#3181
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Quote:
Of course I've used Oodle Kraken file for decompression as well. For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files. I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine? |
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#3182
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OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
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#3183
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Let me better explain: I've used precomp only for "Bonus content" files, not for .archive ones. Two .archive files, once decompressed, give better compression result rather than original .archive files. That's the reason why I've decompressed two .archive files.
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#3185
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Whats the best method for processing unencrypted UE4 ".pak" files? I've tried just applying xtool's zlib+reflate / oodle codecs but whilst the streams are picked up I always have issues decompressing, with the archives being reported as corrupted. I used to just process the pak's by unpacking and compressing the loose files but with larger titles this isn't very efficient for the user's disk I/O and with some titles I'm investigating currently (such as "Phantom Doctrine"), seemingly random files fail to decompress, pushing me to investigate again into packing the compressed ".pak" files as they're originally presented instead.
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#3186
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Also quick second question, has anyone else had issues with using AFR on AnvilEngine 1.0 titles (or whatever the engine was named prior to AnvilNext)? I'm getting some ".forge" titles being processed with a warning at the end of processing them with AFR: "WARNING! In file found corrupted LZO-streams. Check your data!" and I have to manually test each files or a batch of files to determine which produce this error. packing the files that produce this error separately to the ones that don't results in a consistent successful decompression however the size is inflated due to them not being de-duplicated together. Currently affected titles that I've noticed are "Assassin's Creed" "III", "Black Flag", "Freedom Cry" & "Rogue". I'll note that I've been using AFR v0.0.1.9, using the "-vr" parameter as well as Srep v0.392, since other versions have produced issues with the "*.forge" files from my experience.
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#3187
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#3188
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#3189
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Ah alright, I'll definitely give recompressing with another codec a shot, since that might be whats messing things up on my end, honestly cant think of what else it could be considering I'm getting decompression issues when just packing with afr+srep (to test). |
#3190
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There is anvil plugin for xtool, you should give it a try.
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#3191
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Ebola 3
Masquerade , thank you for your help!
Finally , I found the right oo2core.dll! oo2reck (7) + srep+ lolz 23gb ------> 16.6gb |
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Masquerade (30-09-2022) |
#3192
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Pathfinder Wrath of the Righteous
Enhanced Edition Code:
10:58:21 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 10:58:21 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 10:58:22 - Compression initialized in 01.10.2022 at 10:58:22. 10:58:23 - Starting Data1a-01.bin archive creation. 12:46:03 - Moving Data1a-01.bin file to media folder. 12:46:04 - Starting Data1b-01.bin archive creation. 12:59:09 - Moving Data1b-01.bin file to media folder. 12:59:10 - Compression finished in 01.10.2022 at 12:59:10. ------------------------------------------------------------------------------------------------------------------------------------------- 12:59:10 - Getting size of the game: Pathfinder - Wrath of the Righteous 12:59:10 - » Installation folder size: 37.88 GB 12:59:10 - » Data1a-01.bin file size: 14.17 GB 12:59:10 - » Data1b-01.bin file size: 3.85 GB 12:59:10 - » Compressed game size: 18.02 GB (Ratio 47.58%) ------------------------------------------------------------------------------------------------------------------------------------------- 12:59:10 - Overall input size: 37.88 GB 12:59:10 - Overall output size: 18.02 GB (Ratio 47.58%) 12:59:10 - Overall conversion time: 02:00:38
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#3193
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Command & Conquer Remastered Collection
I made this as a test and showcase with use of quickbms + bink patching. In this case use of quickbms is possible because game files are not compressed (or at least not seem). Steps:
Installation/batch stuff will take some time, .meg archives are crc perfect at the end. Results: Code:
15:11:02 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 15:35:12 - Overall input size: 36.90 GB 15:35:12 - Overall output size: 15.67 GB (Ratio 42.47%) 15:35:12 - Overall conversion time: 00:24:08 https://fileforums.com/showpost.php?...postcount=1772
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Last edited by KaktoR; 01-10-2022 at 08:15. |
The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#3194
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Terra Invicta (v.0.3.18)
Code:
XTool (Unity plugin + liblz4 1.9.3)+srep+lolz Compressed 979 files, 20,418,359,013 => 7,908,853,159 bytes. Ratio 38.73% Compression time: cpu 149.16 sec/real 9259.21 sec = 2%. Speed 2.21 mB/s Overall conversion time: 02:34:21 19.02 GB => 7.37 GB Last edited by Wanterlude; 02-10-2022 at 16:48. |
#3195
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