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  #1816  
Old 16-07-2020, 06:32
hwang4 hwang4 is offline
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Samurai Shodown 2019

Original Size : 34.2 GB

Compressed Size : 17.6 GB

Install Time : 20 Minutes (Depends your system)

Method on Pak Files : ue4dt+srep+lolz
Others Files : xZLib+srep+lolz

AES Key : 0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0
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  #1817  
Old 16-07-2020, 07:46
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Quote:
Originally Posted by KaktoR View Post
Example: VGMToolbox. I think you just need some plugins for it to handle bank's, wem's and fsb's. Never worked with it for years now, and never got 100% into it, just because I really don't care

Edit: Maybe this helps you out a bit more. https://forum.xentax.com/viewtopic.php?t=15904
But that is extracting the audio, and I already knew about that. The point is being able to compress them efficiently - of which I don't think is possible without extensive work since the banks are already compressed.

BTW, no need for any toolbox, can extract fsb from bank using QuickBMS.
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  #1818  
Old 16-07-2020, 08:34
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by Masquerade View Post
srep+lolz on everything.

Some unity asset bundles (inside StreamingAssets folder) can be compressed using XTool with unity engine plugin. Not all can be, so do check this first.

If there's any Wwise Audio (.wem /.bnk) or fmod banks (.bank) then use rz - I recommend MTX with RZ thanks to BLACKFIRE69. You won't get much compression out of these banks.

Obviously on bigger Unity games like Kerbal Space Program there's a lot more assets which can be compressed in different ways, but srep+lolz is the easiest method for Unity Games.
Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?
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  #1819  
Old 16-07-2020, 09:28
dixen dixen is offline
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Quote:
Originally Posted by hydefromt70s View Post
Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?
Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt. Then xt+srep+lolz
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  #1820  
Old 16-07-2020, 13:11
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by dixen View Post
Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt.
Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?
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  #1821  
Old 16-07-2020, 15:14
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Quote:
Originally Posted by hydefromt70s View Post
Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?
If it compresses badly (or doesn't precompress into a larger size).
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  #1822  
Old 17-07-2020, 06:12
hydefromt70s hydefromt70s is offline
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Hunting Simulator 2

Total start size: 14.7GB
Compressed using DiskSpan option: xZlib+SREP+LOLZ
Total packed size: 4.29GB
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  #1823  
Old 17-07-2020, 22:49
Sanskar Mandothia Sanskar Mandothia is offline
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For honor?

Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks
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  #1824  
Old 18-07-2020, 00:51
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Quote:
Originally Posted by Sanskar Mandothia View Post
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks
you can use a batch(Pack.bat) file or Conversion Example for the compression with DiskSpan instead of UltraArc....
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  #1825  
Old 20-07-2020, 14:27
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Stardew Valley

Total Start Size: 501MB

Compress using following method:

Code:
mtx:c64m:t16:rz
- Replace "t16" with the amount of threads your CPU has

Total Packed Size: 328MB
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  #1826  
Old 20-07-2020, 14:35
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Halo The Master Chief Collection
English language only

Code:
bpk+xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

17:59:41 - Starting "Data1.bin" Archive Creation.
22:22:15 - Archive "Data1.bin" Creation Complete.

Input size:  77 GB
Output size: 39.4 GB
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  #1827  
Old 21-07-2020, 08:12
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AO Tennis 2

Hi
Does anyone know of a good method for AO Tennis 2?

The game does not compress very well in it's retail state and doesn't use a common engine like Unreal Engine or Unity.

There's nothing that GFS can detect, so it's unlikely that precompression can be used here.
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  #1828  
Old 24-07-2020, 23:28
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Detroit Become Human (39.1 GB)

Based on Detroit.Become.Human release 18 Jun, 2020.

Compressing 63,133,996,949 bytes with xtool erecomp:c64m,t75p,dm2:zlib
Compressing 84,377,496,500 bytes with srep -m5f -a8 -l512
Compressing 58,349,181,538 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 52 files, 63,133,996,949 => 42,005,519,018 bytes. Ratio 66.5%
Compression time: cpu 755.34 secs, real 37410.80 secs. Speed 1,688 kB/s

Compression Time: 10 hours 24 minutes
Installation Time: 6 minutes 45 seconds (8 cores + SSD)

Last edited by bunti_o4u; 29-07-2020 at 10:25.
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  #1829  
Old 26-07-2020, 23:35
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Call of Duty Modern Warfare 2

Call of Duty Modern Warfare 2
*.bik files: 413MB >> 331MB = bpk
Other files: 5.43GB >> 2.93 GB = reflate+srep:m3f+4x4:lzma:lc8
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  #1830  
Old 28-07-2020, 07:30
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World War Z v1.7 (19.8 GB)

World War Z\en_us\client\preload\paks\shared_video.pak

Compressing 2,471,636,992 bytes with bpk

Compressed 1 file, 2,471,636,992 => 1,872,359,036 bytes. Ratio 75.7%
Compression time: cpu 216.95 secs, real 88.34 secs. Speed 27,979 kB/s

World War Z\en_us\client\bin\pc\*

Compressing 145,100,126 bytes with srep -m3f -a8 -l512
Compressing 135,388,262 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 14 files, 145,100,126 => 26,645,491 bytes. Ratio 18.3%
Compression time: cpu 0.13 secs, real 149.13 secs. Speed 973 kB/s

Rest of files

Compressing 40,870,678,528 bytes with xtool erecomp:c128m,t75p,dm2:zlib
Compressing 54,084,346,567 bytes with srep -m3f -a16 -l512
Compressing 38,201,855,607 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 64 files, 40,870,678,528 => 19,402,963,486 bytes. Ratio 47.4%
Compression time: cpu 132.92 secs, real 18984.80 secs. Speed 2,153 kB/s

Compression Time: 5 hours 21 minutes
Installation Time: 19 minutes 9 seconds (8 cores + SSD)
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