#3196
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11th Gen Intel(R) Core(TM) i5-11400F
16,0 GB RAM M.2 SSD |
Sponsored Links |
#3197
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Quote:
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The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
ScOOt3r (04-10-2022) |
#3198
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Sleeping Dogs Update
Quote:
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#3200
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Dakar Desert Rally
bk2 (kb2n) = no bpk pak = kraken (oo2core 7) Code:
Streams: 17099/17099 Time: 00:12:38 (00:12:36) Memory: 245 MB (245 MB) Compressed 1 file, 2,125,021,534 => 4,260,018,174 bytes. Ratio 200.47% Compression time: cpu 1.53 sec/real 125.97 sec = 1%. Speed 16.87 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 05-10-2022 at 05:38. |
#3201
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Quote:
Тhis is a private(?) LZ algorithm. You can read this thread: https://forum.xentax.com/viewtopic.php?f=10&t=9481 Quote:
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#3202
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Quote:
Last edited by L33THAK0R; 05-10-2022 at 17:46. |
#3203
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Quote:
Quote:
Quote:
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#3204
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Drat! It's always bizarre how complex some titles can be to properly process!
Thats going to be a fun time trying to figure out, heres hoping its lying around somewhere on the web! |
#3205
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Best compression methods from Stalker: Shadow of Chernobyl?? The game compressibble in smaller than 2-2.5GB's size? (with or without MP files. Multilang version installed size in has ~9.5GB's. Installer smaller than ~3.2GB with INNO only.)
Tested one gamedata archive file (*.db5), in few methods. This db5 archive contents extracted in specialized tools and extracted files compressed again into separated 3 archives and results its bigger than compress the one *.db5 file. Not understood! File: gamedata.db5 Size: 677 500kB CAB/LZX:21: 520 571kB 7z: 498 055kB 7z/PPMD: 529 581kB SQX2: 492 547kB DLZ only: 456 021kB OGGRE+DLZ: 462 367kB MSC only (BMP/DDSRAW/DXT=1): 550 356kB* (archive broken! Any data portions its missing??) --> Crunch in DLZ: 387 155kB (probably false...) MSC only (DDSRAW=0, DXT=1): 677 377kB --> Crunch in DLZ: 478 327kB Extracted the db5 file: *.OGM: 68 290kB (6 file) --> DLZ: 59 064kB (Note: OGGRE+DLZ: 59 061kB) *.OGG: 174 445kB (2052 file) --> OGGRE: 146 989kB *.DDS: 446 886kB (1249 file) --> MSC+DLZ: 317 108kB / DLZ: 294 630kB other: 908kB (17 file) --> MSC+DLZ: 103kB __________________ Total: 690 528kB --> 523 264kB / 500 786kB (WTF!) |
#3206
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Overcooked! 2
Code:
xtool_unity+srep+lolz liblz4 v1.8.0 used for best ratio. |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#3207
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Prison Architect
Code:
precomp:d0+srep+lolz/$ogg=oggre Thanks Nicolas Comerci for precomp STDIO fork. |
The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
Cesar82 (11-10-2022), dixen (11-10-2022), JustFun (11-12-2022), ScOOt3r (12-10-2022), Wanterlude (12-10-2022) |
#3208
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Grim Dawn LZ4 dropping streams
Hey all,
I've been giving "Grim Dawn" a looksie and was wondering if anyone might be able to clear something up Code:
FreeArc 0.67 (March 15 2014) creating archive: Data.arc Compressing 1 file, 145,766,328 bytes. Processed 0% Compressing 145,766,328 bytes with "C:\Compressor_Resources\XTool_2020\xtool_0.6.5\XTool.exe" precomp -mgrimTEST -c512mb -t95p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp XTool is created by Razor12911 Streams: 1396/14028 Time: 00:00:10 (00:00:36) Memory: 160 MB (160 MB) 100% Errorlevel=0 Compressed 1 file, 145,766,328 => 160,143,671 bytes. Ratio 109.86% Compression time: cpu 0.09 sec/real 10.60 sec = 1%. Speed 13.75 mB/s All OK |
#3209
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Sample?
__________________
Haters gonna hate
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#3210
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Ah whoops I forgot to attach it, within the following attachment is a sample, a BMS script to decompress "Grim Dawn"'s assets (since the native LZ4 stream detection fails to pick up any at all), as well as the LZ4 library I've found success with.
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