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  #2821  
Old 16-02-2022, 15:05
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Nebuchadnezzar [v1.3.0]

Code:
precomp:d1:brute:cn:intense+srep+lolz/$ogg=oggre
970MB ===> 360MB
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  #2822  
Old 16-02-2022, 22:57
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Watch Dogs Complete Edition

Method: xtool:wd1+srep:m3f+lzturbo:49:b128
Compression time: 1 hrs, 52 mins
Install time: 20 mins, 44 secs

Final size 12.5 GB + 1.19 GB (English) = 13.7 GB

Things you'll need
xtool 0.4+
xmemcompress
bms2xtl (only if you want to generate your own database using the attached script)

Notes
bpk crashes on video.dat
I used lzturbo because I want speed, you can use lzma or lolz for better results
You can generate your own database if you have issues with this database
Attached Files
File Type: 7z wd1_database.7z (2.73 MB, 33 views)
File Type: 7z wd1_bms_script.7z (1.9 KB, 20 views)
File Type: txt wd1_notes.txt (1.1 KB, 25 views)

Last edited by Razor12911; 16-02-2022 at 23:06.
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  #2823  
Old 17-02-2022, 11:59
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Cool The king of fighters xv

THE KING OF FIGHTERS XV

Code:
srep+lolz
Input: 31.5 GB (.paks only)
Output: 28.3 GB

Not much can be done I guess, I haven't looked at the .paks themselves though. You can replace lolz with LZMA and have faster compression time outputing a similar size.
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  #2824  
Old 17-02-2022, 12:45
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Angry

Quote:
Originally Posted by its_gnar_again View Post
Not much can be done I guess, I haven't looked at the .paks themselves though.
Very bold statement considering you didn't even look at the game files I got the following result in about 2 minutes

Game is encrypted.

Code:
0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685
Code:
Compressing 1 file, 333,594,310 bytes
  Compressing pakchunk0optional-WindowsNoEditor.pak                       0%
Init encryption key: 22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685
Total encrypted UE records 422/422

Compressed 1 file, 333,594,310 => 865,991,185 bytes. Ratio 259.59%
Compression time: cpu 0.94 sec/real 21.95 sec = 4%. Speed 15.20 mB/s
All OK

Last edited by Masquerade; 17-02-2022 at 12:50.
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  #2825  
Old 17-02-2022, 13:26
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Talking

Quote:
Originally Posted by Masquerade View Post
Very bold statement considering you didn't even look at the game files I got the following result in about 2 minutes
Yep! You're absolutely right, because I literally just said right there on the post I didn't look at the actual .paks. I woke up early and started it without out any inspection of them just to see. I just got back to my PC and posted the result of it. Thanks for the info though!

It's been a year already and you're still passive aggressive. Let it go.
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  #2826  
Old 17-02-2022, 23:38
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Code:
Compressed 12 files, 2,228,196,760 => 4,685,624,638 bytes. Ratio 210.29%
Compression time: cpu 4.42 sec/real 117.65 sec = 4%. Speed 18.94 mB/s
All OK
Use xt_CriLayla on .cpk files for Yakuza : LAD
Don't use it on movies file with extension "cpk".
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  #2827  
Old 18-02-2022, 04:03
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Hedon Bloodrite - v2.2.0

Code:
Method :xt_zlib+reflate+srep:m3f:l512+lolz(normal)
Initial Size : 566 MB
Final Size : 492 MB
Ripped Files : Bonus OST
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  #2828  
Old 18-02-2022, 04:21
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Quote:
Originally Posted by :( Sad8669 View Post
Code:
Method :xt_zlib+reflate+srep:m3f:l512+lolz(normal)
Initial Size : 566 MB
Final Size : 492 MB
Ripped Files : Bonus OST
Pretty close good than my single file Hedon.ipk3 (compressed 494 MB).

So after encoding, how can I decode back from compressed file to original files like subfolders (folder directory) back?

- Unjk223
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  #2829  
Old 18-02-2022, 06:32
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It's not just a file, it's the whole game.

