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Test: Universal Oodle stream scanner
I've noticed that game devs are now switching to oodle and the headers of the streams oodle have are easy to detect compared to lz4 and zstd streams so it's very possible to make a universal oodle stream precompressor just like zlib.
Run tests on games that use oodle. copy and paste "oo2core_#_win64.dll" from game directory and paste near odet.exe # = 4, 5 or 6 If the game uses Frostbite 3 engine, compare results with xtool and if game uses a different engine compare results with pOodle (0.0.19.9) Post results and upload sample if the scanner did not pick up streams from a specific game that used oodle, with the exception of FIFA19 and Project CARS 2. XTool: Code:
Compressed 1 file, 78,474,182 => 177,536,053 bytes. Ratio 226.23% Compression time: cpu 0.17 sec/real 1.78 sec = 10%. Speed 44.16 mB/s Code:
... 0000040B.raw| Position: 0449B7CB, Size: 6732 >> 27584 0000040C.raw| Position: 0449D21F, Size: 26127 >> 141112 0000040D.raw| Position: 044A3836, Size: 8247 >> 262144 0000040E.raw| Position: 044A5899, Size: 21407 >> 130328 0000040F.raw| Position: 044AAC40, Size: 10044 >> 32536 00000410.raw| Position: 04AD42DC, Size: 10474 >> 32536 Overall size: 78474182 >> 177274503 Usage of odet, drag and drop test file on exe Last edited by Razor12911; 06-10-2018 at 15:10. |
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