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  #1681  
Old 29-04-2020, 11:19
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Quote:
Originally Posted by darkwolves View Post
i have suspected the amazing spiderman 2 and the first may use unity i have not tested that thoery yet but i think it may possibly use that
It's defintely not Unity, there's no Unity binaries or File Structure present for it to be unity.
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  #1682  
Old 29-04-2020, 11:20
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Could you send me the file please?
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  #1683  
Old 29-04-2020, 12:01
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Quote:
Originally Posted by KaktoR View Post
Could you send me the file please?
I sent you the file over message. I don't know how much of a difference there could be between my version of GFS and yours however.
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  #1684  
Old 29-04-2020, 12:20
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Oh sorry, I mean the file from spider man..

Your GFS version is outdated btw
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  #1685  
Old 29-04-2020, 23:38
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Batman The Enemy within shadows edition

first off decrypted the ttarch2 files.. the game took the key from the original game
the tool to decrypt was given to me by dixen i just modified it a bit
this game is the first release not updated


key

Quote:
\x81\xCA\xA1\xA1\x85\xDA\x65\x73\xA2\xAE\xD6\xD8\x 9F\xC6\xC1\x89\x99\x5A\x6F\xD8\xB1\xE2\x97\xDD\x97 \x51\x9F\x97\x9A\xE0\xCE\x95\xCD\x77\x62\x7F\xA3\x C4\xAD\xD9\xD6\xE2\xAA\x9C\x67\x74\xB3\xE3\xB2\xC4 \x94\x65\xA0\xA2\x81
compression

Quote:
xzlib+srep+pexp:b64:t6:lzma64:200mb:ultra:bt4:128: mc100000:lc8

initial size 32.5 gb

compressed size 10.5 gb
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Last edited by darkwolves; 29-04-2020 at 23:43.
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  #1686  
Old 30-04-2020, 04:19
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PEXP? What this?
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  #1687  
Old 30-04-2020, 08:20
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Quote:
Originally Posted by dixen View Post
PEXP? What this?
looks like lzma
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  #1688  
Old 30-04-2020, 08:28
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Imho its 4x4.
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  #1689  
Old 30-04-2020, 10:41
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Quote:
Originally Posted by dixen View Post
PEXP? What this?
https://krinkels.org/threads/universal-cls.4105/

its a cls that allows you to multi thread things such as lzma64 or zstd bcm etc..
some it won't work with

the more cores and ram you have the faster you can pack and unpack
with my settings i used 6 threads to compress and decompress
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Old 01-05-2020, 22:01
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Quote:
Originally Posted by KaktoR View Post
Oh sorry, I mean the file from spider man..

Your GFS version is outdated btw
Can you share your GFS please...?
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  #1691  
Old 02-05-2020, 17:53
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i have never gotten cls srep to work properly
can anyone tell me how its used?
i always get can't create file mapping err
i want to incorporate it into my compression methods
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  #1692  
Old 03-05-2020, 00:43
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Quote:
Originally Posted by darkwolves View Post
i have never gotten cls srep to work properly
can anyone tell me how its used?
i always get can't create file mapping err
i want to incorporate it into my compression methods
Are you using SREP inside (CLS-SREP.DLL) or [CLS-SREP.DLL + CLS-SREP_X64.EXE, CLS-SREP_X86.EXE] method? Both were uploaded by Profrager on Krinkels.

I use the DLL + EXE method.

I tagged below a copy of srep + srep64 for packing and the cls plugin + 2 exes for unpacking. CLS.ini is also included. Add that into your decompressor and it works just fine.

Edit: I've never used Razor's CLS-SREP. I didn't know that one existed up until about 5 mins ago.
Attached Files
File Type: 7z cls_srep_v0.03b.7z (1.16 MB, 38 views)

Last edited by Masquerade; 03-05-2020 at 00:50.
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  #1693  
Old 03-05-2020, 03:07
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https://fileforums.com/showpost.php?...postcount=1022

Maybe this is what you are looking for?
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  #1694  
Old 03-05-2020, 08:24
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okay i will give it all a shot thanks
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  #1695  
Old 03-05-2020, 11:19
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Deus Ex: Mankind Divided
v1.19 - one language

Code:
bpk+srep:m3f+4x4:lzma

13:03:03 - Starting Data1.bin.001 creation
14:35:51 - Finished Data1.bin.001 creation

Input size:  58.062g
Output size: 23.697g
Edit: For some reason I wrote xZLib (I think by habit ). I used no xtool so I removed it. Sorry
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Last edited by KaktoR; 04-05-2020 at 03:18.
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