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  #3061  
Old 04-08-2022, 06:44
ScOOt3r ScOOt3r is offline
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Thanks @Masquerade for the info, i will give it a try

Cheers
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  #3062  
Old 09-08-2022, 13:56
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KaktoR KaktoR is offline
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Starship Troopers - Terran Command

Code:
 22:28:25 - Selected ARC/SPLIT method for Data1a-01.bin was:
srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
/$mscpack=msc_tak
/$storepack=m1
/$textpack=dict+lzp+lzma
/$deflatepack=xtool:mpng:d1:mpreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 22:46:07 - Overall input size: 8.71 GB
 22:46:07 - Overall output size: 5.07 GB (Ratio 58.25%)
 22:46:07 - Overall conversion time: 00:17:40

$storepack = *.mp4
$deflatepack = *.png
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  #3063  
Old 09-08-2022, 14:29
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by KaktoR View Post
Starship Troopers - Terran Command

Code:
 22:28:25 - Selected ARC/SPLIT method for Data1a-01.bin was:
srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
/$mscpack=msc_tak
/$storepack=m1
/$textpack=dict+lzp+lzma
/$deflatepack=xtool:mpng:d1:mpreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 22:46:07 - Overall input size: 8.71 GB
 22:46:07 - Overall output size: 5.07 GB (Ratio 58.25%)
 22:46:07 - Overall conversion time: 00:17:40

$storepack = *.mp4
$deflatepack = *.png
It's a Unity engine based game, decompress bundle with UBT or XTool Unity?
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  #3064  
Old 09-08-2022, 14:52
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UBT did not work, it will not compress with lz4 (same size as decompressed file).
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  #3065  
Old 09-08-2022, 16:27
ScOOt3r ScOOt3r is offline
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I did Starship Troopers - Terran Command with srep+lolz only on data files and rzr on data2
Compressed size: 4.80
Original Size: 8.71

ScOOt3r
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  #3066  
Old 09-08-2022, 22:35
Dragonis40 Dragonis40 is offline
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Good morning! I'm compressing "Alan Wake" and i'd like to know which is the best compression method for .avi and .wmv files. As far as I know, MSC doesn't compress too much. Thank you in advance!
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  #3067  
Old 10-08-2022, 00:23
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L33THAK0R L33THAK0R is offline
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Quote:
Originally Posted by Dragonis40 View Post
Good morning! I'm compressing "Alan Wake" and i'd like to know which is the best compression method for .avi and .wmv files. As far as I know, MSC doesn't compress too much. Thank you in advance!
Best you can do is recode them at a slightly lower bit rate, I've only ever repacked the original two titles, which both used BInk1 videos, if the new ones are using H.265 for the ".avi" files you can probably get some pretty decent lossy gains, as for the WMV9s recoding them can be a bit hit or miss, you can usually get away with 5000kbps AVB, really depends on the source though, matter of fact is lossy is your only route for any significant gains.
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  #3068  
Old 13-08-2022, 01:24
Hexagon123 Hexagon123 is offline
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Marvel's Spider-Man Remastered, info:

These files are packed inside the game file resources.

Structure is similar to Sunset Overdrive, another Insomniac game.

Tried edge_of_nowhere.bms, didn't work. In some files, BPK failed during compression.

Audio have .bnk [BKHD], .wem [RIFF]

Video have .bk2 with KB2j magic [4B 42 32 6A] size info at 0x4, data at 0x8, width at 0x14, heigh at 0x18. Plenty of resolutions like FHD, QHD, and 4K.

dag, and toc have some zlib

Most extensionless files have LZ4, use plugin.

0x0 first with KB2j magic, then 0x4 size in decimal, 0x8 rest of data.

Last edited by Hexagon123; 13-08-2022 at 08:06. Reason: Add hex code
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  #3069  
Old 13-08-2022, 11:29
dixen dixen is offline
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Which files contans 2k & 4k video?
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  #3070  
Old 13-08-2022, 11:32
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by dixen View Post
Which files contans 2k & 4k video?
g00s001 has the PlayStation Studios logo. Search KB2j in Hex Editor.
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  #3071  
Old 14-08-2022, 06:30
abidnnt abidnnt is offline
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Can anyone share the methods for repacking Spider-Man Remastered?
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  #3072  
Old 14-08-2022, 06:42
ScOOt3r ScOOt3r is offline
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abidnnt there is an xtool plugin that Razor12911 (thanks Razor) did for that, its located in the xtool plug in section, im not sure if i can link that section here.
but you will find it easily on the main page, and it works just fine

cheers
ScOOter
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  #3073  
Old 15-08-2022, 08:38
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Elden Ring
v1.06

Code:
 12:25:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 12:25:36 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 17:38:00 - Overall input size: 48.75 GB
 17:38:00 - Overall output size: 39.73 GB (Ratio 81.49%)
 17:38:00 - Overall conversion time: 05:12:22
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  #3074  
Old 18-08-2022, 12:22
HunterEmrah HunterEmrah is offline
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Spider-Man Remastered - decompression fails (archive data corrupted). Compression method:

Code:
xtool:spidey+srep+lolz

[External compressor:xtool]
header    = 0
packcmd   = xtool2020\xtool.exe precomp { -moption} -c32mb -t100p - - <stdin> <stdout>
unpackcmd = xtool2020\xtool.exe decode -t100p - - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd = srep -m3f -a16 {options} InFile OutFile
datafile = InFile
packedfile = OutFile
unpackcmd = srep -d -mem2048mb - - <stdin> <stdout>

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -mtt1 -mt6 -ldmf0 -d128m {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
using latest xtool and spidey.dll+liblz4.dll that comes with plugin.

files while decompressing:

xtool.exe
spidey.dll
liblz4.dll
hif2raw_dll.dll
raw2hif_dll.dll

cls-lolz.dll
cls-lolz_x64.exe
cls-srep.dll
cls-srep_x64.exe

Last edited by HunterEmrah; 18-08-2022 at 23:18.
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  #3075  
Old 19-08-2022, 05:24
kj911 kj911 is offline
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HunterEmrah: Unpacking error message? Used SREP versions from decompress? Its probably SREP error. Trying test to replace use one srep.exe file to older v3.2/3.92 or use ProFrager's cls-srep v0.3.3 or try modify srep decompression rows:

Code:
"srep" -d -ia- <stdin> <stdout>
Use these files from old ProFrager's SREP decomp methods: cls-srep.dll only, remove cls-srep*.exe and srep.exe files.

Use native srep.exe file from during decompression: remove all cls-srep*.dll/exe files!

Testing try again.
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