#76
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yes i know.. I figured.
We don't get any good size after compressing..
__________________
Keep Up The Good Works! |
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#77
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Plugin updated
Changes Added Unreal Engine 3 support to Unreal Engine plugin for lzna compressed games (Mortal Kombat 11) Tests GEARASSETS_CYR_ScriptAssets.PSF Code:
Compressed 1 file, 47,922,080 => 145,786,020 bytes. Ratio 304.21% Compression time: cpu 0.05 sec/real 14.56 sec = 0%. Speed 3.29 mB/s Tested 1 file, 145,786,020 => 47,922,080 bytes. Ratio 304.21% Testing time: cpu 0.06 sec/real 13.97 sec = 0%. Speed 3.43 mB/s Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mue3 -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout> |
#78
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MK 11
PORTALMODE_SCRIPTASSETS.XXX Quote:
Quote:
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#79
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I don't think so..
Some tests XTool 0.3.6 with ue.dll Quote:
Quote:
ue4dt.exe data release 23.11.2019 MD5 - FFCF35D32A416C0599601C44200B776C |
The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
#80
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XTool ue4{:option} parametter
Answering my own previous question, if the parameter -m2 would be passed normally using {:option} as a parameter of the XTool 2020 (ue4 plugin), which was in doubt because it had only tested with Borderlands 3 that uses -m1.
The answer is yes, it worked perfectly, look at the results. Code:
Rune II sample Rune-WindowsServer.pak xtool_zlib = XTool 2020 -mzlib xtool_ue4 = XTool 2020 -mzlib+ue4 Test 01 = srep+lzma2 Compressed 1 file, 1,494,084,687 => 1,181,272,582 bytes. Ratio 79.06% Compression time: cpu 1.80 sec/real 110.29 sec = 2%. Speed 13.55 mB/s Test 02 = ue4dt+srep+lzma2 Compressed 1 file, 1,494,084,687 => 619,066,054 bytes. Ratio 41.43% Compression time: cpu 1.72 sec/real 338.60 sec = 1%. Speed 4.41 mB/s Test 03 = ue4dt+xtool_zlib+srep+lzma2 Compressed 1 file, 1,494,084,687 => 618,955,970 bytes. Ratio 41.43% Compression time: cpu 2.06 sec/real 348.92 sec = 1%. Speed 4.28 mB/s Test 04 = xtool_ue4(-mzlib+ue4)+srep+lzma2 DiskSpan_GUI method = xtool_ue4:m2:k0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD+srep_new+lzma2 xtool_ue4 = Arc.ini setting packcmd = "XTool.exe" precomp -mzlib+ue4{:option} -c32mb -t100p -d1 --dbase - - <stdin> <stdout> Compressed 1 file, 1,494,084,687 => 545,149,382 bytes. Ratio 36.49% Compression time: cpu 1.84 sec/real 179.33 sec = 1%. Speed 8.33 mB/s Last edited by Cesar82; 26-01-2021 at 14:22. |
The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
ffmla (27-01-2021), Razor12911 (27-01-2021) |
#81
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Plugin updated
Changes - updated watch dogs 2, watch dogs legion and far cry primal to support new library structure (other plugins not affected) @Cesar82 Well I did say I did receive a sample where m2 needed to be created, there are several other variants of this unreal engine structure that xtool doesn't support so there could even be m3, m4 in future... @dixen sample? also send the ue4dt that gave different output. |
#82
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Plugin updated
Changes - Updated unreal engine plugin Quote:
Code:
Compressed 1 file, 18,898,278 => 37,188,708 bytes. Ratio 196.78% Compression time: cpu 0.02 sec/real 2.59 sec = 1%. Speed 7.31 mB/s |
#83
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Hello
Razor12911 XTool 2020 (Plugins) hitman_R2Plugin updated will come ? |
#84
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Hello
Razor12911 Hitman 3 (R2) and Mortal Mombat 11Unreal Engine 3 (lzna) can I get full detailed information about how the method of use should be? Hitman 3 and Mortal Mombat 11 DiskSpan_GUI how can you use compression for these two games |
#85
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Comparison between the #POST test with XTool 0.34 and previous Unreal.dll (R1) vs new version XTool 0.38 and Unreal.dll (R3).
