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  #4321  
Old 06-05-2025, 11:47
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Sherlock Holmes: The Mystery of the Mummy (Steam Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 620,21 MB
Overall output size: 443,59 MB (Ratio 71.52%)
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  #4322  
Old 06-05-2025, 12:20
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Sherlock Holmes: The Secret of the Silver Earring (Steam Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+xtool:mpreflate+oggre+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 1,40 GB
Overall output size: 0,98 GB (Ratio 70.47%)
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  #4323  
Old 06-05-2025, 13:03
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Sherlock Holmes: The Awakened (Steam Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+oggre+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 1,95 GB
Overall output size: 886,67 MB (Ratio 44.47%)
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  #4324  
Old 06-05-2025, 19:11
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Call of Juarez: Gunslinger

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 4,50 GB
Overall output size: 1,92 GB (Ratio 42.76%)
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  #4325  
Old 07-05-2025, 03:36
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Quote:
Originally Posted by KaktoR View Post
Unholy

Code:
 20:56:16 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8:mc1000000:64mb
 20:56:16 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8:mc1000000:64mb
-------------------------------------------------------------------------------------------------------------------------------------------
 21:53:58 - Overall input size: 30.65 GB
 21:53:58 - Overall output size: 22.64 GB (Ratio 73.87%)
 21:53:58 - Overall conversion time: 00:57:40

Good! But which type of files are included?
.bank? .pak? .webm? rest of files?
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  #4326  
Old 07-05-2025, 04:26
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The Testament of Sherlock Holmes

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+oggre+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 9,32 GB
Overall output size: 4,32 GB (Ratio 46.33%)
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  #4327  
Old 07-05-2025, 05:00
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Street Racing Syndicate

Code:
Selected ARC/DS method for Data1a-01.bin was: 
msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 1,71 GB
Overall output size: 746,60 MB (Ratio 42.67%)
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  #4328  
Old 07-05-2025, 06:44
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Peaky Blinders: Mastermind

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c32mb:munity+msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 1,56 GB
Overall output size: 1,03 GB (Ratio 66.02%)
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  #4329  
Old 07-05-2025, 07:00
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Orwell: Keeping an Eye on You

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c32mb:munity+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 721,81 MB
Overall output size: 278,49 MB (Ratio 38.58%)

Last edited by JustFun; 07-05-2025 at 08:56.
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  #4330  
Old 07-05-2025, 07:25
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Orwell: Ignorance is Strength

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c32mb:munity+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 678,12 MB
Overall output size: 404,92 MB (Ratio 59.71%)
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  #4331  
Old 07-05-2025, 09:30
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Quote:
Originally Posted by L33THAK0R View Post
Scene Release - CODEX

Original Size: 22.9 GiB
Final Size: 10.8 GiB (Incl. installer)
Ripped Files: Online MP Assets
Tools used:

Xtool v0.8.9 (Codecs: reflate, zlib)
Srep
Lolz
Oggre

Additional notes:

Used very similar processing methods to my "Ground Zeroes" results, see here for more details

Used a different fork of "GzsTool", this same version is attached at the end of this post.

There's around ~100MiB that can be gained, however, like with "Ground Zeroes" I'm unable to determine where these gains can be found.
You're missing alot of WEM audio if you not using dictionaries file.

Edit: Nvm, in chunk1 some of the WEM will be extracted directly, in all the other files qar tool does not for some reason.
However you can extract wems from sbp files with wavextractor. Just rename wav to wem and process.
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Last edited by KaktoR; 07-05-2025 at 09:37.
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  #4332  
Old 10-05-2025, 12:11
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Dino Crisis 2 (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 610,02 MB
Overall output size: 342,25 MB (Ratio 56.10%)
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  #4333  
Old 10-05-2025, 12:17
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Dino Crisis (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 530,36 MB
Overall output size: 237,49 MB (Ratio 44.78%)
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  #4334  
Old 14-05-2025, 04:21
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Frostpunk2 1.3.0

Main games :

Quote:
Selected ARC/DS method for Data1.bin was: xtool:c32mb:d1:mreflate:mkraken:core_2.9.10:lib_2+ srep_new:490g+lolz:dtb1:d141:mtt1:mt16:mc1023
Selected ARC/DS method for Data2.bin was: srep_new:490g+bcm
Selected ARC/DS method for Data3.bin was: xtool:mreflate+srep_new:490g+razor_mtx
if you wants to keep everything
Quote:
Selected ARC/SPLIT method for Optional-bonus.bin was: LZMA-MT/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3d/$deflatepack=precomp+xtool:mzlib:mpng:d1:mbrunsli+ razor_stdio
Selected ARC/DS method for Optional-movies.bin was: srep_new:490g+bcm
7.1GB main game only
7.8GB game+bonus+chinese vidéos
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  #4335  
Old 14-05-2025, 07:55
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^
You can rip chinese audio if you want
Code:
for %%f in (*.pak) do quickbms_4gb_files -d -o -Y -f "Frostpunk2\Content\WwiseAudio\Media\Chinese(CN)\{}.wem,Frostpunk2\Content\WwiseAudio\Media\English(US)\{}.wem,Frostpunk2\Content\WwiseAudio\Chinese(CN)\{}.bnk,Frostpunk2\Content\WwiseAudio\English(US)\{}.bnk" unreal_tournament_4_0.4.27e_paks_only.bms "%%f"
~420mb per language
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Last edited by KaktoR; 14-05-2025 at 07:59.
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