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  #301  
Old 11-09-2022, 03:46
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try using this
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  #302  
Old 11-09-2022, 06:42
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Razor12911
I already tried it didn't work

Quote:
Compressing 34 files of 6,515,860,623 bytes: 0.00 sec
Using xtool_reflate+srep:m3f:a2:l256
Memory for compression 0b, decompression 0b
Compressing 0 bytes with xtool.exe precomp -mdarkness+zlib -d1 -c128mb -t100p --diff=1p - -
XTool is created by Razor12911

Streams: 61/317
Time: 00:00:25 (00:02:37)
Memory: 128 MB (128 MB)

100.0%
Errorlevel=0

Compressing 6,515,864,879 bytes with srep64 -m3f -a2 -l256 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
and quickbms does not unpack all files, this program is better https://forum.xentax.com/viewtopic.php?f=17&t=13701 / https://github.com/IcarusXSEC/WF-Evolution-Unpack (+ source)

game files
https://www4.zippyshare.com/v/VXvFa9CU/file.html

Last edited by Mini; 11-09-2022 at 06:51.
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  #303  
Old 12-09-2022, 00:52
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Quote:
Originally Posted by Mini View Post
This is NOT ZLIB. in darkness.bms write
Quote:
comtype evolution
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  #304  
Old 12-09-2022, 01:11
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Quote:
Originally Posted by Masquerade View Post
doboz Plugin for XTool

Just a very simple way of adding the ability to precompress streams compressed using doboz algorithm with XTool.

You cannot use this on its own, just like xmemcompress plugin. It's designed to be used with BMS2XTL.

Particularly, the Witcher 3 - which uses a fun compression cоcktail of many algos, one of which is doboz.

Thanks to Attila T. Afra who's doboz compressor is used here. I found this on the wayback machine when looking for potential source code I could compile.
Thanks for this. Maybe someone else may find the info usefull.

Like Masquerade said, you have to use it with xtl db (use bms2xtl for this with witcher3.bms script and add lz4=lz4hc to bms2xtl.ini). You have to make the xtl file out of *.bundle files. The script is not compatible with *.cache files for some reason, but it should regarding script info and zenhax forum, but for me it does not work on *.cache files.

For lz4hc use level9. This is the peak for *.bundle files. Some mod files use level3 however.

Code:
-mxtool:witcher3:zlib:lz4hc,l9
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  #305  
Old 12-09-2022, 10:04
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Quote:
Originally Posted by dixen View Post
This is NOT ZLIB. in darkness.bms write
how to recompress files? try it
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  #306  
Old 13-09-2022, 02:09
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@Mini
I don't see any re-encode/compress function in any of these sources.
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  #307  
Old 13-09-2022, 06:35
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Razor12911
can you help with this engine? maybe I did something wrong with bms2xtl

http://aluigi.altervista.org/papers/quickbms.txt

evolution, aka lzf or lzfx

i try:

Quote:
[cpk,snappy,rfpk,evolution,lzf,lzfx]
// http://aluigi.altervista.org/papers/quickbms.txt
Encode=quickbms.exe -s "comtype <codec>; clog <fileout> 0 <insize> <outsize>" "" <filein>
Decode=quickbms.exe -s "comtype <codec>_COMPRESS; clog <fileout> 0 <insize> <outsize>" "" <filein>
precompression not working
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  #308  
Old 04-10-2022, 15:38
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Shadow Of War (GOG Version, NON-UltraHD Content)

Test file presentations.arch06

Code:
Compressed 1 file, 1,310,943,354 => 2,382,102,100 bytes. Ratio 181.71%
Compression time: cpu 1.33 sec/real 83.72 sec = 2%. Speed 15.66 mB/s
All OK
sow.xtl db
https://www50.zippyshare.com/v/cUU4UIeq/file.html

Note.
You need oo2core_5_win64.dll from game folder.
Recommended version XTool - 0.53 (or 0.65 if 0.53 stuck process)

Last edited by dixen; 04-10-2022 at 23:48.
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  #309  
Old 05-10-2022, 11:42
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Quote:
Originally Posted by dixen View Post
Shadow Of War (GOG Version, NON-UltraHD Content)

Test file presentations.arch06

Code:
Compressed 1 file, 1,310,943,354 => 2,382,102,100 bytes. Ratio 181.71%
Compression time: cpu 1.33 sec/real 83.72 sec = 2%. Speed 15.66 mB/s
All OK
sow.xtl db
https://www50.zippyshare.com/v/cUU4UIeq/file.html

Note.
You need oo2core_5_win64.dll from game folder.
Recommended version XTool - 0.53 (or 0.65 if 0.53 stuck process)
I have been unable to generate a database that works, can you post how you made one ?
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  #310  
Old 05-10-2022, 11:54
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Quote:
Originally Posted by panker1992 View Post
I have been unable to generate a database that works, can you post how you made one ?
bms2xtl

http://aluigi.altervista.org/bms/shadow_of_mordor.bms
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  #311  
Old 08-10-2022, 12:13
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Asterigos: Curse of the Stars
  • Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".
Attached Files
File Type: 7z Asterigos.7z (14.8 KB, 31 views)

Last edited by Masquerade; 08-10-2022 at 12:31.
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  #312  
Old 09-10-2022, 00:39
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Hello Masquerade

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

File : Asterigos.7z

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?

Last edited by Snake288; 09-10-2022 at 00:58.
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  #313  
Old 09-10-2022, 06:04
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Quote:
Originally Posted by Snake288 View Post
Hello Masquerade

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

File : Asterigos.7z

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?
DiskSpan Gui
Code:
xtool:masterigos:mpreflate:d1
Where is xtool located? (DiskSpan Gui)
Code:
COMPRESSOR\Resources\PRE\XTool_2020
Place asterigos.xtl and asterigos.key from the archive to XTool_2020 folder

Last edited by Wanterlude; 09-10-2022 at 06:08.
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  #314  
Old 16-10-2022, 02:58
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Nickelodeon Kart Racers 3 [Kraken]
  • Place NickelodeonKart3.xtl in the same folder as XTool, use "-mNickelodeonKart3". Requires oodle library for compression + decompression, but database can be discarded.
Code:
Compressing pakchunk49-WindowsNoEditor.pak, 40,495,553 bytes

XTool is created by Razor12911

Streams: 2089/2131
Time: 00:00:12 (00:00:47)
Memory: 317 MB (317 MB)

Compressed 1 file, 40,495,553 => 208,378,061 bytes. Ratio 514.57%
Compression time: cpu 0.13 sec/real 22.64 sec = 1%. Speed 1.79 mB/s
All OK
Attached Files
File Type: 7z NickelodeonKart3.7z (1.04 MB, 25 views)
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  #315  
Old 20-10-2022, 18:07
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Plugin update available

Changes

- Added support for file version 8 in unity engine plugin???

Notes

R3 attachment is left on main post just in case if I've made a blunder.

Plugin was updated in response to this post

Code:
Compressed 1 file, 60,357,834 => 327,942,992 bytes. Ratio 543.33%
Compression time: cpu 0.06 sec/real 8.31 sec = 1%. Speed 7.26 mB/s

Last edited by Razor12911; 20-10-2022 at 18:11.
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