There was a big increase in Ratio but the speed dropped a lot. |
The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Razor12911 (03-02-2021) |
#86
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Hitman 3 needs some work, as for MK11. -mue3 is the method to use.
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#87
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Bethesda
Supported games The Elder Scrolls V: Skyrim (requires liblz4.dll) Usage Place bsa.dll near xtool.exe along with required libraries and use -mskyrim Notes The library is required both encoding and decoding. Some results Skyrim - Textures0.bsa Code:
Compressed 1 file, 655,189,115 => 1,436,500,795 bytes. Ratio 219.25% Compression time: cpu 0.69 sec/real 15.58 sec = 4%. Speed 42.06 mB/s Tested 1 file, 1,436,500,795 => 655,189,115 bytes. Ratio 219.25% Testing time: cpu 0.69 sec/real 7.27 sec = 9%. Speed 90.11 mB/s As requested Last edited by Razor12911; 25-06-2021 at 02:18. |
The Following 15 Users Say Thank You to Razor12911 For This Useful Post: | ||
Abbat (08-02-2021), Cesar82 (23-05-2021), COPyCAT (11-01-2022), ffmla (04-02-2021), Gehrman (27-04-2021), KaktoR (04-02-2021), L0v3craft (04-02-2021), Masquerade (04-02-2021), Mortal Lord (06-02-2021), oltjon (12-09-2021), PsYcHo_RaGE (08-08-2021), ramydarkness (19-03-2022), RedDanzig (06-09-2023), ScOOt3r (05-02-2021), vint56 (05-02-2021) |
#88
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I uploaded the files "Skyrim - Meshes0.bsa" and "Skyrim - Meshes1.bsa".
Code:
Skyrim - Meshes0.bsa Compressed 1 file, 1,152,069,673 => 2,097,275,557 bytes. Ratio 182.04% Compression time: cpu 0.89 sec/real 23.95 sec = 4%. Speed 48.11 mB/s arc.exe: wclose: invalid argument (Bad file descriptor) in "Skyrim - Meshes0.bsa". File is broken. Code:
Skyrim - Meshes1.bsa (file is broken in a second test below) Compressed 1 file, 373,427,426 => 531,939,990 bytes. Ratio 142.45% Compression time: cpu 0.31 sec/real 4.42 sec = 7%. Speed 84.56 mB/s Extracted 1 file, 531,939,990 => 373,427,426 bytes. Ratio 142.45% Extraction time: cpu 0.23 sec/real 3.27 sec = 7%. Speed 114.20 mB/s Code:
Skyrim - Textures1.bsa Compressed 1 file, 1,509,673,333 => 1,719,892,975 bytes. Ratio 113.92% Compression time: cpu 1.31 sec/real 7.74 sec = 17%. Speed 195.12 mB/s Extracted 1 file, 1,719,892,975 => 1,509,673,333 bytes. Ratio 113.92% Extraction time: cpu 1.33 sec/real 6.50 sec = 20%. Speed 232.39 mB/s Code:
Skyrim - Textures0.bsa - Skyrim - Textures8.bsa Compressed 9 files, 7,723,871,672 => 13,214,174,974 bytes. Ratio 171.08% Compression time: cpu 10.33 sec/real 218.30 sec = 5%. Speed 35.38 mB/s Extracted 9 files, 13,214,174,974 => 7,723,871,672 bytes. Ratio 171.08% Extraction time: cpu 6.92 sec/real 201.31 sec = 3%. Speed 38.37 mB/s Same issue as Hitman 3 below Code:
Whole Data folder (w/o sound/voice files) Compressed 21 files, 10,231,828,591 => 13,367,393,717 bytes. Ratio 130.65% Compression time: cpu 12.72 sec/real 277.62 sec = 5%. Speed 36.85 mB/s WARNING: CRC failed in "Skyrim - Meshes1.bsa". File is broken. Extracted 21 files, 13,367,393,717 => 10,231,828,591 bytes. Ratio 130.65% Extraction time: cpu 9.47 sec/real 257.90 sec = 4%. Speed 39.67 mB/s There were 2 warning(s) --------------------------------------------------------- Whole Data folder (w/o sound/voice files) but with solid = 0 setting Compressed 