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  #1576  
Old 11-03-2020, 03:05
dixen dixen is offline
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Quote:
Originally Posted by hwang4 View Post
hi Dixen , can you tell me please what and where to find "PMT"!thx!
https://fileforums.com/showthread.php?t=103230
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  #1577  
Old 12-03-2020, 08:55
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Kitsune1982 Kitsune1982 is offline
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A.I. Invasion (928 MB - Nothing ripped or removed)

Repack Name: A.I. Invasion
Compression Methods used:
srep:m3f+lolz:dtb1:d512:dtb0:mtt0:tt1:mt2:fba256:m tb32:mc8
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 968 MB
Original Repack Size: 928 MB
My Repacked Size: 928 MB
Compressed Output Size - 968 MB -> 928 MB

Output file name:

Data1.bin.001
Data2.bin.001
Data3.bin.001

Compression Time and specifications of hardware used:
Quad @ 2.90 ghz - 14 GB RAM 4 GB Vram - 15-20 Min
Decompression TIme: 5-7 Min on 2 cores, Less than 1-2 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by
Cesar82 & KakTor

Note: Even though it appears to not have compressed at all, the difference is in the install time. the original took 10 minutes to install on my quad core desktop but my repack install only took 2-3 minutes at most. So no compression difference but much faster installer time.

Last edited by Kitsune1982; 12-03-2020 at 09:04.
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  #1578  
Old 17-03-2020, 13:35
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Kitsune1982 Kitsune1982 is offline
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Achtung! Cthulhu Tactics (812 MB)

Achtung! Cthulhu Tactics -
Original Size: 2.8 gb Installed
Final Compressed Size: 812 MB

Methods used:

First Folder - xZLib+srep:m3f+msc+lolz:dtb1:d192m:mtt1:mt4:mc1023
Second Folder - srep:m3f+msc+xZLib+srep:m3f+msc+lolz:dtb1:d192m:mt t1:mt4:mc1023

Compression Time: 3 hours
Decompression Time: 1-2 Minutes

*If you all are wondering what I mean by '#-folder' in my compression methods, i will let you all in on a little secret. If you're dealing with
a game with lots of small individual files and/or file types, such as .mov, .bik. mp4, in terms of movies, and files like .cpi from Far Cry, it is a lot more time
effecient to split the game install folder up into individual folders. Like with the game Echo for example, I put all the highly compressable files in one folder and the .mp4 cutscene
videos in a seperate folder. that way when compression time comes around, i can compress the high comp ratio files with one particular compressor and then just do a bare minimum compression on the movie files. your repack results may vary from file type to file type. just thought i'd clear this up and give a bit of insight on how i do things.*

-Kitsune

Last edited by Kitsune1982; 17-03-2020 at 13:40.
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  #1579  
Old 18-03-2020, 05:29
dixen dixen is offline
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XCOM 2 + War of the Chosen (RUS+ENG) [GOG] Re-Repack

*.upk + *.tfc (without _XPACK_) - uelr+xtool+oo2reck+srep+lolz
44 > 80 > 23 > 9.4 gb

*.tfc (_XPACK_) - oo2reck+srep+lolz
9 > 17 > 14 > 6.8 gb

*.bik + *.bk2 (not all files) - bpk+srep
9 > 8 gb

*.wem + *.bnk - srep+pmt(razor)
6 > 3.3 gb

Rest files - srep+lolz
600 mb > 70 mb

Repack size - 27.8 gb (without Long War 2 mod)
Game Size - 70 gb

Install time - 35 min.
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  #1580  
Old 18-03-2020, 07:19
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XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful.
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  #1581  
Old 18-03-2020, 07:38
dixen dixen is offline
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Quote:
Originally Posted by shazzla View Post
XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful.
Yes almost all .bk2 in XCOMGAME folder - crc error on unpack.
Warofthechosen .bk2 - all fine.
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  #1582  
Old 20-03-2020, 18:29
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Does anyone know what method is best for Doom Eternal files? Compressed with srep+4x4lzma, took 3h 25 min. even froze at 21.2% for some reason but output was 200 mb lesser than original size....
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  #1583  
Old 23-03-2020, 06:37
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Aarklash Legacy (987 MB)

Aarklash Legacy (987 MB)
Repack Name: Aarklash Legacy
Compression Methods used:
srep:m3f+lolz:d1500:mt6:mc8:tt1 for the dds and game files
oggre for OGG sound files.
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 3.4 GB
Original Repack Size: 1.67 GB
My Repacked Size: 987 MB
Compressed Output Size - 3.8gb -> 987 MB
Output file name

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 3.6 ghz - 14 GB RAM 4 GB Vram - 20-30 min
Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1.b4 by Cesar82
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  #1584  
Old 23-03-2020, 10:53
ZAZA4EVER ZAZA4EVER is offline
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Doom Eternal Deluxe edition

Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB

Method on **Base and Virtual Textures Folder Files

Code:
-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files Sound+Vedio

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
Game has oo2core_7_win64.dll ...
But don't get good ratio when repack game
Use oo2core_7_win64.dll form Attached file
Attached Files
File Type: rar oo2core_7_win64.rar (377.9 KB, 114 views)

Last edited by ZAZA4EVER; 23-03-2020 at 11:07.
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  #1585  
Old 24-03-2020, 15:57
hwang4 hwang4 is offline
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Smile

zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks
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  #1586  
Old 26-03-2020, 05:53
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Cities Skylines (Sunset Harbor / 26th March 2020)

Total unpacked size (game files only): 12.2GB

Total unpacked size (art + soundtrack): 376MB

Total unpacked size: 12.6GB

Compression as follows:

*.asset, *.(noextension) *.resS, *.resource =
Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.ogg =

Code:
oggre
*.raw =

Code:
msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bmp =

Code:
msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:
xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Art + Soundtrack:

*.mp3 =

Code:
msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods (excluding art + soundtrack): 4.71GB

Art + Soundtrack compressed size: 278mb

Total compressed size using above methods (all files): 4.98GB

Last edited by Masquerade; 11-04-2020 at 02:45.
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  #1587  
Old 26-03-2020, 08:48
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by hwang4 View Post
zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks
Srep 3.93a beta
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  #1588  
Old 27-03-2020, 07:55
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Doom - Eternal :

In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid...
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  #1589  
Old 28-03-2020, 06:12
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Grand Theft Auto V
v1.50

Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

10:16:15 - Starting Archive Creation. 
15:11:04 - Archive Creation Complete. 

15:11:06 - Input Size: 88.95 GB. 
15:11:06 - Output Size: 49.67 GB.
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  #1590  
Old 28-03-2020, 07:00
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Help Me Now (28th March 2020)

Total unpacked size: 2.28GB

Compresison as follows:

*.asset, *.(noextension) *.resS, *.resource =

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 619mb

Last edited by Masquerade; 11-04-2020 at 02:46.
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