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  #2596  
Old 21-10-2021, 02:41
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NieR Replicant ver 1 22474487139

Anyone knows what zstd lib to use? It's slow af
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  #2597  
Old 21-10-2021, 06:26
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Quote:
Originally Posted by KaktoR View Post
NieR Replicant ver 1 22474487139

Anyone knows what zstd lib to use? It's slow af
Unsure, I have checked with latest ZSTD to see if it can list info about the archives, yet it can only seem to load info for few archives. Yet, all files are definitely compressed with zstd.

Code:
for %f in (*.arc) do zstd -l "%f"
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
     1      0     9.25 MB      30.19 MB  3.263   None  common.arc
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
     1      0   690.86 KB    1748.36 KB  2.531   None  info.arc
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
File "init.arc" not compressed by zstd
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
File "lang1.arc" not compressed by zstd
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
File "lang2.arc" not compressed by zstd
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
File "param.arc" not compressed by zstd
Frames  Skips  Compressed  Uncompressed  Ratio  Check  Filename
File "stream.arc" not compressed by zstd
I even tried compressing a demo file with zstd and testing the latest libzstd to see if the precompressor worked, neither zstdrec or xtool could precompress a random file compressed with latest zstd.
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  #2598  
Old 21-10-2021, 06:46
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Yes, the first file contains just 1 block with zstd (28B52FFD).

However, ratio with lzma2 for init.arc is about 70%.

I will investigate it further
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  #2599  
Old 23-10-2021, 02:53
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KaktoR
You can use the following tools to extract all of the compressed ZSTD streams from NieR replicant. It will allow for decompression of 99% of streams.

1. VGM Toolbox and this script. Download latest zstd.exe.

2. Place the XML file in plugins\AdvancedCutter folder of VGMToolbox.

3. Open VGMToolbox, go to Misc. Tools > Extraction Tools > Generic > Advanced Cutter

4. From the drop down menu in the top right, select NieRReplicant and click LOAD.

5. Next, you can drop each of the arc files into the top left box and it will extract the streams. You only really need to do this for the large arc files. No need on the little ones.

6. After extracting the streams, run this python script for each of the files. This will remove the extra padding bytes (@) that the devs added so that each stream begins at an offset of divisible by 16. ZSTD will not decompress files that contain data after the end of the stream.

Code:
for %f in (*.MSQ) do trimmer.py "%f"
Ignore that it involves .MSQ extension. You can switch it to .TMP or whatever.

7.
Code:
for /r %f in (*.MSQ) do zstd -d "%f" -o "%~df%~pf%~nf.DEC"
This will use zstd to decompress the streams. Afair it fails on about 16 streams out of ~7800, but you can decompress most of the game this way.
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  #2600  
Old 23-10-2021, 06:10
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Question is if it's profitable because with plain srep+lzma i get 13.5GB
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  #2601  
Old 23-10-2021, 11:25
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Quote:
Originally Posted by KaktoR View Post
Question is if it's profitable because with plain srep+lzma i get 13.5GB
Oh, most certainly not profitable in the slightest. But still good fun!
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  #2602  
Old 26-10-2021, 01:30
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Hi!Need A valid unreal key for "Chinese Paladin - Sword & Fairy 7"!
Should i use "ue4dt" or xtool with unreal plugin?thanx!
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  #2603  
Old 26-10-2021, 01:47
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Code:
0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009
In my tests there were no difference in using ue4dt or xtool.
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  #2604  
Old 26-10-2021, 01:52
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Keys
Code:
Sword and Fairy 7 (cubejoy) 0xB37742E2DF203FAF02D00DD495D3297FAEB4B14D89FBD6C88D874884FAB8EAD5
Sword and Fairy 7 (steam)   0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009
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  #2605  
Old 26-10-2021, 07:17
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KaktoR , you are right!I tried with both ue4dt & xtool without success!
So ? What's should i use for better compression ?
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  #2606  
Old 26-10-2021, 07:21
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I think the files are not compressed anyway, but I have not checked further.
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  #2607  
Old 26-10-2021, 07:31
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NASCAR 21 Ignition

Code:
 15:00:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 15:00:20 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 16:25:17 - Overall input size: 18.62 GB
 16:25:17 - Overall output size: 12.12 GB (Ratio 65.07%)
 16:25:17 - Overall conversion time: 01:24:52

Data1a *.pak
Data1b rest of the files
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  #2608  
Old 26-10-2021, 10:02
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Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes

Code:
pakchunk0-WindowsNoEditor.pak

DE - 7609391157 - 7855465402

ES - 7855466549 - 8101614621

FR - 8101615669 - 8350358791

IT - 8350359605 - 8589641034

RU - 8589641781 - 8828443389
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  #2609  
Old 26-10-2021, 10:50
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Quote:
Originally Posted by Masquerade View Post
Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes

Code:
pakchunk0-WindowsNoEditor.pak

DE - 7609391157 - 7855465402

ES - 7855466549 - 8101614621

FR - 8101615669 - 8350358791

IT - 8350359605 - 8589641034

RU - 8589641781 - 8828443389
Thanks. Also do not use bpk on this. Will cause crc errors (again)
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  #2610  
Old 28-10-2021, 00:53
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Marvel's Guardians of the Galaxy

Code:
 23:55:06 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 01:50:56 - Overall input size: 75.94 GB
 01:50:56 - Overall output size: 23.50 GB (Ratio 30.95%)
 01:50:56 - Overall conversion time: 01:53:38
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