#1
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Jedi Knight II & Jedi Academy NoCD/Fixed Exe's
Jedi Knight 2 & Jedi Academy Multiplayer NoCD/Fixed Exe's..
They all miss an important factor and therefore should be nuked. The multiplayer binarys (jamp.exe/jk2mp.exe) contain a custom protection which checks its data at runtime and computes a 4byte checksum. The game compares it to the original checksum. If the checksum is incorrect the client will recieve a CL_ParsePacketEntity() error midgame (based on a random timer). I have checked all the NoCD/Fixed exe's on GameCopyWorld for both games and none of them circumvent the protection. Heres some proof of the protection: jkajk2protsw0.jpg Heres a list of the releases on GCW that dont bypass the protection in jedi knight 2/jedi academy multiplayer.. * Jedi Academy v1.01 MP [ENGLISH] No-CD/Fixed EXE * Jedi Academy v1.0 MP [FRENCH] No-CD/Fixed EXE * Jedi Academy v1.0 [ALL] No-CD Patch * Jedi Knight 2 v1.04 [ENGLISH] No-CD/Fixed Update The rest appear to be single player fixes with loaders for multiplayer so im assuming they work providing they dont patch the memory before the CRC is done. --eVc Last edited by eVc; 09-11-2008 at 14:16. |
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#2
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Great work! I tried to run these 2 games on Vista the other day, and I couldn't get them started. Now with these proper EXE's I had no problems running the games.
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You got jack and shit, and jack left town. Last edited by Muyfa666; 09-11-2008 at 03:41. |
#3
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Glad to help.
btw i love your sig |
#4
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Quote:
Its not that easy a request |
#5
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I read it as if he wants the GCW team to remove the incorrect exe's for Jedi Knight and Jedi Academy. I may of course be wrong thou.
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You got jack and shit, and jack left town. |
#6
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Look below his piccy
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#7
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The way I read it he is only referring to Jedi Knight and Jedi Academy cracks to be removed and replaced with his working ones.
Not ALL of them Dab lol
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#8
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Indeed, sorry for any misunderstanding. Im refering to the multiplayer nocd/fixed exe's for jedi knight 2 and jedi academy games only.
I edited the main post to be more specific. Last edited by eVc; 09-11-2008 at 12:34. |
#9
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Great stuff, for oldies but goldies! (Played through both only a few months ago...) Keep up the good work!
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
#10
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pls pls pls help
now, i've downloaded the game but apparently,
when i play multiplayer, after awhile there will be an error saying CL_something something rubbish... can you please please please help solve my problem?? |
#11
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Quote:
When on your holiday to check out the amazing offers on the rule page like everyones favourite rule no 1! |
#12
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@yourcow: Banned, forum rule #1.
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
#13
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Thank you
SO F*CKING THANK YOU!
You helped me rly ) It works well in 1.00 (I had to find the address, but works nice) thanks thanks thanks |
Tags |
cl_parsepacketentities, error, jedi knight, nocd, star wars |
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