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  #766  
Old 05-10-2018, 08:19
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by ZAZA4EVER View Post
Assassin's Creed Odyssey Gold Edition Repack Eng only
Repack From 45.8GB TO 23.7Gb
With Afr+afrpatch.dll by Razor
AFR + SREP + LOLZ
BUT You Should know afr has different headers with game files but afr repack and unpack well
I think afr need simple modify from razor to ac Odyssey
To get better ratio
Almost Odyssey such as origins in files

Xtool Dont Work For All Game Files Result as Srep+Lzma 29.4Gb
Xtool Work For one File of the game not Full Files

Repack ac Odyssey v1.0.2
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  #767  
Old 05-10-2018, 08:22
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by Simorq View Post
windows server
mtb64m is wrong.
Anyway, Lolz calculates him as mtb512m.
Can you tell me lolz settings fast compress and good ratio?
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  #768  
Old 05-10-2018, 08:50
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Quote:
Originally Posted by ZAZA4EVER View Post
Repack ac Odyssey v1.0.2
How did you actually have AC Odyssey original size to 45,8gb? I just deleted all foreign stuff too but i get 46.5gb on it (700mb difference). Checked game and its working fine. Even only english is on 46.4gb (i usually let only spanish). Thats removing the files from sound and video folder.

Just finished this morning with lolz, it took 15 hours to compress. Im at home now, will create the installer and see how long it takes, will update in 1-2 hours the thread with my results, the ratio was very good (im using only 128 dictionary size on lolz, its faster on compress and decompress and also has a little size increase, i played with lolz settings in the past and for me using heavy configs are not worth).
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  #769  
Old 05-10-2018, 13:11
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Assassin's Creed: Odyssey

Here it goes, my repack using same method as on previous AC Games

Title: Assassin's Creed Odyssey (legit version)
Tools used: Ultraarc 2900 R5, Lolz, SREP, Binkpack, AFR
Method: Mask with AFR+SREP+LOLZ on .forge files/ Binkpack for .bk2 files & SREP+LOLZ on all other files. As a sidenote, im using lolz with d128 for this and origins, its fast and is good enough (at least for me)
Computer used: As always for compressions im using a 4 Cores 3.9GHz (up to 4.3GHz on Boost) + 8GB Ram + SSD
Ripped files: Only foreign languages, original size is with only spanish files but there is not much difference if you keep only english or other language.

Info:
Code:
Original Size:   46.5 GB
Compressed Size: 23.4 GB
Compress Time:   15 hours (54066.10 sec)
Decompress Time: 1 hour & 10 minutes (maybe less, was doing more things
Extra Info:
Code:
Forge Files Original:   41.5 GB (After AFR 78.7 GB)
Forge Files Compressed: 19.3 GB
Other Files Original:   4.96 GB
Other Files Compressed: 4.14 GB
Needed Diskspace:       At least 200 GB free space
Final note: Using Binkpack is not worth but i used it to keep all AC Games on the same method, you will only gain 6-7MB. This game has only 6 little bk2 video files. On other hand it has over 600mb on .webm videos and i have no idea if its possible to compress them in any way. If someone has some idea for this .webm files it would be nice if you can share the info.
And sorry for the delay but i was kicking some asses on Odyssey, hell finally we have a fem character, just find fem asses better to look at when spending time on games xDDD.
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  #770  
Old 05-10-2018, 13:37
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Quote:
Originally Posted by ZAZA4EVER View Post
Can you tell me lolz settings fast compress and good ratio?
lolz:dt0:d64m:mt4:tt1:cm0 fast / bad ratio
lolz:dtb1:d128m:mtt1:mt6:mc1023 Best / Good Ratio

Lolz Test
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  #771  
Old 05-10-2018, 13:53
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Quote:
Originally Posted by Simorq View Post
lolz:dt0:d64m:mt4:tt1:cm0 fast / bad ratio
lolz:dtb1:d128m:mtt1:mt6:mc1023 Best / Good Ratio

Lolz Test
Yeah, im using myself now d128 and mc1023 (on little games d64 and mc1023 because the gain is not much). Have tried in the past bigger dictionary sizes but the gain was not worth (much more time consuming). On lzma2 in other hand (thats what i used before i got into inno setup and ultraarc) the dictionary size was very important but it tooks a lot of time too. I think lolz is overall better compressor, maybe a little bit slower than lzma on compress times but on install times its nice and have almost better ratio.
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  #772  
Old 05-10-2018, 13:53
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Shadow of the Tomb Raider Croft Edition

game size 33.7
compressed game size 20.7

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Bpk, Lolz v2.1.a.7 library By ProFrager
Mpz Slimmer API 2 library by Ramiro Cruzo

compression time 32 hours + -
decompression time 45 min + -

file.tiger xtool zlib+ srep + lolz data1.cab
file.dll, file.exe srep + lolz data2.cab
file.bik bpk data3.cab
file.mp3 Mpz Slimmer API 2 data4.cab

intel core i7 4 cores 2.9Mhz
6GB ram
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Last edited by oltjon; 05-10-2018 at 14:37. Reason: CORRECTION
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  #773  
Old 05-10-2018, 13:57
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Quote:
Originally Posted by oltjon View Post
Shadow of the Tomb Raider Croft Edition

