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  #91  
Old 10-11-2017, 04:24
ramazan19833 ramazan19833 is offline
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Code:
///////////////////////////////////////////////////////////////
// Advanced Simple Installer Script                          //
//-----------------------------------------------------------//
// UltraARC by Razor12911, modified by Simorq                //
// zTool, pZLib3, pZStd, pLZO, pLZ4, PrecompMT by Razor12911 //
// Precomp by Christian Schneider                            //
// AFR (Anvil Forge Recompressor) by Edison007               //
// 7-zip by Igor Pavlov                                      //
// RAR by win.rar GmbH                                       //
// FreeArc by Bulat Ziganshin                                //
// SREP by Bulat Ziganshin                                   //
// MSC by ProFrager                                          //
// RAZOR Archiver by Christian Martelock                     //
// MPZ Slimmer by Shelwien                                   //
///////////////////////////////////////////////////////////////
#define ScriptVersion "6.9.1 for UltraARC R3"


//////// SETTINGS ////////
#define Name "Call of Duty«: WWII"
#define Exe "CoD_SP.exe"
#define Version "v1.0"
#define Size "69577060352"
#define Compression "lzma"


//Define if you want to use UltraARC or DiskSpan. Do not enable both!
#define UltraARC
;#define DiskSpan


#define DefaultDir "{sd}\Call Of Duty WWII"
//{sd} = system disk (in most cases C:\)
//For a full list, see http://www.jrsoftware.org/ishelp/index.php?topic=consts


//Define if Setup create uninstall files (unins000.dat, unins000.exe) (no = no uninstall files will be created, yes = uninstall files will be created)
#define Uninstallable "yes"


//Icons/Start menu icons. Set the standard settings to True (checked) or False (not checked)
#define DesktopIcon "True"
#define StartMenuIcon "False"


//Background = WelcomePage, Background2 = FinishedPage
#define Background "CallOfDutyWWIIWelcome.bmp"
#define Background2 "CallOfDutyWWIIFinish.bmp"
#define Smallimage "CallOfDutyWWIISmallBitmap.bmp"
#define Icon "CallOfDutyWWIIIcon.ico"


//Define .sfv/.md5 file for integrity check after installation. If not needed, just disable CheckCRC
;#define CheckCRC
#define CRCFileName "Debris.sfv"


//Registry file. If not needed, just disable Registry
;#define Registry
#define RegistryFile "CallOfDutyWWIIRegistry.iss"


//Name and target of Website button. If not needed, just disable WebsiteButton
#define WebsiteButton
#define WebBtnName "Call of Duty«: WWII"
#define URL "http://store.steampowered.com/app/476600/Call_of_Duty_WWII/"


//Define Splash image and duration of FadeIn/Show/FadeOut in ms. If not needed, just disable Splash
#define Splash
#define SplashFile "CallOfDutyWWIISplash.png"
#define SplashFadeIn "500"
#define SplashShow "500"
#define SplashFadeOut "500"


//Set Music file name and volume (1 - 10, standard is 5). If not needed, just disable Music
#define Music
#define MusicFile "CallOfDutyWWIIMusic.mp3"
#define MusicVolume "5"


//Name for License files. File names in folder must be GAMENAMEeulaEnglish, GAMENAMEeulaFrench, GAMENAMEeulaGerman, etc., where GAMENAME is = LicenseName "xyz".
//If not needed, just disable License
;#define License
#define LicenseName "CallOfDutyWWII"  ;EULAEnglish.rtf


//Define background images size and duration (5000 = 5sec, 10000 = 10sec, ...). If not needed, just disable InstallBackground
#define InstallBackground
#define BgTime "10000"
#define ImageWidth "1280"
#define ImageHeight "720"
#define Fullscreen "Yes"


//Place your name here. Will be shown in Info window.
#define Creator "Knabberfee"


//Font and Font Color for Welcome/Finish messages. Important: Only accept fonts that are installed on users system.
#define Font "Arial"
#define FontColor "White"
#define ProgressBarLabelColor "White"
//  Black   = $000000;
//  Maroon  = $000080;
//  Green   = $008000;
//  Olive   = $008080;
//  Navy    = $800000;
//  Purple  = $800080;
//  Teal    = $808000;
//  Gray    = $808080;
//  Silver  = $C0C0C0;
//  Red     = $0000FF;
//  Lime    = $00FF00;
//  Yellow  = $00FFFF;
//  Blue    = $FF0000;
//  Fuchsia = $FF00FF;
//  Aqua    = $FFFF00;
//  LtGray  = $C0C0C0;
//  DkGray  = $808080;
//  White   = $FFFFFF;
//  None    = $1FFFFFFF;
//  Default = $20000000;


