#16
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files for razor they seem different
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....................always rains in the wet..................... |
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#17
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the new xtool seems to work on Middle.Earth.Shadow.of.War.Definitive.Edition and AC O...
by any chance are you going to add decode to xtool or is it far off i wonder ![]() Last edited by doofoo24; 12-10-2018 at 10:17. |
#18
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Hi Razor12911
xtool_T1 work on XCom2 War Of The Chosen ![]() Code:
World-a_XPACK_.tfc 1.03 GB > 1.78 GB Oodle 4 Thanks Last edited by Simorq; 16-10-2018 at 22:33. |
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oltjon (16-10-2018) |
#19
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Wolfenstein II The New Colossus
Code:
chunk_11.resources 148 MB + chunk_14.texdb 140 MB > 1.09 GB Log: FreeArc 0.67 (March 15 2014) creating archive: Data.arc Compressed 2 files, 303,284,117 => 1,180,079,402 bytes. Ratio 389.10% Compression time: cpu 0.72 sec/real 263.84 sec = 0%. Speed 1.15 mB/s All OK Oodle 5 Last edited by Simorq; 16-10-2018 at 22:33. |
The Following User Says Thank You to Simorq For This Useful Post: | ||
oltjon (16-10-2018) |
#20
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Middle-earth Shadow of War
Code:
baraddur_lighting.arch06 20 MB > 37.4 MB Code:
Patch_06_LC.arch06 217 MB > 614 MB Log: FreeArc 0.67 creating archive: Data.arc Compressed 1 file, 228,161,375 => 644,370,453 bytes. Ratio 282.42% Compression time: cpu 0.34 sec/real 44.72 sec = 1%. Speed 5.10 mB/s All OK Oodle 5 Last edited by Simorq; 16-10-2018 at 22:33. |
The Following User Says Thank You to Simorq For This Useful Post: | ||
oltjon (16-10-2018) |
#21
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Quote:
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#22
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What about oo2core_3_win64.dll?
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#23
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Quote:
any update for xtool for lzo/lz4 game like far cry 4/ watch dog 1/2 ? |
#24
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I think even the first games that used oodle came with oo2core_4_win64.dll and that's not the point, the point here is when I ran a test on the latest WWE, an older version of the dll either has issues unpacking streams or it cannot restore them so it has to the same dll that came with the game.
I did plan an update for games that use Dunia with the exception of Watch Dog 1 because I still have troubles with compression and decompression of the stream it uses since there are no examples written in Delphi, I always have to translate most source from C and sometimes it doesn't go very well but as for FC3-5, and possibly WD2, I had plans for those games, for them to be precompressed properly without one specifying the fat/dat files in a ini or temps ever being created. Last edited by Razor12911; 09-11-2018 at 18:50. |
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