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  #1  
Old 29-01-2016, 12:06
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Thumbs up Precomp Vs Precomp Test

Test of Compression of a 130 MB data folder containing files (*.jpg, *.png, *.gif, *.mp3, *.mp4, *.txt)

************************************************** *****

Precomp 0.4.5 DEVELOPMENT Version : Out 95.316 MB

Precomp 0.4.4 ALPHA Version : Out 101.594 MB

Precomp 0.3.8 : Out 102.310 MB

************************************************** *****

We Have A New Winner.....

precomp045.7z
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  #2  
Old 29-01-2016, 12:51
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Precomp 0.3.8 doesn't support compression mp3....
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Old 29-01-2016, 12:52
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Quote:
Originally Posted by Mini View Post
Precomp 0.3.8 doesn't support compression mp3....

nor precomp 0.44
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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Old 29-01-2016, 15:18
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..I took a folder any, all 3 versions Precomp were tested on the same folder.
Also removing the mp3 files and leaving only the image files will not change the result....the best compression remains on Precomp045..
In addition, the test performed with versions Precomp using PackJPG for JPG recompression, PackMP3 for MP3 recompression (packJPG library v2.5j) & (packMP3 library v1.0f )
Personally I think that the precomp45 will bring a marked difference compared to the younger brothers.
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Last edited by felice2011; 29-01-2016 at 15:34.
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  #5  
Old 29-01-2016, 15:40
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just wait and check what new masks 2.4 brings :P you will work for days trying to update


here is a quick test, my optimized precomp vs this precomp you posted felice

Quote:


Total Data used : 765 MB
Method used : precomp+static+xz




Precomp 0.45 :

Install Started - 18:29:16.07

Install Finished - 18:39:02.27

total : 9 minutes 44 seconds



My optimized precomp 0.45:

Install Started - 18:44:18.57

Install Finished - 18:53:15.54

total : 8 minutes 57 seconds


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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.

Last edited by panker1992; 29-01-2016 at 19:01.
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  #6  
Old 30-01-2016, 00:14
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Quote:
Originally Posted by panker1992 View Post
just wait and check what new masks 2.4 brings :P you will work for days trying to update


here is a quick test, my optimized precomp vs this precomp you posted felice
Bravo!!!
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  #7  
Old 30-01-2016, 00:28
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Felice2011, how can I decompress this? Can you give me the arc.in code for precomp 0.45
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Old 30-01-2016, 00:37
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Quote:
Originally Posted by Amsal View Post
Felice2011, how can I decompress this? Can you give me the arc.in code for precomp 0.45
Code:
unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
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  #9  
Old 08-02-2016, 14:15
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Some games works better with precomp038, others work better with precomp042 and others with 043/044.
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Old 08-02-2016, 15:21
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It is a question or a statement...
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Old 08-02-2016, 16:11
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Statement from my experience with precomp. Some games 038 is only one which work without errors like Dragon Age Inquisition.

In other 042 give same size result to 038 but 042 is much faster than 038.

044 when works give the smaller final size, but 042 is faster than 044.

Example from test with 115mb file from Darksiders:

038= 88mb in 141sec
042= 88mb in 103sec
044= 82mb in 151sec

But i compressed full game(Darksiders) with 038 and 044. With full game 038 was much slower to finish, like 5+hours and final size was 7,03gb. 044 take around 3 hours to finish and final size was 6,60gb.

Bad thing is, decompressing 044 take 50 minutes while 038 take only 30 minutes.

Last edited by chum; 08-02-2016 at 17:23.
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Old 09-02-2016, 04:50
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Quote:
Originally Posted by chum View Post
Statement from my experience with precomp. Some games 038 is only one which work without errors like Dragon Age Inquisition.

In other 042 give same size result to 038 but 042 is much faster than 038.

044 when works give the smaller final size, but 042 is faster than 044.

Example from test with 115mb file from Darksiders:

038= 88mb in 141sec
042= 88mb in 103sec
044= 82mb in 151sec

But i compressed full game(Darksiders) with 038 and 044. With full game 038 was much slower to finish, like 5+hours and final size was 7,03gb. 044 take around 3 hours to finish and final size was 6,60gb.

Bad thing is, decompressing 044 take 50 minutes while 038 take only 30 minutes.
which version "packjpg_dll.dll" did you use on precomp 0.38?
because there are many kind of "packjpg_dll.dll" version. and that is why the time and size can change on the same precomp.exe(for example 0.38)

if you want to use Jpeg compression, you should chose packjpg_dll.dll(137 kb)
buti if you want to skip that, you can use the OTHERs (9-10 kb)
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Old 09-02-2016, 18:25
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038 and 042 was used same PackJpg-Profragger 0.2.2(9kb).
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Old 09-02-2016, 19:39
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Quote:
Originally Posted by chum View Post
038 and 042 was used same PackJpg-Profragger 0.2.2(9kb).
if you use packjpg_dll.dll(on 0.38 or 0.42)(137 kb), it would be similar(size and time) compressed file with precomp 0.44
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Old 09-02-2016, 23:48
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Quote:
Originally Posted by hasandgn34 View Post
if you use packjpg_dll.dll(on 0.38 or 0.42)(137 kb), it would be similar(size and time) compressed file with precomp 0.44
But yet 042 was much faster than 038 using same PackJPG. But there is not only time variance, there has compression ratio and some times compatibility of some files with only 038.

In Dragon Age Inquisition using same PackJPG 042 caused error, while 038 finished without problem.
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