//Define name of Skin file. Only enable Cjstyles or VCL, NOT both. If you don't want to use any skin, disable both.
;#define Cjstyles
;#define CjstylesName "concave_dark.cjstyles"
#define VCL
#define VCLName "steampunks.vsf"
//////// SETTINGS ////////

[Setup]
DisableDirPage=no
DisableFinishedPage=no
DisableProgramGroupPage=yes
DisableReadyPage=yes
WizardImageFile=Setup\{#Background}
WizardSmallImageFile=Setup\{#Smallimage}
SetupIconFile=Setup\{#Icon}
AppName={#Name}
AppVersion={#Version}
VersionInfoDescription={#Name}
DefaultDirName={#DefaultDir}
DefaultGroupName={#Name}
ExtraDiskSpaceRequired={#Size}
VersionInfoCompany=Advanced Simple Installer Script
OutputBaseFilename=Setup
OutputDir=.
Compression={#Compression}
SolidCompression=yes
UninstallFilesDir={app}\_Uninstall
UnInstallable={#Uninstallable}
#ifdef InstallBackground
BackColor=clBlack
BackColor2=clBlack
#endif

Help : correction & sample

Last edited by pakrat2k2; 29-11-2017 at 09:27. Reason: no need for wall of text
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  #92  
Old 10-11-2017, 04:25
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Change

#define Name "Call of Duty«: WWII"

to

#define Name "Call of Duty« WWII"

PS: Next update all settings will be stored in external Settings.ini
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Last edited by KaktoR; 10-11-2017 at 04:31.
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  #93  
Old 11-11-2017, 11:24
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Update will be released soon. Had to fix some serious bugs

Code:
Update v6.9.3
- All settings are now in Settings.ini
- Added Internal Inno compression. Now you have to choose between UltraARC, DiskSpan and Internal Inno
- Fixed some bugs
- Added System requirements page
- Added ISSysInfo.dll by peterf1999
- Removed the Slideshow Fullscreen option by now because of some bugs with it. Slideshow is now always in fullscreen
- Minor improvements
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  #94  
Old 12-11-2017, 03:07
ramazan19833 ramazan19833 is offline
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Hi KaktoR



Help...

Last edited by pakrat2k2; 12-11-2017 at 07:48.
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  #95  
Old 12-11-2017, 09:48
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Quote:
Originally Posted by KaktoR View Post
Update will be released soon. Had to fix some serious bugs

Code:
Update v6.9.3
- All settings are now in Settings.ini
- Added Internal Inno compression. Now you have to choose between UltraARC, DiskSpan and Internal Inno
- Fixed some bugs
- Added System requirements page
- Added ISSysInfo.dll by peterf1999
- Removed the Slideshow Fullscreen option by now because of some bugs with it. Slideshow is now always in fullscreen
- Minor improvements
Hi,
thank your link please ?
Thank youy
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  #96  
Old 12-11-2017, 10:37
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omdj omdj is offline
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Quote:
Originally Posted by Titeuf View Post
Hi,
thank your link please ?
Thank youy
KaktoR says:
Update will be released soon
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  #97  
Old 12-11-2017, 10:39
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Soon, have to fix some more.

Furthermore waiting for princegupta's reply
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  #98  
Old 13-11-2017, 00:11
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Hello,
Is it possible to add the elapsed time and the remaining time?
Thanks in advance
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  #99  
Old 14-11-2017, 07:21
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Will see
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  #100  
Old 15-11-2017, 08:09
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Quote:
Originally Posted by KaktoR View Post
Will see
Hello,
OK thanks in advance !
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  #101  
Old 26-11-2017, 13:29
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New in next version, other game size appereance

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  #102  
Old 27-11-2017, 08:17
ramazan19833 ramazan19833 is offline
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Hello KaktoR i know you love me so much but I would like to ask you
I have seen you use the new ASIS Advanced Simple Installer Script version 6.9.3 which you have used in new games and I am very grateful

ASIS: Advanced Simple Installer Script
v6.9.3 is it readyf ?

reply : ready ASIS: Advanced Simple Installer Script
v6.9.3 WORLD OF FINAL FANTASY« [2xDVD5]
Link : http://fileforums.com/showthread.php?t=99804

ASIS: Advanced Simple Installer Script
v6.9.3 when to use ? ( Benim išin ÷nemlidir)
I you understand you is not easy to prepare
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  #103  
Old 27-11-2017, 08:21
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Actually it is 6.9.5 already.

Soon, on weekend i think.
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  #104  
Old 27-11-2017, 08:39
ramazan19833 ramazan19833 is offline
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You make me very happy
KaktoR
Thank you
Because you answered the question quickly
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  #105  
Old 29-11-2017, 08:45
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How do we use this script to make a compressed game?
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