#256
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Sorry, I wanted to write "same bms script" lol. For some reason I wrote something different
Edit: Corrected my post
__________________
Haters gonna hate
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#257
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Automobilista 2 [RC4 + ZLIB]
Code:
Compressing BOOTFLOW.bff, 29,921,681 bytes When using madness.dll XTool plugin: Compressed 1 file, 29,921,681 => 131,543,892 bytes. Ratio 439.63% Compression time: cpu 0.00 sec/real 6.44 sec = 0%. Speed 4.64 mB/s All OK When using Automobilista 2 Database: Compressed 1 file, 29,921,681 => 144,766,886 bytes. Ratio 483.82% Compression time: cpu 0.03 sec/real 7.34 sec = 0%. Speed 4.08 mB/s All OK Last edited by Masquerade; 31-12-2022 at 05:03. |
#258
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Super Robot Wars 30 [DECRYPTION ONLY] [Blowfish]
Code:
Compressing default.cpk, 7,600,688 bytes FreeArc: -mxt_srw30+Cri Compressed 1 file, 7,600,688 => 41,476,750 bytes. Ratio 545.70% Compression time: cpu 0.02 sec/real 14.77 sec = 0%. Speed 0.51 mB/s All OK Last edited by Masquerade; 29-04-2022 at 10:48. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#259
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Ultra Age [v2] [Oodle]
Last edited by Masquerade; 29-04-2022 at 14:29. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#260
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Project CARS 3 [RC4 + Kraken]
Code:
Compressing Shanghai[Group].bff, 347,349,287 bytes XTool is created by Razor12911 Streams: 3370/3370 Time: 00:00:17 (00:01:03) Memory: 533 MB (533 MB) Compressed 1 file, 347,349,287 => 741,409,774 bytes. Ratio 213.45% Compression time: cpu 0.44 sec/real 35.27 sec = 1%. Speed 9.85 mB/s All OK |
The Following 6 Users Say Thank You to Masquerade For This Useful Post: | ||
Cesar82 (01-05-2022), Gehrman (02-05-2022), L0v3craft (01-05-2022), Razor12911 (03-05-2022), ScOOt3r (01-05-2022), Wanterlude (12-08-2024) |
#261
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DIRT 5 [LZ4]
Code:
Compressing 64_WIP_DEV.dat, 179,810,694 bytes XTool is created by Razor12911 Streams: 3986/3986 Time: 00:00:32 (00:00:11) Memory: 512 MB (512 MB) Compressed 1 file, 179,810,694 => 522,544,903 bytes. Ratio 290.61% Compression time: cpu 0.33 sec/real 42.37 sec = 1%. Speed 4.24 mB/s All OK |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#262
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Castle Of Illusion [LZ4HC]
Code:
Compressing data.pak, 824,928,625 bytes XTool is created by Razor12911 Streams: 5524/5539 Time: 00:00:22 (00:00:48) Memory: 533 MB (533 MB) Compressed 1 file, 824,928,625 => 1,291,967,429 bytes. Ratio 156.62% Compression time: cpu 0.86 sec/real 53.64 sec = 2%. Speed 15.38 mB/s All OK Last edited by Masquerade; 07-05-2022 at 12:52. |
The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
Cesar82 (07-05-2022), dixen (08-05-2022), Gehrman (07-05-2022), Razor12911 (13-05-2022), ScOOt3r (08-05-2022) |
#263
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Test Drive: Ferrari Racing Legends [RC4 + XCompress]
Code:
XTool is created by Razor12911 Streams: 9108/9108 Time: 00:00:21 (00:00:05) Memory: 519 MB (519 MB) 100% Errorlevel=0 Compressed 23 files, 163,883,758 => 448,312,680 bytes. Ratio 273.56% Compression time: cpu 0.22 sec/real 27.75 sec = 1%. Speed 5.91 mB/s All OK |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#264
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Is there any location to download old version of plugins and database makers?
For example, I want to try old version of dunia database maker R3 with xtool 0.3.21.. Because I can't make latest (R5) version to work with FC6 and latest xtool 0.5.3. Yes, I have everything, not new at this at all, successfully created database fc6.xtl, have tried different versions of liblz4.dll with it, tried -d1 in arc.ini, all in same dir, etc etc, no error with -mxtool:fc6 but it simply does not expand. I'm grateful to anyone with any advice on this, maybe I'm missing something. P.S. btw, there are only _few_ old versions of plugins at "older releases" xtool link.. and none of database maker old releases. Last edited by infovs; 05-06-2022 at 10:07. |
#265
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Quote:
Last edited by L0v3craft; 07-06-2022 at 03:54. |
#266
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Updated Orcs Must Die! 3 LZ4HC database to game version v1.2.0.2 / Build 8601683.
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#267
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doboz Plugin for XTool
Just a very simple way of adding the ability to precompress streams compressed using doboz algorithm with XTool. You cannot use this on its own, just like xmemcompress plugin. It's designed to be used with BMS2XTL. Particularly, the Witcher 3 - which uses a fun compression cоcktail of many algos, one of which is doboz. Thanks to Attila T. Afra who's doboz compressor is used here. I found this on the wayback machine when looking for potential source code I could compile. |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#268
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Quote:
By the way, does anyone know what algorithm the *.str files use in Dead Space 2? |
#269
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Redout 2 [Leviathan]
Code:
Compressing pakchunk1optional-WindowsNoEditor.pak Compressing pakchunk6optional-WindowsNoEditor.pak Compressing pakchunk3optional-WindowsNoEditor.pak Compressed 3 files, 41,597,331 => 67,153,780 bytes. Ratio 161.44% Compression time: cpu 0.09 sec/real 6.27 sec = 1%. Speed 6.63 mB/s All OK |
#270
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Finally I figured out bms->xtool. Was wondering why it doesn't work with:
Code:
Encode=quickbms.exe -s "comtype <codec> ; clog <fileout> 0 <insize> <outsize>" "" <filein> Decode=quickbms.exe -s "comtype <codec>_COMPRESS ; clog <fileout> 0 <insize> <outsize>" "" <filein> I have a question @razor, does this(quickbms method) have any constrains like internal codecs? For example chunk size 'c', does it exist in this realm too or not? |
The Following 2 Users Say Thank You to elit For This Useful Post: | ||
Razor12911 (23-06-2022), shazzla (20-06-2022) |
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