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  #136  
Old 10-03-2018, 14:16
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ProFrager has wrote about this on krinkels.org. It's a rare bug if i understand google translator correctly (russian -> english)
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  #137  
Old 20-03-2018, 09:47
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my lolz will not show more than one thread when i multithread but it does read higher anyone have the cls maker i've seen pictures of on here?
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  #138  
Old 21-03-2018, 01:50
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How do I unpack archive created with freearc and bpk?

I've tried with command line and also with FreeArc GUI, in both cases the cls-bpk_u.dll is near the arc.exe/unarc.exe file, also the bink_unpack.exe and an arc.ini file with the bpk method added:

Code:
[External compressor:bpk]
header = 0
unpackcmd = bink_unpack.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
With or without the arc.ini edit I keep getting either either ERROR: unsupported compression method bpk in command line or WARNING: invalid compression method or parameters in bpk with the FreeArc GUI.

the method I used was only BPK, no other compressors, I used it on a file list that include full paths and file names of the bik files (13 files).

my compression command was this:

Code:
arc a -r -ed -s; -w"h:\temp" -dp"i:\Games\Borderlands The Pre-Sequel" -x"unins*" -mbpk "h:\temp\BTPS\Data1a.bin" "[email protected]"
Compression end successfully with no errors, but I can't unpack the file.

And if I can't even unpack it manually, how can I expect CIUv2 installer to unpack it?!

Please help.

EDIT: Nevermind, figured it out, forgot to remove the "_u" from the cls dll file, once I did that it worked.
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Last edited by vollachr; 21-03-2018 at 02:06.
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  #139  
Old 21-03-2018, 06:23
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Yep you have to rename the cls to "cls-bpk.dll". Just remove "_u" from filename (i was on the same boat a few weeks ago^^)
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  #140  
Old 21-03-2018, 06:29
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Quote:
Originally Posted by KaktoR View Post
Yep you have to rename the cls to "cls-bpk.dll". Just remove "_u" from filename (i was on the same boat a few weeks ago^^)
yep me too i don't have any arc commands either
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  #141  
Old 27-03-2018, 14:45
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I figured out at why default lolz CLS did not worked. Both in cls.ini and arc.ini must be > Lolz not lolz! This is hard-coded, other names don't work.
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  #142  
Old 31-03-2018, 21:25
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Can anybody help me speed up lolz? It takes very long time and I think it does not use the full power of my system. My PC has 4gb ram 3.1 ghz quad core specs. Is there any way to speed up lolz without losing the compression ratio but using the system's full potential?
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  #143  
Old 31-03-2018, 22:24
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Quote:
Originally Posted by Webster17 View Post
Can anybody help me speed up lolz? It takes very long time and I think it does not use the full power of my system. My PC has 4gb ram 3.1 ghz quad core specs. Is there any way to speed up lolz without losing the compression ratio but using the system's full potential?
tbh nothing much you can do with those specs.you need a upgrade.
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  #144  
Old 31-03-2018, 23:14
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I prefer using DLZ if you have 4GB RAM only. Problem is, it's ST. I wonder if someone can write a wrapper/cls for making it MT with customisable chunks+threads.
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  #145  
Old 01-04-2018, 02:44
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Quote:
Originally Posted by mikey26 View Post
tbh nothing much you can do with those specs.you need a upgrade.
I think you are right but i've seen it not use much of my ram, only around 2.50gb and processor about 30%
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  #146  
Old 01-04-2018, 02:45
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Quote:
Originally Posted by 78372 View Post
I prefer using DLZ if you have 4GB RAM only. Problem is, it's ST. I wonder if someone can write a wrapper/cls for making it MT with customisable chunks+threads.
Some one better make one
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  #147  
Old 01-04-2018, 02:50
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anyways what's the very best compression method for dlz?
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  #148  
Old 01-04-2018, 03:10
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@Webster17 dlz:d256m:mc1024:pc0:pl1:dc0:em0


pakrat2k2> if inputting methods-disable smilies in text
checkbox just below text box on LHS

Last edited by pakrat2k2; 01-04-2018 at 07:46.
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  #149  
Old 01-04-2018, 11:14
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First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size):
Code:
xnlz -s128m -B512m -m64 -M32                          = ~5-6M/s
lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00   = ~ 4-5M/s
(with ~7-14% gain against lzma and only slightly worse than default)

I compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h.


Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers.

Last edited by elit; 01-04-2018 at 11:54.
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  #150  
Old 01-04-2018, 11:21
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And one more thing, in general for game files aka textures(mainly) you are less likely going to benefit from high 'mc', which is one of key slowdowns. Seeing these numbers like 1000+ in some of you guys setups is simply ridiculous, I can almost guarantee you will not see much diff from 16/32 up. Secondly, lc param of lzma is worse than lp param and pb param for games from my most recent tests, if you use lzma2 try lc0 pb4 lp4 on game files, or lc8 lp4 pb4 with lzma1. I am considering to make pb4 from default 2 in xnlz in future(still want to see more tests).

Last edited by elit; 01-04-2018 at 11:41.
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