game size 33.7
compressed game size 20.7

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Bpk, Lolz v2.1.a.7 library By ProFrager
Mpz Slimmer Bees 2 library by Ramiro Cruzo

compression time 32 hours + -
decompression time 45 min + -

file.tiger xtool + srep + lolz data1.cab
file.dll, file.exe srep + lolz data2.cab
file.bik bpk data3.cab
file.mp3 Mpz Slimmer API 2 data4.cab

intel core i7 4 cores 2.9Mhz
6GB ram
32 hours??? Holy s.... Was this because xtool or lolz?
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  #774  
Old 05-10-2018, 14:24
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Quote:
Originally Posted by K4miKaZe View Post
32 hours??? Holy s.... Was this because xtool or lolz?
lolz
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  #775  
Old 05-10-2018, 14:29
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xtool metod ?
Srep metod ?
Mpz metod ?
lolz metod ?
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  #776  
Old 05-10-2018, 15:13
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Quote:
Originally Posted by masen485 View Post
xtool metod ?
Srep method ?
Mpz method ?
lolz metod ?
xtool zlib best metod
srep best metod
mpz best method
lolz best method

all I know is learned here at file forums or even on krinkels.org. they are all public methods. study and do not be lazy
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  #777  
Old 05-10-2018, 15:20
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xtool zlib best metod DETAILED INFORMATION?
srep best metod DETAILED INFORMATION ?
mpz best method DETAILED INFORMATION ?
lolz best method DETAILED INFORMATION ?
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  #778  
Old 05-10-2018, 15:22
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Quote:
Originally Posted by oltjon View Post
xtool zlib best metod
srep best metod
mpz best method
lolz best method

all I know is learned here at file forums or even on krinkels.org. they are all public methods. study and do not be lazy
Yeah, on first day its hard to understand everything but with brain and searching,testing itself and trying to understand how the stuff works its usually pretty easy.

As a final tip: When xtools fails you have ztools xDDD (works inverted too)
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  #779  
Old 05-10-2018, 17:09
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Quote:
Originally Posted by K4miKaZe View Post
Here it goes, my repack using same method as on previous AC Games

Title: Assassin's Creed Odyssey (legit version)
Tools used: Ultraarc 2900 R5, Lolz, SREP, Binkpack, AFR
Method: Mask with AFR+SREP+LOLZ on .forge files/ Binkpack for .bk2 files & SREP+LOLZ on all other files. As a sidenote, im using lolz with d128 for this and origins, its fast and is good enough (at least for me)
Computer used: As always for compressions im using a 4 Cores 3.9GHz (up to 4.3GHz on Boost) + 8GB Ram + SSD
Ripped files: Only foreign languages, original size is with only spanish files but there is not much difference if you keep only english or other language.

Info:
Code:
Original Size:   46.5 GB
Compressed Size: 23.4 GB
Compress Time:   15 hours (54066.10 sec)
Decompress Time: 1 hour & 10 minutes (maybe less, was doing more things
Extra Info:
Code:
Forge Files Original:   41.5 GB (After AFR 78.7 GB)
Forge Files Compressed: 19.3 GB
Other Files Original:   4.96 GB
Other Files Compressed: 4.14 GB
Needed Diskspace:       At least 200 GB free space
Final note: Using Binkpack is not worth but i used it to keep all AC Games on the same method, you will only gain 6-7MB. This game has only 6 little bk2 video files. On other hand it has over 600mb on .webm videos and i have no idea if its possible to compress them in any way. If someone has some idea for this .webm files it would be nice if you can share the info.
And sorry for the delay but i was kicking some asses on Odyssey, hell finally we have a fem character, just find fem asses better to look at when spending time on games xDDD.
Code:
Compressed block count (subblocks) = 2029626 (2206452)
LZO1X-W3(15) subblocks count       = 18722
LZO1X-999 subblocks count          = 0
LZO2A-999 subblocks count          = 0
LZO1C-999 subblocks count          = 0
OODLE subblocks count              = 972594
ZSTD  subblocks count              = 0
Uncompressed subblocks count       = 1215136

Compressed subblocks size:   37172479244 -> 72612275266
Uncompressed subblocks size: 6985424549
Other data size:             415539938

Total data+table:            44582269539 -> 80047139297

Time: 3722.079 secs


Errorlevel=0
 10.0%
Compressing 80,047,139,297 bytes with _Compressors\srep64  -m3f $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
 10.0%SREP 3.92 beta (July 23, 2013): input size 76338 mb, memory used 5674 mb, -m3f -l512 -c512 -a4/4 -hash=vmac -b8mb
100%: 80,047,139,297 -> 48,231,575,045: 60.25%.  Cpu 235 mb/s ( 10.0%3 sec), real 114 mb/s (670.407 sec) = 49%
Sorting matc 10.0% Second pass: 10.0%
Testing with LZMA atm (only forge files). Will be ready in about 7 hours I think.

Will report when I wake up.
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  #780  
Old 05-10-2018, 17:18
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Total data+table: 44582269539 -> 80047139297

This seems correct to me, i got something like 445xxxxx -> 800xxxxx too (looked at this at the morning and i can remember at least the first numbers hehe).

Thanks for doing it on lzma !!!
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