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  #2656  
Old 18-11-2021, 20:05
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Quote:
Originally Posted by its_gnar_again View Post
I haven't tested JUST xtool only to see if that works, but I will get back to you.

UPDATE: I tried specifically using reflate on xtool+srep+lolz, and still get a decompression error. However, I did try using xtool only and it decompressed just fine...what could honestly be the issue? I would like to get this figured out.
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  #2657  
Old 19-11-2021, 01:32
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Maybe check your CLS.ini settings for lolz and srep.

And make sure you're using the correct cls files for lolz and srep
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Last edited by KaktoR; 19-11-2021 at 01:39.
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  #2658  
Old 19-11-2021, 09:10
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Quote:
How is actual memory usage calculated using for multi thread used An X value for dictionary (-d)?
[dictionary*~11 + (mtb*2) + (memory_for_models)] * threads
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  #2659  
Old 19-11-2021, 16:07
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ZLib and LolZ are probably the best. I used them on my old projects back in the day and they performed well.
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  #2660  
Old 19-11-2021, 18:42
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Quote:
Originally Posted by Edison007 View Post
[dictionary*~11 + (mtb*2) + (memory_for_models)] * threads
Thanks for the info.
Don't understand about "memory_for_models"?
You used '"[' and "]", have the same meaning as parentheses for the calculation?
It depends on what parameters?

In these presets below what would the calculation be, give me an example so I can understand.
Code:
LOLZ_FAST   = lolz:d32m:mtt1:mt<thread>:fba4096:mc2;
LOLZ_NORMAL = lolz:d64m:mtt1:mt<thread>:mc1023;
LOLZ_HIGH   = lolz:dtb1:d128m:mtt1:mt<thread>:mc1023;
LOLZ_ULTRA  = lolz:dtb1:d256m:mtt1:mt<thread>:mc1023
Thread is detected by DSG.
Consider as an example on a 24 thead cpu (I think lolz trunc to 16).

-----------------
This calculation is correct (This without adding the use "memory_for_models" which I didn't understand)?
To CPU 5900x (24 threads) lolz trunc to 16 threads
lolz default mtb is 32m
Code:
lolz:dtb1:d256m:mtt1:mt16:mc1023;
calc: (256m*11 + (32m*2) + (?)) * 16
(2816m + 64m + ?) * 16
2880m * 16 = 46080m

Last edited by Cesar82; 19-11-2021 at 18:52.
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  #2661  
Old 20-11-2021, 06:08
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Quote:
You used '"[' and "]", have the same meaning as parentheses for the calculation?
Yes, priority of math operations)

Quote:
calc: (256m*11 + (32m*2) + (?)) * 16
(2816m + 64m + ?) * 16
2880m * 16 = 46080m
Yep, but the block size will be - 256 mb.

Quotes translated with Google Translate.
Quote:
-mtb [2..512] - sets the block size in MB. When -mt1 -mtt0 also plays a role, but minimal. And more does not mean better. Usually, for -mtt0, the optimal value is about 32-64MB, so the size of the dictionary should be more than 2 times larger. For mtt1 mode, the dictionary size must be no more than the block size;
Quote:
lolz test19g
- in the -mtt1 mode, when compressing, the block and dictionary sizes are aligned with each other according to the larger of them;
I donít remember the required memory for the models. But this is a trifle

Last edited by Edison007; 20-11-2021 at 06:14.
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  #2662  
Old 20-11-2021, 08:13
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Thank you very much Edison007.
Quote:
Originally Posted by Edison007 View Post
-mtb [2..512] - sets the block size in MB. When -mt1 -mtt0 also plays a role, but minimal. And more does not mean better. Usually, for -mtt0, the optimal value is about 32-64MB, so the size of the dictionary should be more than 2 times larger. For mtt1 mode, the dictionary size must be no more than the block size;
I think the problem was this. I was using default value for block size and was using value greater than 512 for dictionary using mtt1.

PS: I noticed that if you compress as small as 300MB the value set for dictionary in console output during compression is smaller than if you compress as much as 30GB. Dictionary appears to be input size dependent.

I will run some tests and see the results.
Thanks!
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  #2663  
Old 20-11-2021, 08:50
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Quote:
PS: I noticed that if you compress as small as 300MB the value set for dictionary in console output during compression is smaller than if you compress as much as 30GB. Dictionary appears to be input size dependent.
Another quote from changelog:
Quote:
lolz test19c
- added reduction of the dictionary and the block to an acceptable size if the input file is smaller than the sizes of these parameters;
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  #2664  
Old 21-11-2021, 11:09
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MSC Questions: Use frog=9 switches equal to --bestnew or any OFR switches??

Example: chimes.wav file in 216 364 byte

MSC with frog=9 switches: 36 455 byte (internally from ARC archive: 36 233 byte)
Directly packing OFR with use --maximumcompression switches: 35 608 byte
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  #2665  
Old 21-11-2021, 12:09
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kj911
MSC version 0064 (ofr 4.910b)
ArrOfFROGParams:array [1..9]of PAnsiChar=('
--mode fast --experimental --seek min --optimize best',
'--mode normal --experimental --seek min --optimize best',
'--mode high --experimental --seek min --optimize best',
'--mode extra --experimental --seek min --optimize best',
'--mode best --experimental --seek min --optimize best',
'--mode highnew --experimental --seek min --optimize best',
'--mode extranew --experimental --seek min --optimize best',
'--mode bestnew --seek min --optimize best',
'--maximumcompression --experimental --seek min --optimize best');

+

https://krinkels.org/threads/msc-med...e-7#post-33503
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  #2666  
Old 22-11-2021, 06:49
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What about *.shapes from Farming Sim 2022? Encrypt files?
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  #2667  
Old 22-11-2021, 11:47
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Quote:
Originally Posted by dixen View Post
What about *.shapes from Farming Sim 2022? Encrypt files?
Likely: https://zenhax.com/viewtopic.php?t=4030
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  #2668  
Old 27-11-2021, 12:45
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Hi, my friends)
What about decrypt/decompress *.FF from CoD BO 2?)
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  #2669  
Old 04-12-2021, 03:09
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Chorus
Do not use binkpack on video files. Again bpk fails because of 4k resolution, used codec or something else. RIP
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Last edited by KaktoR; 04-12-2021 at 03:22.
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  #2670  
Old 04-12-2021, 09:48
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Grand Theft Auto III Definitive Edition

Grab oo2core from game files and rename from oo2core_8_win64.dll to oo2core_7_win64.dll.

Code:
oo2reck+srep+lolz
4.2GB ----> 2.9GB
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