#3316
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Crisis Core - Final Fantasy VII - Reunion
Used unreal_db key 0x277041CBB2888087611DB5CBFEA119462920E1F67092C87E 87825725E38B320F Oodle v2.9.5 dll -mccff7r+kraken:l7 -d1 -c1gb -lm Code:
pakchunk7-WindowsNoEditor.ucas 1.53 GB > 2.79 GB Edit: I recommend that you use two separate xtool processes (one for decryption and the other for processing kraken streams), since these aes blocks are big, xtool will use 1 thread in d1 mode for both encoding and decoding in an attempt to use the lowest possible memory, which will slow down installation tremendously if you plan to make a repack. This also eliminates the need for -d1, you can opt for oo2reck if you want, up to you. Last edited by Razor12911; 13-12-2022 at 19:33. |
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#3317
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Thanks, this seem to work
Code:
-mff7rcc+xtool:kraken,l7 Compressed 2 files, 1,644,918,858 => 3,004,384,018 bytes. Ratio 182.65% Compression time: cpu 1.22 sec/real 207.25 sec = 1%. Speed 7.94 mB/s All OK Extracted 2 files, 3,004,384,018 => 1,644,918,858 bytes. Ratio 182.65% Extraction time: cpu 1.28 sec/real 191.11 sec = 1%. Speed 8.61 mB/s All OK Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp { -moption} -c64mb -t100p - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout> [External compressor:ff7rcc] header = 0 packcmd = xtool.exe precomp -mccff7r -c1gb -d1 -lm -t100p - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout>
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#3318
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Witcher 3 v4.0 Next Gen Update
Still the same algo from before https://fileforums.com/showthread.ph...her#post498295 Code:
-mxtool:witcher3+xtool:zlib+xtool:lz4hc,l9 Compressed 1 file, 286,247,872 => 1,249,481,045 bytes. Ratio 436.50% Compression time: cpu 0.41 sec/real 51.41 sec = 1%. Speed 5.57 mB/s All OK Extracted 1 file, 1,249,481,045 => 286,247,872 bytes. Ratio 436.50% Extraction time: cpu 0.59 sec/real 37.01 sec = 2%. Speed 7.73 mB/s All OK
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#3319
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Grand Theft Auto V
Build 10107212 (13 December 2022) Code:
17:17:06 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate:db:-dedup=3+4x4:lzma 17:17:06 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma ----------------------------------------------------------------------------------------- 20:20:08 - Overall input size: 108.55 GB 20:20:08 - Overall output size: 65.61 GB (Ratio 60.45%) 20:20:08 - Overall conversion time: 03:02:59 Data1a common.rpf x64*.rpf update\*.rpf
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Last edited by KaktoR; 15-12-2022 at 11:24. |
#3320
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Quote:
Code:
[External compressor: xtool] header = 0 unpackcmd = "{compressor}.exe" decode -t100p --mem=10p - - <stdin> <stdout> |
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KaktoR (16-12-2022) |
#3321
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Elden Ring
v1.08.1 Code:
17:21:11 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+xtool:db:-dedup=3+4x4:lzma 17:21:11 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 18:57:27 - Overall input size: 48.07 GB 18:57:27 - Overall output size: 38.88 GB (Ratio 80.88%) 18:57:27 - Overall conversion time: 01:36:15
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#3322
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Forza Horizon 5 Premium Edition (1.522.259.0)
Code:
(EN) Without 4KMovie,SignLanguage Code:
xtool:c256mb:mpreflate:mzlib+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 Code:
109.98 GB → 180 GB → 120 GB → 67.6 GB Code:
CT: 7H 35M DT: 52M Last edited by Gehrman; 17-12-2022 at 12:29. |
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#3323
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Crisis Core - Final Fantasy VII - Reunion
v1.01 Code:
13:45:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7:core_2.9.5+xtool:mpreflate:db:dd3+4x4:lzma 13:45:17 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 14:42:31 - Overall input size: 18.17 GB 14:42:31 - Overall output size: 14.94 GB (Ratio 82.21%) 14:42:31 - Overall conversion time: 00:56:26 14:42:31 - Overall conversion media: 1 custom media ------------------------------------------------------------------------------------------------------------------------------------------- 14:59:20 - Overall decompression time: 00:16:32 14:59:20 - All files have been successfully extracted!
