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  #31  
Old 30-12-2014, 11:43
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" Program Updated to Version 1.2 "

DLG KOMPRESSOR UPD v1.2.0 changelog:

I) Fixed issue of load with folders containing spaces in names.

II) Fixed issue of save with folders containing spaces in names.

II) Added new method of division the main folder for number of folders.(Beta v1.0).

IV) Fixed other minor improvements on controls and stability.

Note : Extract the contents into the installation directory of the program.


Happy New Year

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  #32  
Old 30-12-2014, 18:47
photuong1994 photuong1994 is offline
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Error when begin compressing

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  #33  
Old 31-12-2014, 02:11
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Quote:
Originally Posted by photuong1994 View Post
Error when begin compressing

Note : Extract the contents into the installation directory of the program.
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  #34  
Old 31-12-2014, 03:54
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Lol, bro, that is a disadvantage.
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  #35  
Old 31-12-2014, 05:01
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Quote:
Originally Posted by Razor12911 View Post
Lol, bro, that is a disadvantage.
Only an updateWith the functions of any type of update of a program
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  #36  
Old 31-12-2014, 07:22
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Oh, okay. Forgot... I think my mind was somewhere else.... , Happy new year BTW
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  #37  
Old 22-01-2015, 02:32
chum chum is offline
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I really liked the multithreading options it speed up the compression to halftime compared to anothers compressors, but i cannot keep it to work, when the program finishes compression there is no bin files anywhere it just vanish.

I'm using v1.2 already.

Last edited by chum; 22-01-2015 at 02:39.
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  #38  
Old 22-01-2015, 06:10
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Try changing method...!!!!
Pay attention to the method "precomp" (ULTRA) IS NOT COMPATIBLE WITH some files to be compressed..
For example, I happened with the game "Pineview Drive" and I had to use the method "srep" (BEST)
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  #39  
Old 22-01-2015, 15:16
chum chum is offline
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Ok with Best method it works but with another compressor it worked with precomp+srep+Lzma with same source.

One thing is making me crazy is that your software is writing all compression to my C: while source is in F: and i choose to save compression to F: but your software write all compression to C:\users\appdata\local\temp and in end send to folder destination.

Another big problem i'm stucked is the games dont install or run with your compressor, till now tried best 4b and best 6gb and with 6gb compression game get error during installation, with 4gb game install but when try open it to play windows give error during starting and need to close application. The same game installs and play without problems using Conversion Quick Archive Unpacker.

Last edited by chum; 22-01-2015 at 16:28.
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  #40  
Old 23-01-2015, 02:43
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Quote:
Originally Posted by chum View Post
Ok with Best method it works but with another compressor it worked with precomp+srep+Lzma with same source.
Which compressor that worked?
In order to compare file compression
Quote:
One thing is making me crazy is that your software is writing all compression to my C: while source is in F: and i choose to save compression to F: but your software write all compression to C:\users\appdata\local\temp and in end send to folder destination.
I'm sorry, I don't understand what the problem is
Quote:
Another big problem i'm stucked is the games dont install or run with your compressor, till now tried best 4b and best 6gb and with 6gb compression game get error during installation, with 4gb game install but when try open it to play windows give error during starting and need to close application. The same game installs and play without problems using Conversion Quick Archive Unpacker.
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
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  #41  
Old 23-01-2015, 03:19
chum chum is offline
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Quote:
Originally Posted by felice2011 View Post
Which compressor that worked?
In order to compare file compression
The same i related in final text(Conversion Quick Archive Unpacker) from razor12911.

Quote:
I'm sorry, I don't understand what the problem is
My game source is in F:/folderX then i choose DLG kompressor to output the compressed files in F:/folderY but while your software compressing it writes all content to C:~/appdata/temp first then when finish the compression send it to the output destination in F:/folderY. I have SSD which i avoid to write so much, i dont know why the compressor writes all things to c:/temp folder instead of keep it in the output destination only.

Quote:
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
I'm noob to this compression thing, just started testing because have lot of games here which i will like decrease size to keep storing. I dont get what your meaning there. I compress the game then make my installer, after that i just put installer with the compressed .bin to test installation and see if it works, where should i put theses precomp.exe and srep.exe files to decompress data?
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  #42  
Old 23-01-2015, 04:53
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@Chum the program works in this way, intelligently, "Temp" files created in "C:\Users\Name\AppData\Local\Temp" to close or restart the program "DLGKompressor" automatically deletes files in the temp folder so as not to occupy unnecessary space in C:\.
logically can not I edit the source code of the program, for a single person who has an SSD full ready or limited capacity.

The files precomp.exe, srep.exe, packjpg_dll.dll, etc...should be entered in the folder decompression used to create the installation with Inno Setup "Script"
Ciauz.
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  #43  
Old 23-01-2015, 07:35
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Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8 >>
And decompressed perfectly with (DLG_UPK to test the compressed files with DLGKompressor 1.2)
DOWN
http://fileforums.com/attachment.php...2&d=1430860371

Last edited by felice2011; 05-05-2015 at 15:36.
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  #44  
Old 23-01-2015, 16:30
chum chum is offline
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I'm learning yet, i trying to find out what i made wrong. The first game which dont worked in first place i already solved with sending precomp.exe + srep.exe to blackbox folder. Now i'm stucked at another one.

But have another question i dont understand in your program, what difference of 4gb,6gb,8gb,12gb,16gb? If i use 4gb method or 8gb method the total system ram used keep only 3gb~, this options is supposed to use more ram during compression?
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  #45  
Old 14-02-2015, 06:37
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[QUOTE=rDes7;438058]
Quote:
Originally Posted by felice2011 View Post
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8


please explain on what principle should be sorted source data for packaging in a separate .bin files for maximum compression
I do not understand.......... better explain what you want to know
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