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  #61  
Old 17-12-2017, 04:34
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Quote:
Originally Posted by JustFun View Post
PZlib+Srep+LZMA/LZMA2 for Witcher 3.
6xDVD5, at least with one language (german).

I think RZ is better, but takes 100 years and i don't know if it will reduce the size significant. Feel free to test
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  #62  
Old 17-12-2017, 07:43
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Witcher 3 EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb



Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb



DiRT 4 4xDVD5
pzlib+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000: lc8+diskspan:1110mb:1120mb

Last edited by Simorq; 17-12-2017 at 07:52.
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  #63  
Old 17-12-2017, 07:47
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26,1GB

pzlib3+srep+lzma

1 language
Attached Images
File Type: png Unbenannt.png (6.0 KB, 475 views)
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  #64  
Old 18-12-2017, 02:11
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Quote:
Originally Posted by Simorq View Post
Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
Hmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb

Last edited by dixen; 18-12-2017 at 03:53.
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  #65  
Old 18-12-2017, 04:43
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Quote:
Originally Posted by dixen View Post
Hmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb
MSC Ratio is sometimes more.
I used Max pZLib mode.
pzlib:max:sd1024:c32m:t25p
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Old 19-12-2017, 05:38
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Quote:
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Witcher 3 EN
What best compression method for sound *.w3speech files?
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  #67  
Old 19-12-2017, 07:46
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Quote:
Originally Posted by dixen View Post
What best compression method for sound *.w3speech files?
I do not know
But QuickBMS best approach.
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  #68  
Old 21-12-2017, 13:50
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Quote:
Originally Posted by Ranbo View Post
Crysis
Crysis 2 Maximum Edition
pZlib+srep+lzma/lzma2
Quote:
Originally Posted by Ranbo View Post
Crysis 3
*.PAK files is encrypted. Not compressed

Last edited by dixen; 21-12-2017 at 13:52.
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  #69  
Old 21-12-2017, 14:29
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Quote:
Originally Posted by dixen View Post
*.PAK files is encrypted. Not compressed
You can decrpyt them, but i don't know if game will work with modified game archives.
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Old 21-12-2017, 21:03
dixen dixen is offline
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Quote:
Originally Posted by KaktoR View Post
You can decrpyt them, but i don't know if game will work with modified game archives.
I know. But game not will work with modified game archives
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Old 08-01-2018, 08:59
ZakirAhmad ZakirAhmad is offline
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what precompressor works on titanfall 2 files?
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  #72  
Old 15-01-2018, 13:17
dixen dixen is offline
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Bioshock Infinite (RUS+ENG VOICE) 12.4 gb

*.tfc -uelr+srep+lolz
*.xxx - uelr+pzlib+srep+lolz
*.bik - bpk+lzma2
*bnk, *.pck - srep+lolz
Other files - srep+lolz
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  #73  
Old 15-01-2018, 13:46
dixen dixen is offline
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Quote:
Originally Posted by Ranbo View Post
Bioshock Infinite
Compressed tool Is there any method I can use powerful?
If you have a working example you can share.
Compression tools is there http://fileforums.com/showthread.php?t=99953

HTML Code:
[External compressor:bpk]
header    = 0
packcmd   = bpk $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:uelr]
header = 0
packcmd   = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lzma2]
header = 0
packcmd   = lzma2 a -txz -an -mcrc=0 -m1=lzma2:d180m:fb=273:mf=bt4:mc=100000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout>

[External compressor: pZlib]
header = 0
packcmd = pZlib e -m2 -st50p -ct4 -t4 -c180m -rx -x - -o - $$arcdatafile$$.tmp -o - <stdout>

Last edited by dixen; 15-01-2018 at 15:11.
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  #74  
Old 16-01-2018, 07:03
dixen dixen is offline
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The Witcher 3 GOTY (RUS+ENG) - 28.5 gb (with 1 language - 24.5 gb)
*.bundle *.cache - pZlib+srep+lolz
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  #75  
Old 16-01-2018, 23:05
ZakirAhmad ZakirAhmad is offline
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Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress.

Last edited by ZakirAhmad; 17-01-2018 at 09:54.
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