Put the archive near Freearc and use the unpack command to decode it, make sure you set the arc.ini for the compressors and precompressors.
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  #2830  
Old 19-02-2022, 12:38
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Cool Resident Evil 4 [2007]

Code:
Game Version : 1.1.0

Ripped Files : Nothing Ripped or Encoded (Multi-5)

Original Size : 4.61 GB

Compressed Size : 2.25 GB

Install Time : 5-6 Mins on HDD (Depends your system)

Method : srep:m3f+lzma2
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  #2831  
Old 19-02-2022, 13:28
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Cyberpunk 2077 v1.5 bink movies

Exclude the following files from bpk
Code:
base\movies\fullscreen\q001\q001_dex_briefing.bk2
base\movies\fullscreen\q004\q004_bd_cctv.bk2
base\movies\fullscreen\q101\q101_07_ripperdoc_critical_state.bk2
base\movies\fullscreen\q104\q104_bg.bk2
base\movies\fullscreen\q110\agent_cinema\q110_agents_burning.bk2
base\movies\misc\loading_screens\loading_screen_12_after_q114_and_q116\shot_01\fire_smoke_loop.bk2
base\movies\misc\q110\2024_countdown.bk2
base\movies\misc\q110\agent_cinema\booting_systems.bk2
base\movies\misc\q113\world_middle_v2_outro_glitch.bk2
base\movies\misc\q115_lockdown\qr_code.bk2
You can use wolvenkit.cli

Or just use bink patch from Razor12911 without doing anything and just compress (not tested yet).

Edit: Test done using bpk patch from Razor12911
Code:
Compressed 1 file, 8,894,373,888 => 8,210,544,161 bytes. Ratio 92.31%
Compression time: cpu 447.69 sec/real 2163.81 sec = 21%. Speed 4.11 mB/s
All OK
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Last edited by KaktoR; 20-02-2022 at 03:25.
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  #2832  
Old 20-02-2022, 00:37
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Attack on Titan - Precompression (LINKDATA_EU_A.BIN)

Code:
precomp_mtx :

11:41:33 PM - Overall input size: 3.95 GB
11:41:33 PM - Overall output size: 6.41 GB
11:41:33 PM - Overall conversion time: 01:03:44

ZTool :

11:53:01 PM - Overall input size: 3.95 GB
11:53:01 PM - Overall output size: 6.41 GB
11:53:01 PM - Overall conversion time: 00:07:50

xt_zlib (2020) :

11:58:16 PM - Overall input size: 3.95 GB
11:58:16 PM - Overall output size: 6.40 GB
11:58:16 PM - Overall conversion time: 00:04:35

xt_zlib+reflate : 

12:06:12 AM - Overall input size: 3.95 GB
12:06:12 AM - Overall output size: 6.41 GB
12:06:12 AM - Overall conversion time: 00:07:20

Reflate :
12:13:40 AM - Overall input size: 3.95 GB
12:13:40 AM - Overall output size: 6.47 GB
12:13:40 AM - Overall conversion time: 00:06:01

Preflate :

12:26:29 AM - Overall input size: 3.95 GB
12:26:29 AM - Overall output size: 6.41 GB
12:26:29 AM - Overall conversion time: 00:07:05
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Last edited by :( Sad8669; 20-02-2022 at 02:16.
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  #2833  
Old 20-02-2022, 02:13
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Quote:
Originally Posted by :( Sad8669 View Post
Attack on Titan - Precompression (LINKDATA_EU_A.BIN)
When it comes to zlib codecs (mostly reflate or preflate), greater output doesn't mean the best especially if every single one of them is close to each other in terms of result. Apply strong compression and see for yourself. You may find out that reflate producing larger output is the worst.
Just a minor tip... That's why in the last update, I added reflate level control which can be access by -mreflate:l9, the best level is the one that gives the least output. (Default is 6)
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  #2834  
Old 20-02-2022, 02:16
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Thanks for the info!
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  #2835  
Old 20-02-2022, 08:43
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Final Fantasy VII Remake Intergrade
Database test

Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 68,497,536 => 154,750,687 bytes. Ratio 225.92%
Compression time: cpu 0.03 sec/real 13.99 sec = 0%. Speed 4.90 mB/s
All OK

---

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ff7 data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 68,497,536 => 177,710,239 bytes. Ratio 259.44%
Compression time: cpu 0.08 sec/real 11.44 sec = 1%. Speed 5.99 mB/s
All OK
*Database was created from latest game version

Usage:
Code:
Place xtl, key file and oodle library next to xtool.exe

Use -mxtool:ff7 along with -d1 parameter

xtl, key file can be removed for decoding
Edit: Attachment updated
Attached Files
File Type: 7z FF7R.7z (7.13 MB, 3 views)
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Last edited by KaktoR; 21-02-2022 at 23:47.
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