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  #1756  
Old 30-05-2020, 00:11
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Just left-click somewhere in text field and mark text to pause.
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  #1757  
Old 30-05-2020, 01:32
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Thank you both, I was doubtful on whether it would work.

I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire).
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  #1758  
Old 30-05-2020, 08:58
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Quote:
Originally Posted by Masquerade View Post
Thank you both, I was doubtful on whether it would work.

I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire).
Check the temperature of the processor during compression, if it does not exceed 60 degrees, there is no problem. I compress repeatedly without shutting down the computer for weeks.
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  #1759  
Old 30-05-2020, 10:45
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PREY (2017) Digital Deluxe Edition
1 Language, GOG version

Code:
bpk+xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

17:30:56 - Starting Archive Creation. 
19:27:02 - Archive Creation Complete. 

Input Size: 31.06 GB.
Output Size: 18.34 GB.
Note: Unlike as Steam, GOG files are already decrypted, so you will save some time.
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  #1760  
Old 31-05-2020, 02:37
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Smile

which for gta 5 ?
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  #1761  
Old 31-05-2020, 03:05
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Grand Theft Auto V
v1.50

Kod:
xZLib + SREP: m3f + 4x4: b64mb: lzma: Ultra: 64m: BT4: fb273: LC8: mc1000000

10:16:15 - Arşiv Oluşturmaya Başlamak.
15:11:04 - Arşiv Oluşturma Tamamlandı.

15:11:06 - Giriş Boyutu: 88.95 GB.
15:11:06 - «ıktı Boyutu: 49.67 GB.
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  #1762  
Old 31-05-2020, 18:47
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Agarest Generations of War 1 (3.73 GB)

Agarest Generations of War 1 (3.73 GB)

Nothing ripped or removed!

Game: Agarest Generations of War
Split Folder Compression Methods:
Folder 1 - Mostly DDS Files

Output File Name: Data1.bin.001
Output File Size: 1.03 GB
Compressors Used: srep+lolz:dtb1:d128m:mtt1:mt3:mc1023:tt8

Folder 2 - OGG Audio Files
Output File Name: Data2.bin.001
Compressors Used: None

Folder 3 - WMV Movie Files
Output File Name: Data3.bin.001
Compressors Used: srep+LZMA-MT

Size before Compression: 4.91 GB
Final Output Size After Compression: 3.73 GB

Total Compression Time: 2 Hours
Total Decompression/Install Time: 2-5 Minutes on Quad Core @ 2.0 ghz

Last edited by Kitsune1982; 31-05-2020 at 18:51.
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  #1763  
Old 01-06-2020, 01:11
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Quote:
Originally Posted by Kitsune1982 View Post
Folder 2 - OGG Audio Files
Output File Name: Data2.bin.001
Compressors Used: None
Not oggre?
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  #1764  
Old 01-06-2020, 08:50
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I was having issues with the CIU during setup with that game using oggre. It would get to the ogg files which were packed in a .bra format and when it started processing them it would crash saying the files did not match checksum yet i was using original files plus in this case with this game oggre did not make much of a compression difference. i know i could have gotten it smaller but i would much rather trade off 50-100 mb of extra image size than have to constantly keep repeating the compression process each time trying to fix it when i would only be saving about 40-50 mb so in the end i felt i would cut my losses and just not use oggre on this game.

Last edited by Kitsune1982; 01-06-2020 at 08:53.
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  #1765  
Old 02-06-2020, 07:19
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Dragon Quest Builders 2

Total start size: 4GB

Compress using the following method:
  • *.bin
    Code:
    xzlib+srep+lolz
  • Everything else:
    Code:
    srep+lolz
Total packed size: 2.54GB
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  #1766  
Old 02-06-2020, 09:02
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Afaik OGGRE is for OGG-files,not for streams?!
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  #1767  
Old 02-06-2020, 10:28
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Quote:
Originally Posted by shazzla View Post
Afaik OGGRE is for OGG-files,not for streams?!
I'm pretty sure OGGRE can do stream too.
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  #1768  
Old 04-06-2020, 20:31
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Sims 4
v1.63.134.1020 + All DLCs

Code:
xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

21:08:55 - Starting Data1.bin.001 creation
23:33:28 - Finished Data1.bin.001 creation

Input size:  46.298g
Output size: 26.116g
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  #1769  
Old 06-06-2020, 01:07
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Command & Conquer Remastered Collection
Initial release

Code:
srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 0:12:06 - Starting Archive Creation. 
 0:57:16 - Archive Creation Complete. 

Input Size: 25.2 GB. 
Output Size: 17.25 GB.
You can use bpk but throws out some errors. I will test out more intensive.
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  #1770  
Old 06-06-2020, 02:05
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Team Sonic Racing

Total start size: 29.7GB

Compress with the following:

Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 7.2GB

Note: The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know. There's probably some way to unpack the wav streams and rebuild the files however I don't know how to do that.
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