game like far cry 4/ watch dog 1/2 ?
I did plan an update for games that use Dunia with the exception of Watch Dog 1 because I still have troubles with compression and decompression of the stream it uses since there are no examples written in Delphi, I always have to translate most source from C and sometimes it doesn't go very well but as for FC3-5, and possibly WD2, I had plans for those games, for them to be precompressed properly without one specifying the fat/dat files in a ini or temps ever being created.

Last edited by Razor12911; 09-11-2018 at 18:50.
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