#4351
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Prince of Persia: The Sands of Time (GOG Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 1,23 GB Overall output size: 798,96 MB (Ratio 63.65%) |
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#4352
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Delta Force (1998) (GOG Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 283,59 MB Overall output size: 86,00 MB (Ratio 30.33%) |
#4353
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Delta Force 2 (1999) (GOG Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 531,02 MB Overall output size: 199,60 MB (Ratio 37.59%) |
#4354
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Delta Force: Land Warrior (2000) (GOG Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 538,44 MB Overall output size: 204,34 MB (Ratio 37.95%) |
#4355
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Delta Force: Task Force Dagger (2002) (GOG Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 482,48 MB Overall output size: 171,42 MB (Ratio 35.53%) |
#4356
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7 Minutes in Hell
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:490g+razor_mtx ------------------------------------------------------------------------------------------ Overall input size: 4.68 GB Overall output size: 1.89 GB (Ratio 40.30%) |
#4357
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Life is Strange Double Exposure
I removed some languages from pak files Code:
21:16:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:mkraken:core_2.9.9:dd3+4x4:lzma 21:16:53 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb 22:48:25 - Overall input size: 22.88 GB 22:48:25 - Overall output size: 17.44 GB (Ratio 76.25%) 22:48:25 - Overall conversion time: 01:31:28
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Jarmen_Kell (26-05-2025), JustFun (18-05-2025) |
#4358
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Medal of Honor: Pacific Assault (GOG Version)
Ripped: Foreign Languages Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 3.07 GB Overall output size: 2.26 GB (Ratio 73.38%) |
#4359
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Thief (1998) - Gold Version (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 830.45 MB Overall output size: 541.45 MB (Ratio 65.20%) Last edited by JustFun; 17-05-2025 at 14:39. |
#4360
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Thief 2: The Metal Age (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 0.93 GB Overall output size: 543.72 MB (Ratio 57.00%) |
#4361
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Urban Chaos (1999) (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+msc_tak+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 531.35 MB Overall output size: 283.04 MB (Ratio 53.27%) |
#4362
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STALKER Enhanced Edition Trilogy
resources\*.db* contain OGG vorbis audio. However they have to be extracted and processed with OGGRE_enc and OGGRE_dec and make diff files because some of them will fail with oggre. Edit: Nevermind there are ogv videos aswell, that's why oggre fails. Luckily they are located in some of the last game archives. Extract only from the following files: Code:
Call of Prypiat EE\resources\resources.db0 Call of Prypiat EE\resources\resources.db1 Call of Prypiat EE\resources\resources.db2 Clear Sky EE\resources\resources.db0 Clear Sky EE\resources\resources.db1 Clear Sky EE\resources\resources.db2 Clear Sky EE\resources\resources.db3 Clear Sky EE\resources\resources.db4 Shadow of Chornobyl EE\resources\resources.db0 Shadow of Chornobyl EE\resources\resources.db1 Shadow of Chornobyl EE\resources\resources.db3 Shadow of Chornobyl EE\resources\resources.db4 Usage: 1. Code:
xtool.exe extract <xtl file> <input file> <output folder> Code:
xtool.exe erase <input file> <input folder> <output xtl file> Code:
xtool.exe decode <output xtl file> <input folder> <input file>
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Last edited by KaktoR; 21-05-2025 at 02:24. |
The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
mausschieber (21-05-2025), ScOOt3r (21-05-2025) |
#4363
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Roadcraft
Same engine as Space Marine 2. Processed wwise inside pak files. However there is still room for improvement. Nothing removed (incl. HD pack). Code:
17:34:18 - Overall input size: 61.47 GB 17:34:18 - Overall output size: 43.04 GB (Ratio 70.01%) 17:34:18 - Overall conversion time: 01:51:06
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#4364
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![]() Quote:
Should I be using the GUI or the command line? And if it’s the command line, could you help me with the exact command for this version of the game? Would really appreciate a quick walkthrough or any tips you’ve got. Thanks a lot! |
#4365
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I am having trouble trying to compress a game that has extremely long file/folder paths. I keep getting errors despite updating the Windows registry to remove the filepath limit.
![]() If I ignore it, it just ends up looping and creating large temp files. I also tried changing settings in W10's Local Group Policy Editor and that didn't fix it either. Am I missing something here? |
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