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The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#3324
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Some tests MK11
DISMEMBERMENTSHARED_ScriptAssets.psf Old version (oodle lzna). Need unreal.dll & oo2core_5_win64.dll from game folder Quote:
Quote:
Quote:
Quote:
Last edited by dixen; 25-12-2022 at 09:24. |
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Gehrman (25-12-2022), Razor12911 (01-01-2023) |
#3325
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Immortals - Fenyx Rising
v1.3.4 Code:
16:18:24 - Selected ARC/DS method for Data1a-01.bin was: oo2recs:core_2.9.5+srep+4x4:lzma 16:18:24 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ----------------------------------------------------------------------------------------- 19:09:55 - Overall input size: 50.66 GB 19:09:55 - Overall output size: 23.68 GB (Ratio 46.73%) 19:09:55 - Overall conversion time: 02:51:28 ----------------------------------------------------------------------------------------- 20:47:21 - Overall decompression time: 00:21:56 20:47:21 - All files have been successfully extracted!
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#3326
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Melty Blood: Type Lumina [Build 10190280]
Code:
xtool (-mreflate --dedup=5) + lolz |
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Gehrman (29-12-2022), JustFun (12-03-2023), KaktoR (31-12-2022), Razor12911 (01-01-2023), ScOOt3r (30-12-2022) |
#3327
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Just an FYI, don't use XTool -mzlib+reflate on SnowRunner as it gives CRC fail upon decompression.
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shazzla (30-12-2022) |
#3328
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Hardspace Shipbreaker
v1.3.0 Code:
14:56:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+xtool:db:dd3+4x4:lzma 14:56:59 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 15:06:54 - Overall input size: 5.03 GB 15:06:54 - Overall output size: 2.33 GB (Ratio 46.38%) 15:06:54 - Overall conversion time: 00:09:49 ------------------------------------------------------------------------------------------------------------------------------------------- 15:09:38 - Overall decompression time: 00:02:12 15:09:38 - All files have been successfully extracted!
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JustFun (12-03-2023), Razor12911 (01-01-2023) |
#3329
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Europa Universalis IV Incl. All DLCs (GOG) v1.34.5.6
Code:
Compressed 25,670 files, 7,864,063,100 => 4,243,642,157 bytes. Ratio 53.96% Compression time: cpu 36.48 sec/real 7572.58 sec = 0%. Speed 1.04 mB/s All OK Tested 25,670 files, 4,243,642,157 => 7,864,063,100 bytes. Ratio 53.96% Testing time: cpu 13.08 sec/real 102.04 sec = 13%. Speed 77.07 mB/s All OK Initial size: 7.32 GB Final size: 3.95 GB 2 cores, 4 threads Code:
*.mp3, *.ogg and *.zip => xtool:db:dd3 *.wav and *.bmp => msc_tak+xtool:db:dd3 rest of the files => xtool:db:dd3+lolz:dtb1:d128:mtt1:mt4:mc1023 Quote:
Last edited by BKR-TN; 01-01-2023 at 04:47. |
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#3330
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Good compression scheme, methods packing from old XIII game *.hsc files? (And the complete game.) These files encrypted or missed any header data from detectable? MSC not detect reasonable compressibble raw PCM/WAV or MP3 audio data the files. OGGRE it says, no effect. Size reduction its abysmal 5-6-7% no less higher. (Tested in: XIII GOG Update 32942 version.)
*.hxc files finely compressibble in MSC(tak)+ZSTD methods packed to in ~210MB size. (26% ratio, or use any hard final compressor, ex. LOLZ, RZ, more.) UPD: SREP+DLZ its 2* better than MSC+ZSTD methods. Thanks hints the any repackers from net. Code:
Compressed 59 files, 849,601,186 => 103,557,504 bytes. Ratio 12.19% Compression time: cpu 2.20 sec/real 497.64 sec = 0%. Speed 1.71 mB/s All OK Last edited by kj911; 05-01-2023 at 05:16. |
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Razor12911 (08-01-2023) |
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