21 files, 10,231,828,591 => 16,825,853,659 bytes. Ratio 164.45% Compression time: cpu 13.20 sec/real 303.24 sec = 4%. Speed 33.74 mB/s Extracting 21 files, 10,231,828,591 bytes. Processed 13.0%WARNING: CRC failed in "Skyrim - Meshes0.bsa". File is broken Extracted 21 files, 16,825,853,659 => 10,231,828,591 bytes. Ratio 164.45% Extraction time: cpu 10.31 sec/real 258.47 sec = 4%. Speed 39.59 mB/s There were 1 warning(s) NOTE: Strangely enough that this time the file "Skyrim - Meshes1.bsa" does not give out a CRC error :confused: I even tested some mod files Code:
RaceMenu.bsa (Link) Compressed 1 file, 16,587,136 => 35,407,224 bytes. Ratio 213.46% Compression time: cpu 0.02 sec/real 9.90 sec = 0%. Speed 1.67 mB/s WARNING: CRC failed in "RaceMenu.bsa". File is broken. Extracted 1 file, 35,407,224 => 16,587,136 bytes. Ratio 213.46% Extraction time: cpu 0.02 sec/real 0.63 sec = 2%. Speed 26.21 mB/s There were 1 warning(s) Code:
icepenguinworldmapclassic - textures.bsa (Link) Compressed 1 file, 5,980,021 => 11,931,955 bytes. Ratio 199.53% Compression time: cpu 0.00 sec/real 0.62 sec = 0%. Speed 9.69 mB/s Extracted 1 file, 11,931,955 => 5,980,021 bytes. Ratio 199.53% Extraction time: cpu 0.00 sec/real 0.63 sec = 0%. Speed 9.45 mB/s Code:
Vivid WeathersSE - Textures.bsa (Link) Compressed 1 file, 113,654,441 => 185,505,136 bytes. Ratio 163.22% Compression time: cpu 0.11 sec/real 2.72 sec = 4%. Speed 41.83 mB/s WARNING: CRC failed in "Vivid WeathersSE - Textures.bsa". File is broken. Extracted 1 file, 185,505,136 => 113,654,441 bytes. Ratio 163.22% Extraction time: cpu 0.06 sec/real 1.65 sec = 4%. Speed 68.70 mB/s There were 1 warning(s) Code:
SkyUI_SE.bsa (Link) Compressed 1 file, 1,234,711 => 1,444,829 bytes. Ratio 117.02% Compression time: cpu 0.00 sec/real 0.62 sec = 0%. Speed 2.00 mB/s Extracted 1 file, 1,444,829 => 1,234,711 bytes. Ratio 117.02% Extraction time: cpu 0.00 sec/real 0.63 sec = 0%. Speed 1.95 mB/s Code:
Unofficial Skyrim Special Edition Patch - Textures.bsa (Link) Compressed 1 file, 73,019,853 => 171,264,577 bytes. Ratio 234.55% Compression time: cpu 0.08 sec/real 6.24 sec = 1%. Speed 11.70 mB/s Extracted 1 file, 171,264,577 => 73,019,853 bytes. Ratio 234.55% Extraction time: cpu 0.05 sec/real 1.14 sec = 4%. Speed 64.05 mB/s
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Haters gonna hate
Last edited by KaktoR; 04-02-2021 at 03:14. |
The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#89
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bug seems to be caused by --dbase parameter.
Skyrim - Meshes0.bsa Code:
Compressed 1 file, 1,152,069,673 => 2,097,540,496 bytes. Ratio 182.07% Compression time: cpu 1.31 sec/real 20.21 sec = 6%. Speed 57.02 mB/s Tested 1 file, 2,097,540,496 => 1,152,069,673 bytes. Ratio 182.07% Testing time: cpu 0.56 sec/real 15.51 sec = 4%. Speed 74.30 mB/s |
The Following 3 Users Say Thank You to Razor12911 For This Useful Post: | ||
#90
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Hi Razor12911
Hello
Razor12911 Square Enix and Crystal Dynamics Marvel's Avengers XTool 2020 Plugins is it possible ? a tool made for the game is available this link https://forum.xentax.com/viewtopic.php?f=16&t=22556 deneyin from game-related sample files https://dosya.co/zt3ccmll4z0o/Marvel's_Avengers.7z.html |
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