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  #31  
Old 06-11-2021, 06:23
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Quote:
Originally Posted by sebs5 View Post
Sorry to ask, i don't know if this is a real bug or something else. When i use FA-ULTRA, FA-MAX, or FA-BEST, DiskSpan error'd out. Error given in attachments, the longer one is for FA-ULTRA and FA-MAX. Sorry if this is something that has been discussed before, i just getting started using this utility along with LIS.
For the last 3 FA methods you have to use Split mode (see screenshot).
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File Type: png scsh.PNG (52.4 KB, 466 views)
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  #32  
Old 06-11-2021, 10:02
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Quote:
Originally Posted by sebs5 View Post
Sorry to ask, i don't know if this is a real bug or something else. When i use FA-ULTRA, FA-MAX, or FA-BEST, DiskSpan error'd out. Error given in attachments, the longer one is for FA-ULTRA and FA-MAX. Sorry if this is something that has been discussed before, i just getting started using this utility along with LIS.
I created the presets based on the FreeArc GUI settings. for "best, max, ultra" methods use "-mx -ld<mem>".
These presets can be overridden for use with CLS-DiskSpan to:
Code:
FA-BEST=exe+delta+lzma:32kb:normal:bt4:128
FA-MAX=rep:1kb+exe+delta+lzma:32kb:normal:bt4:128
FA-ULTRA=rep:1kb+exe+delta+lzma:32kb:normal:bt4:128
But it will have less compression...
I made a test (attached) that works similar to diskspan gui so that some user with more freearc compression can test and maybe give me a solution for this problem.

Some time ago Razor12911 tried to explain how the methods were obtained from the FA source code but I couldn't understand.

If anyone wants to, they can create freearc's native method presets to be used in diskspan gui (no third party compressors, only fazip, and not using masks) which I replace the current ones.
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File Type: 7z FA-HIGHT Test.7z (3.03 MB, 39 views)

Last edited by Cesar82; 06-11-2021 at 17:31.
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  #33  
Old 28-11-2021, 09:53
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Hello there Cesar82
New DiskSpan GUI 2.0.0.5
When Can We Use ?
DiskSpan GUI 2.0.0.5
Information on Innovations

Cesar82
Thank you for your hard work
I wish you continued success in
your future development, good luck
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  #34  
Old 28-11-2021, 11:58
fabrieunko fabrieunko is offline
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INFO:
Now "XTool Plugins" and "RazorTools" tools are no longer included in "DiskSpan GUI".
But you can download specific tools and plugins for a conversion or download them all or leave it so that when the conversion is performed the end user will be downloaded during the conversion (In this case, you need internet access during the conversion).


Hello, I do not understand this function? how to do?
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  #35  
Old 28-11-2021, 13:51
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The plugins will be downloaded automatically if you select the plugin and compress (download will be started before Setup.dll creation).

You can download the plugins manual too.

1. Run DSG in developer mode
2. choose compression ("Choose" button)
3. Go to "Download" tab and select
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  #36  
Old 04-12-2021, 07:26
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DiskSpan GUI v2.0.0.5

Updated DiskSpan GUI to v2.0.0.5 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database configurations.
Code:
Changes:
- Added oOdle Selkie and oOdle Hydra codecs (in XTool method) in DiskSpan GUI. 
- Removed oOdle Leviatan codec (in XTool method) in DiskSpan GUI.
- Removed ZTool support from DiskSpan GUI (zt_zlib/zzlib methods).
- Removed poodle support from DiskSpan GUI (poodle/zoodle methods). 
- Removed temporarily Bethesda plugin (R3) (xtool:mskyrim method) until it works again in a future plugin update.
- Added temporarily "xtool_skyrim" method using old Bethesda plugin (R1) version and XTool 0.3.9 (working). 
- Added search for oOdle oo2core_#_win64.dll libraries in game folder.
  >> When using oOdle methods and the library is not found in the game folder, the libraries in the "OodleRec\Libraries" folder will be used. 
- Added new presets for native FreeArc methods and renamed some of the previous methods that only work using SPLIT mode.
  >> If you use SPLIT mode and use FA-BEST_SP, FA-MAX_SP, FA-ULTRA_SP methods will have better compression because compression masks will be used. 
- Added presets for LOLZ methods (From now on the lolz method with its parameters will not be displayed in the DiskSpan GUI interface).
  >> If you need to know what parameters are in each preset refer to the [Compression Methods] section of the "DSG_Arc.ini" file. 
- Added option to calculate an expression using <expr:1.2+2*3:auto> to be used in MT memory usage calculation in method line.
  >> The "auto" parameter indicates that it will be converted to kb, mb, gb, tb, etc automatically. If you use any other value it will be included in the line after the result (":auto" parametter is optional). 
- Fixed some minor bugs and put some optimizations visually into the interface. 
- Updated DiskSpan GUI database to version 1.0.2.5 (Thanks to KaktoR).
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  #37  
Old 04-12-2021, 09:44
fabrieunko fabrieunko is offline
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Hello, I have a question. when you choose the GOG, STEAM or UWP method, what exactly is this? must you necessarily choose a method? or does it not really matter?
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  #38  
Old 04-12-2021, 12:15
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Quote:
Originally Posted by fabrieunko View Post
Hello, I have a question. when you choose the GOG, STEAM or UWP method, what exactly is this? must you necessarily choose a method? or does it not really matter?
These options are only used with the CIU.
When enabled the option of choosing the type when performing the conversion, an extra section [InstallerSettings] will be added in Records.ini with the key InstallerType=.
When launching the multi-install compatible installer like CIU the installer will start in the mode defined in this key.
As an example CIU will or won't insert keys in registry, or create shortcuts to different executables on desktop, or display certain play button depending on choice of installation type obtained in Records.ini generated during compression by DiskSpan GUI.

