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PAK files in Borderlands 3 are encrypted leaving no room for compression. So we simply need decrypted PAK files. I have made a program which deals with all that stuffs and gives you the decrypted PAK files.
You simply need to drag and drop the PAK file you want to decrypt on the program. Put the program in the same folder where all PAK files are. Download: Code:
https://www.dropbox.com/s/yj6kt48neijwjl4/PAKDecrypt.rar?dl=0 Updated... Fixed Game Crash. Please recreate pakchunk0-WindowsNoEditor_1_P.pak, pakchunk4-WindowsNoEditor.pak and pakchunk7-WindowsNoEditor.pak with this new version. 1) Put the program in the same folder where you have all the PAK files. 2) It creates the new decrypted PAK file in the same folder where your original file was and creates backup of the original file in "original" folder instead. 3) DO NOT USE this program on following files Code:
pakchunk1-WindowsNoEditor_0_P.pak, pakchunk2-WindowsNoEditor_0_P.pak, pakchunk2-WindowsNoEditor.pak, pakchunk3-WindowsNoEditor_0_P.pak, pakchunk3-WindowsNoEditor.pak, pakchunk4-WindowsNoEditor_1_P.pak, pakchunk4-WindowsNoEditor_0_P.pak, pakchunk5-WindowsNoEditor_1_P.pak, pakchunk5-WindowsNoEditor_0_P.pak, pakchunk6-WindowsNoEditor_1_P.pak, pakchunk6-WindowsNoEditor_0_P.pak, pakchunk7-WindowsNoEditor_0_P.pak, pakchunk8-WindowsNoEditor_0_P.pak, pakchunk11-WindowsNoEditor_0_P.pak, pakchunk12optional-WindowsNoEditor.pak, pakchunk13-WindowsNoEditor.pak, pakchunk14-WindowsNoEditor.pak, pakchunk15-WindowsNoEditor.pak, pakchunk15-WindowsNoEditor_0_P.pak, pakchunk37-WindowsNoEditor.pak, pakchunk83-WindowsNoEditor_0_P.pak, pakchunk84-WindowsNoEditor_0_P.pak, pakchunk85-WindowsNoEditor.pak, pakchunk85-WindowsNoEditor_0_P.pak, pakchunk86-WindowsNoEditor.pak, pakchunk86-WindowsNoEditor_0_P.pak, pakchunk87-WindowsNoEditor.pak, pakchunk87-WindowsNoEditor_0_P.pak, pakchunk88-WindowsNoEditor.pak, pakchunk88-WindowsNoEditor_0_P.pak, pakchunk89-WindowsNoEditor.pak, pakchunk89-WindowsNoEditor_0_P.pak, pakchunk90-WindowsNoEditor.pak, pakchunk90-WindowsNoEditor_0_P.pak, pakchunk91-WindowsNoEditor.pak, pakchunk91-WindowsNoEditor_0_P.pak pakchunk2-WindowsNoEditor* = Audio Files pakchunk3-WindowsNoEditor* = English Language pakchunk85-WindowsNoEditor* = French Language pakchunk86-WindowsNoEditor* = Italian Language pakchunk87-WindowsNoEditor* = German Language pakchunk88-WindowsNoEditor* = Spanish Language pakchunk89-WindowsNoEditor* = Japanese Language pakchunk90-WindowsNoEditor* = Korean Language pakchunk91-WindowsNoEditor* = Chinese Language Other pak files = I chose to ignore. So separate these files accordingly and don't use them on the program. Once you have decrypted PAK files, move the "original" folder somewhere out of the game folder because I think Unreal Engine can read any PAK file. Then test the game, it should work fine. I have tested and it worked fine in several testings. Method to use for compression:- for decrypted pak files = xprecomp+srep+lolz or any other for audio files = srep+lolz or any other obviously, even srep only will do as it hardly gets compressed. I used Oodle kraken. Installation is insanely fast. Took around 10 mins for ENG only installation ![]() Please report if there is any problem ! Last edited by ShivShubh; 06-11-2019 at 09:49. |
The Following 13 Users Say Thank You to ShivShubh For This Useful Post: | ||
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#2
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Is it possible to use encryption key to create xdelta patch to restore original files after ?
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#3
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Well there's a way to create identical files but I am not going to describe that here. Its a slower method and definitely difficult one to explain. Remember that my program does everything automatically for you, creating identical files will require you to manually create them during installation process which in most cases goes beyond normal levels for casual users. What's your purpose for doing this ?
Last edited by ShivShubh; 06-11-2019 at 03:31. |
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prince55 (06-11-2019) |
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Quote:
Anyway thanks a lot for such a great work. |
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ShivShubh (06-11-2019) |
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I know creating identical files is to get same size and same MD5 but whats the purpose for doing so ? Thats what I asked, anyway leave it.
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Behnam2018 (18-01-2020), prince55 (06-11-2019) |
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Original files may be used as a backup for Steam/Epic Store, in example. Recreated (not decrypted, you create them from the scratch, they even have different sizes), like in your method, can't be used as a backup.
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Behnam2018 (18-01-2020), ShivShubh (06-11-2019) |
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thanks dude! you did an awesome program.
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Behnam2018 (18-01-2020), ShivShubh (06-11-2019) |
#8
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True but I saw some people saying that decrypted pak files affect loading times which was what I thought he was asking for. In their language, decrypted meant unpacked pak files which surely affects loading times but not in my case as it retains the zlib compression. Thats why I used the term decrypted as it made more sense to the people here.
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prince55 (06-11-2019) |
#9
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Thanks Mate Shiv ❤️
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Thanks again for fulfilling my request Last edited by Grumpy; 06-11-2019 at 15:04. |
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I don't use tools from this forum, I use tools from their creators - most of them I've received directly, as a beta-tester.
Last edited by Grumpy; 06-11-2019 at 15:05. |
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ZAZA4EVER (06-11-2019) |
#12
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Last edited by Grumpy; 06-11-2019 at 15:08. |
#13
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I tested and here what I have:
31,2 GB (33 514 480 300 bytes) - original archives 31,1 GB (33 397 962 809 bytes) - after *using tool Game is crashing after splash video. And yes, I do not missed files and did all by instruction. Last edited by PSP17; 06-11-2019 at 07:40. |
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How many files did you process using my program ? Did you move original archives out of the game folder ? Does the game crash with any error or just crash ? I have made my own repack and tested it with 3 people on different missions without any issues. Also try running the game after removing old save game files.
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