#2701
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Anyone knows how to use bsc with freearc? Packing works, but unpacking doesn't work here
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#2702
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Quote:
This doesn't work at all, it asks for a key! thanks for blocks ![]()
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#2703
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Quote:
Code:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
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#2704
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thanks alot
![]() lipsync isnt worth the hassle... 30 mb and if you compress it you will gain 1 or 2 mb of space removing voice though saves 1.4 GB per language
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
The Following User Says Thank You to panker1992 For This Useful Post: | ||
KaktoR (20-12-2021) |
#2705
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panker1992
I thought you would be capable of finding the key yourself ![]() There's a list of keys and an AES finder application uploaded by Spiritovod on the CounterStrike.RussianInformationNetwork ![]() |
#2706
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Or use this, if you don't have an account over there (I update this list every week for DSG)
https://drive.google.com/file/d/1aF3...ew?usp=sharing
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
Masquerade (20-12-2021) |
#2707
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![]() Quote:
[External compressor:bsc] header = 0 packcmd = bsc.exe e $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {options} For Pack arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -m=bsc:b128:m0 data_bsc.arc _Pack\* For Unpack arc.exe x -dpunpacked\ data_bsc.arc NOTE: cls version (Shegorat) available in Krinkels for 0.3.1 Last edited by ffmla; 20-12-2021 at 09:28. |
#2708
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Thanks, I already know about this, but was corious if it is possible with bsc.exe too, but it doesn't looks so.
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#2709
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Quote:
anything that cant be automated or i dont solve in under 5 minutes goes to bin. BTW Final Fantasy is the worst remake for these past years according to some !!! let me at least share my findings before i delete this game ffmpeg -i <emov.file> -c:v libvpx-vp9 -b:v 2000k -c:a copy -c:s copy -y <output.webm_then_rename> use this on all videos you will end up with 2.2GB of videos
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
The Following User Says Thank You to panker1992 For This Useful Post: | ||
Masquerade (24-12-2021) |
#2710
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Five Nights at Freddy’s: Security Breach (Build 7902251)
*.pak - ue4d+srep+lolz 75 gb > 54 gb > 28.5 gb *.mp4 - srep+zstd no changed size (3.4 gb) Rest files - srep+lolz Quote:
Last edited by dixen; 20-12-2021 at 21:12. |
The Following User Says Thank You to dixen For This Useful Post: | ||
JustFun (31-01-2022) |
#2711
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Can I ask why you used zstd for the "*.mp4" files?
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#2713
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Fast unpack - ~300-800 Mbit on uncompressed data (movies, audio and encrypted data)
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#2714
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SCARF [Build 7811230]
Ripped Credits Video
XTool:zlib+srep+lolz Videos: srep+zstd 12.1GB ---> 7.6GB |
The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
dixen (23-12-2021), Gehrman (29-12-2021), JustFun (31-01-2022), Wanterlude (05-01-2022), ZAZA4EVER (31-12-2021) |
#2715
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Assassin's Creed Valhalla
v1.4.1, all DLC, One language *forge files -> oo2recm+srep+lzma-mt (use oo2core_8_win64.dll rename to 7) rest of the files -> srep+lzma-mt 97.1GB -> 40.9GB Time: 10 hours PS: DSG just crashed at ISO creation and no LOG was saved.
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