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  #46  
Old 15-02-2015, 12:25
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[QUOTE=rDes7;438089]
Quote:
Originally Posted by felice2011 View Post

how sorted data at predetermined lists data1.lst, data2.lst etc. I believe that by hand, but do not understand the principle of this sort?
data lists we we data1.lst, data2.lst etc
I created this program, to prevent data.lst 1,2,3 etc.,the program has multifunctions....the concept is :
1) select the folder of the game...
2) split the folder to the desired size (Directory Slicer)
OR
3) divide the game folder, in multiple folders desired (Folder Splitter)
4) compress individual folders divided, with the methods (Single-Thread) or (Multi-Thread).
Finally add the files Setup1.bin , Setup2.bin etc in the method of installation (Inno Setup).
Enjoy Bro..I hope you understand Ciauz...

P.S: Soon new option, the ability to search unnecessary language of a game,
with ability to delete individual languages, all languages, or create backup folder before deleting language definitively, to test the game with the missing languages......

Last edited by felice2011; 15-02-2015 at 12:36.
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  #47  
Old 15-03-2015, 20:24
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by felice2011 View Post
Furthermore I would not want to create confusion, but each one uses different methods and preferences, but I was curious about the problem of the friend @chum on the use of (Conversion Quick Archive Unpacker) from razor12911.
and does not work on compression "DLGKOMPRESSOR" for various factors that now I am not here to explain.
You forgive me the great razor12911, for having modified his program, to test the correct functioning of the compression of my program.
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp srep lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 >>
And decompressed perfectly with (Conversion Quick Archive Unpacker modified to test the compressed files with DLGKompressor 1.2)
DOWN Only Test
Attachment 10867
didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]
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  #48  
Old 16-03-2015, 02:12
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Quote:
Originally Posted by Razor12911 View Post
didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]
I tried to make it as universal possible, adding into folder of the external compressor (Include) ... some files and dll missing....
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  #49  
Old 16-03-2015, 04:06
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making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.
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  #50  
Old 16-03-2015, 06:11
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Quote:
Originally Posted by Razor12911 View Post
making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.
Exactly, but since novice users take for granted that any program or software, functions in a simple and safe, we must try to make our software more universal as possible, for the different needs of each user.

Nobody has ever read the manual instructions, but unfortunately this is a mistake that exists in human nature.
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  #51  
Old 31-03-2015, 18:04
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How I extract the files from .bin generate for this App?
I get error from FreeArc DD:
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  #52  
Old 01-04-2015, 00:58
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Quote:
Originally Posted by davidtuning View Post
How I extract the files from .bin generate for this App?
I get error from FreeArc DD:
With the extractor DLG_UPK for the use of the DLGKOMPRESSOR.

Remember if you create an installation with "Inno Setup Compiler" you will need to use same package contents inside the zip.

Last edited by felice2011; 05-05-2015 at 15:39.
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  #53  
Old 09-04-2015, 11:26
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Does it have MSC support?
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  #54  
Old 09-04-2015, 16:18
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Originally Posted by Prince4 View Post
Does it have MSC support?
I have not considered appropriate add...
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  #55  
Old 17-06-2015, 11:07
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" New Updates On The First Page "



http://www.fileforums.com/showthread.php?t=96464#1



Last edited by felice2011; 17-06-2015 at 11:10.
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  #56  
Old 17-06-2015, 23:06
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Hello I'm trying to use this app but when I try to split the root folder size to 2.5GB it doesn't separate the folders for whatever reason, it just makes a duplicate copy of the root folder. Attempted to do this on v1.2 and v1.3 but got the same result. What am I doing wrong?
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  #57  
Old 18-06-2015, 01:29
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Quote:
Originally Posted by urbanman2004 View Post
Hello I'm trying to use this app but when I try to split the root folder size to 2.5GB it doesn't separate the folders for whatever reason, it just makes a duplicate copy of the root folder. Attempted to do this on v1.2 and v1.3 but got the same result. What am I doing wrong?
The folder inside it contains files smaller than 2.5GB?
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  #58  
Old 18-06-2015, 02:36
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Quote:
Originally Posted by felice2011 View Post
The folder inside it contains files smaller than 2.5GB?
Yes it does contain files smaller than 2.5GB. Since I am a beginner at this I am attempting a trial run at creating a repack for Resident Evil 4. Here is a screenshot of the directory:



sub folders:
htm = 1.01MB
Movie = 1.85GB
update = 11.9KB
xfile = 105MB
xscr = 1.34GB

Last edited by urbanman2004; 18-06-2015 at 02:40.
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  #59  
Old 18-06-2015, 03:37
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So I presume that you are using DirectorySlicer...
Load the game folder in "Folder (Sources)", select the destination folder, choose the size, and start.





It all works do not see any problem....Check right steps.. ciauz
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  #60  
Old 18-06-2015, 13:45
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Quote:
Originally Posted by felice2011 View Post
So I presume that you are using DirectorySlicer...
Load the game folder in "Folder (Sources)", select the destination folder, choose the size, and start.





It all works do not see any problem....Check right steps.. ciauz
Thanks to the screenshot I figured out that it was b/c when you set it to GB instead of MB it wont split the folder but instead make a "whole" duplicate copy of it. I guess for future reference you might want to remove GB as an option since it's useless.


Last edited by urbanman2004; 18-06-2015 at 14:09.
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