#1
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XTool 2019 (Plugins)
List of plugins for xtool
Game Series/Game Engine Frostbite Engine Haemimont Engine Unity Engine Game specific IO Upcoming plugins: Anvil/Scimitar Engine Dunia Engine Call of Duty series Madness Engine Unreal Engine Important history files Last edited by Razor12911; 29-08-2019 at 15:16. |
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#2
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Dunia game samples required for these games:
Watch Dogs FC3-5 + New Dawn The Crew 2 only common.dat and all the .fat files Last edited by Razor12911; 24-08-2019 at 09:04. |
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#3
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Hey @Razor12911 will you add RAGE (Rockstar Advanced Game Engine) 🤔
__________________
Video Creator Discord - Harsh_Ojha_748 #8782 Last edited by Harsh ojha; 05-08-2019 at 21:10. |
#4
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But they all zlib compressed bro
The only thing that they will get are history files. I'll explain those in the next version but they can be helpful for those games. |
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Harsh ojha (06-08-2019), ShivShubh (24-11-2019) |
#5
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Quote:
okay no problem anyway tnx bro for xtool new update
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Video Creator Discord - Harsh_Ojha_748 #8782 |
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Razor12911 (07-08-2019) |
#6
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Unity Engine 5.x.x
Support for unity game engine files using lz4 algorithm.
Usage Place dll near xtool.exe (only during encoding) Available codecs Unity Changelog Code:
1908_R1 - Initial release 1908_R2 - Updated to work with XTool (1908_R4) Last edited by Razor12911; 22-08-2019 at 18:57. |
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Andu21 (13-08-2019), ffmla (13-08-2019), Gehrman (24-06-2021), Harsh ojha (12-08-2019), IgorKolesnik (13-08-2019), oo7 (04-01-2021), shazzla (12-08-2019), Simorq (21-08-2019), ZAZA4EVER (12-08-2019) |
#7
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Razor, how should lz4 in unity engine look like? Any special headers? Did you have an example for this?
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Haters gonna hate
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
IgorKolesnik (13-08-2019) |
#8
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xtool itself will determine the Unity Engine file or need to register somewhere?
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#9
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Quote:
Used parameters packcmd = xtool.exe precomp:lz4,lz4hc:c16mb,t75p - - <stdin> <stdout> packcmd = xtool.exe precomp:lz4:c16mb,t75p - - <stdin> <stdout> |
#10
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you need to use xtool like this for unity
[External compressor:precomp] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> just replace lz4 to unity... |
#11
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Quote:
e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mzlib data.arc "pack\*" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 1 file, 101,968,856 => 101,968,928 bytes. Ratio 100.00% Compression time: cpu 0.08 sec/real 0.33 sec = 23%. Speed 306.31 mB/s All OK e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>pause [External compressor:zlib,reflate] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> |
#12
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arc.exe a -ep1 -r -ed -s; -w.\temp -munity data.arc "pack\*"
[External compressor:unity,zlib,reflate] header = 0 packcmd = xtool.exe precomp:{compressor}:c32mb,t4 - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> don't forget xtool.unity.dll/liblz4.dll with xtool_1908_R3... work on cuphead but YookaLaylee and inside nothing Last edited by doofoo24; 13-08-2019 at 07:04. |
#13
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Quote:
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#14
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work with both version 86/ 64 on cuphead yet to test decode...
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#15
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maybe in the game Draugen which I am testing there is no lz4
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