For unsupported installers this doesn't change anything when making any choice, whether or not to enable the combobox by checking the checkboxes in DiskSpan GUI's developer mode.
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  #39  
Old 06-12-2021, 11:25
Snake288 Snake288 is online now
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hello mausschieber

i think you can watch the video I sent to you and you can see the problem I'm having

i've been trying to compress this game for exactly 15 days now and I'm having trouble restoring the files



https://files.fm/f/5h3sdwbyc
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  #40  
Old 13-12-2021, 23:59
fabrieunko fabrieunko is offline
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Hello, I happen to have this little problem

Acces violation at address 774E4073 in module 'ntdll.dll' read of address 00000000

I use the 2004 version under window 10
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  #41  
Old 14-12-2021, 10:42
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Quote:
Originally Posted by fabrieunko View Post
Hello, I happen to have this little problem

Acces violation at address 774E4073 in module 'ntdll.dll' read of address 00000000

I use the 2004 version under window 10
Thanks.
Reporting a random "Acces violation" error without reporting the steps taken for it to occur doesn't make much sense.
It is not possible for me to replicate it in order to try to prevent it from happening.
There is an error on the tools page which always happens when extracting the output file multiple times without closing DiskSpan GUI.
I think this "CoInitalize" error is due to IsDone not being made to run more than once in an install, because CoInitalize is used in the progressbar display, so it only initializes the progress bar when initializing the DSG and terminates when shut down the DSG. I have not discovered the real reason for such an error.
So thanks for the info, but it doesn't help much if you don't know the steps to make it happen.
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  #42  
Old 14-12-2021, 11:48
fabrieunko fabrieunko is offline
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ok as it is already happening 2 times next time I will take note of everything I do step by step and I will give you a feedback here.
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  #43  
Old 14-12-2021, 21:13
fabrieunko fabrieunko is offline
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Hello, and here is this error again, I will explain it all to you:
I wanted to compact the following game : Street Outlaws 2 Winner Take ALL

message error : Access violation at address 77924073 in module ntdll.dll read of address 00363231

I clicked on choose the compression method then custom, xt_zlib + srep_new + lolz: dtb1: d512m: mtt1: mc1023
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  #44  
Old 15-12-2021, 13:07
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Quote:
Originally Posted by fabrieunko View Post
Hello, and here is this error again, I will explain it all to you:
I wanted to compact the following game : Street Outlaws 2 Winner Take ALL

message error : Access violation at address 77924073 in module ntdll.dll read of address 00363231

I clicked on choose the compression method then custom, xt_zlib + srep_new + lolz: dtb1: d512m: mtt1: mc1023
Which version of DSG are you using?
If possible, make a video demonstrating the steps until displaying the error (Record from the execution of the DSG).
There is no error here, but the LOLZ methods are defaults so it looks like you are using an older version of the DSG.
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  #45  
Old 15-12-2021, 20:55
fabrieunko fabrieunko is offline
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Hello, my version of dsg is 2.0.0.4. I cannot make video I have an old pc which for some games takes me 8 hours of compression, so I leave the pc running at night. But I redid the game compaction with Srep + lzma and it worked.
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