Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #46  
Old 08-05-2022, 06:54
Spotless's Avatar
Spotless Spotless is offline
Registered User
 
Join Date: Nov 2021
Location: Egypt
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Spotless is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
You want "best compression" and "fast speed". Both together aren't possible.

Default lolz settings are well balanced in most cases. So try lolz:mt# (# = number cpu threads)

Code:
Data detection options:
-dt  [0..1] - enables / disables the pos_ctx / dxt / raw detection. no headers, everything is detected based on the analysis of data statistics. Default: -dt1;
-dtp [0..1] - enables / disables transmission of statistics from previous blocks to subsequent blocks in the detector. Default: -dtp1;
-dtb [0..1] - enables / disables enumeration of all options regardless of heuristics. Default: dtb0;
-dto [0..1] - enables / disables detection of the best positional o1 context. Default: -dto1;
-dtm [0..1] - enables / disables raw graphics multimedia detection. Default: -dtm1;
-dtw [0..1] - enables / disables width detection for raw graphics and dxt textures;
-dtd [0..1] - enables / disables detection of dxt textures;

Multithreading options:
-mtt [0..1]   - for multithreading, specifies the operating mode to be used. When set to 0, the dictionary size must be at least 2 times the block size. In this mode, data for each stream will be loaded alternately in block size. In this mode, in most cases, you can achieve better compression than in the second, however, decompression requires as many streams as in compression. When 1, each block is compressed separately, without dependencies on neighboring data, respectively, the compression here is usually worse than in the first mode, but you can specify any number of streams for unpacking. It is for this mode that the options from cls.ini MaxThreadsUsage and MaxMemoryUsage are used. Default: -mtt0;
-mt  [1..16]  - sets the number of threads to process. With -mt1 and -mtt0, normal sequential lossless compression is obtained by dividing the stream into blocks. Default: -mt1;
-mtb [2..512] - sets the block size in MB. When -mt1 -mtt0 also plays a role, but minimal. And more does not mean better. Usually, for -mtt0, the optimal value is about 32-64MB, respectively, the size of the dictionary should be more than 2 times larger. For mtt1 mode, the dictionary size must be no more than the block size;

Main options:
-d   [16..2032] - dictionary size in MB. Default: -d64;
-tt  [1..256]   - the number of paths to consider in the optimal parser. It greatly affects the speed and compression ratio, but not unpacking. You shouldn't ask more than 16, I assure you it's not worth it. Default: -tt4;
-oh  [8..14]    - sets the maximum number of bytes that the optimal parser will process at a time (2 ^ X). Default: -oh12;
-os  [0 .. -oh] - sets the minimum number of bytes that the parser will process at a time (2 ^ X). Default: -os8;
-fba [0..4096]  - sets the size of the minimum match, at which the parser will not bother much in the calculations. Compression is decently accelerated (2 times) with a small loss of compression. At 0, these simplifications are disabled. Default: -fba256;
-fbb [0..4096]  - THIS OPTION DOES NOT WORK AT THE MOMENT. Asked for even greater simplifications;
-al  [0..1]     - enables / disables the calculation of the literal price even if rep0 matches. Default: -al1;
-x   [0..2]     - turns on the slow modes of the parser with the calculation of (almost) all lengths of the found match, as well as the options match + lit + rep0match. Very slow and merciless. And the benefit is very small. It's easier to add -tt; Default: -x0;

Matchfinder options:
-rt [0..2]    - THIS OPTION DOES NOT WORK AT THE MOMENT. I set the type of matchfinder - lz, rolz or hybrid mode, but rolz did not meet expectations and I made all the changes without taking it into account, so it does not work now; Default: -rt0;
-mc [2..1023] - Specifies the maximum number of traversals of the binary tree of matches, after which matches for the given position are no longer searched; Default: -mc128;

Model options:
-cm  [0..1] - enables / disables a simple context mixer in some critical places, which mixes a couple of models in each place. When enabled, it improves compression, but slows down decompression. Default: -cm1;
-bc  [0..8] - sets the level of influence of the previous byte on the mixer; Default: -bc4;
-lm  [0..4] - THIS OPTION DOES NOT WORK AT THE MOMENT. Specifies the type of an "elementary" literal. Complex high-order models with cm did not perform well, so I abandoned them, as did rolz. Default: -lm0;
-blo [0..8] - sets the degree of influence of the previous byte on the encoding of the upper part of the literal. Default: -blo8;
-bll [0..8] - sets the degree of influence of the previous byte on the encoding of the lower part of the literal. Default: -bll8;
-blr [0..8] - sets the degree of influence of the rep0lit byte on the encoding of the upper part of the literal. Default: -blr4;
-bm  [0..8] - sets the degree of influence of the rep0lit byte on the encoding of the match type flag. Default: -bm4;
-pc  [0..4] - sets the positional context for all encoding operations. It is automatically ignored when the detector is on. Default: -pc2;
-dmXY(X [0..3], Y [0..4]) - sets the model for encoding color pairs (X) and alpha channel (Y) pairs. At the maximum value of each parameter, adaptive switching between models is used, while the decompression speed is reduced, but the compression is better in most cases. Default: -dm34;
-gmXY(X [0..2], Y [0..1]) - X - sets the model for encoding raw graphics. at the maximum value, adaptive switching between models is enabled. However, in this case, it is rare to see a gain over the adaptive mode. Generally, mode 0 is in the lead, but its unpacking is 2 times slower than mode 1. Y - enables updating of statistics of models when they were not used (for example, there was a long match). For X0 and X1, it usually gives a small gain in compression, but the speed drops by a factor of 2 (it all depends on the data). In general, the most appropriate is -gm00, he - and the default mode;
i have readed this but it didnt go well with me

can u send one for fast compression and no matter for size
and one for slow compression but best size
like dodi and fitgirl
__________________
Be kind so that people be kind with you
Reply With Quote
Sponsored Links
  #47  
Old 08-05-2022, 06:57
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,583
Thanks: 943
Thanked 5,848 Times in 2,159 Posts
KaktoR is on a distinguished road
Fast but worse ratio
Code:
lolz:dt0:mtt1:mt#:d64:oh14:os14:fba4096
Slow but good ratio
Code:
lolz:dtb1:d256m:mt#:mc1023
PS: All depends of input data ofc
__________________
Haters gonna hate
Reply With Quote
  #48  
Old 08-05-2022, 07:01
Spotless's Avatar
Spotless Spotless is offline
Registered User
 
Join Date: Nov 2021
Location: Egypt
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Spotless is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
Fast but worse ratio
Code:
lolz:dt0:mtt1:mt#:d64:oh14:os14:fba4096
Slow but good ratio
Code:
lolz:dtb1:d256m:mt#:mc1023
PS: All depends of input data ofc
OK Thanks i will give it a try
Do you have any social media link for u?

+ the input data perform well with xtool:mermaid+srep+lolz but the problem is when xtool stucks a lot means too slow i literally waited 6 hrs for 22gb and reached 84% for xtool only
__________________
Be kind so that people be kind with you
Reply With Quote
  #49  
Old 14-05-2022, 21:47
yasitha's Avatar
yasitha yasitha is offline
Registered User
 
Join Date: Apr 2013
Location: Krypton
Posts: 297
Thanks: 203
Thanked 48 Times in 33 Posts
yasitha is on a distinguished road
hey guys, anyone know how to compress,
Monster.Hunter.World.v15.11.01
(105,712,123,904 bytes)

i tried Oodle Kraken, as the previous version but won't work.
I tried all oodle core 4 - 7 and
oo2core_7_win64.dll this one seems working fine but it won't compress.

For example.

There's a file 170MB and it will become 898mb once i use oo2core_7_win64.dll but it won't do any effect on lolz or z stranded. Won't compress.
if i try lolz it will become 168.5mb,
but with z standard it will become 186mb much worse..

If anyone know how to compress this
Please let me know..

Thank you 😇
__________________
Keep Up The Good Works!

Last edited by yasitha; 14-05-2022 at 21:51.
Reply With Quote
  #50  
Old 15-05-2022, 00:54
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,583
Thanks: 943
Thanked 5,848 Times in 2,159 Posts
KaktoR is on a distinguished road
Quote:
Originally Posted by yasitha View Post
hey guys, anyone know how to compress,
Monster.Hunter.World.v15.11.01
(105,712,123,904 bytes)

i tried Oodle Kraken, as the previous version but won't work.
I tried all oodle core 4 - 7 and
oo2core_7_win64.dll this one seems working fine but it won't compress.

For example.

There's a file 170MB and it will become 898mb once i use oo2core_7_win64.dll but it won't do any effect on lolz or z stranded. Won't compress.
if i try lolz it will become 168.5mb,
but with z standard it will become 186mb much worse..

If anyone know how to compress this
Please let me know..

Thank you 😇
It could be one of this games
https://fileforums.com/showpost.php?...postcount=2926
__________________
Haters gonna hate
Reply With Quote
  #51  
Old 15-05-2022, 01:50
yasitha's Avatar
yasitha yasitha is offline
Registered User
 
Join Date: Apr 2013
Location: Krypton
Posts: 297
Thanks: 203
Thanked 48 Times in 33 Posts
yasitha is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
So there's nothing we can do about it?
__________________
Keep Up The Good Works!
Reply With Quote
  #52  
Old 25-05-2022, 11:42
yasitha's Avatar
yasitha yasitha is offline
Registered User
 
Join Date: Apr 2013
Location: Krypton
Posts: 297
Thanks: 203
Thanked 48 Times in 33 Posts
yasitha is on a distinguished road
hey guys i need best lolz configuration .

compressing slow is ok, i need best ratio configuration please write down.....
__________________
Keep Up The Good Works!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Best Compression Methods for 'Specific' Games INDEX JustFun Conversion Tutorials 35 10-05-2022 07:34
Bench Test (LOLZ vs RAZOR vs MCM vs LZMA2) felice2011 Conversion Tutorials 5 19-10-2020 07:40
LZMA vs LOLZ & Scan Compress Method yasitha Conversion Tutorials 58 11-01-2019 09:01
problem with lolz Kitsune1982 Conversion Tutorials 6 11-06-2018 13:04
Cost vs return - aka worthiness debate elit Conversion Tutorials 44 15-01-2018 15:45



All times are GMT -7. The time now is 06:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com