#3061
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Thanks @Masquerade for the info, i will give it a try
Cheers ScOOt3r |
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#3062
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Starship Troopers - Terran Command
Code:
22:28:25 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 /$mscpack=msc_tak /$storepack=m1 /$textpack=dict+lzp+lzma /$deflatepack=xtool:mpng:d1:mpreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 22:46:07 - Overall input size: 8.71 GB 22:46:07 - Overall output size: 5.07 GB (Ratio 58.25%) 22:46:07 - Overall conversion time: 00:17:40 $storepack = *.mp4 $deflatepack = *.png
__________________
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#3063
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Quote:
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#3064
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UBT did not work, it will not compress with lz4 (same size as decompressed file).
__________________
Haters gonna hate
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#3065
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I did Starship Troopers - Terran Command with srep+lolz only on data files and rzr on data2
Compressed size: 4.80 Original Size: 8.71 ScOOt3r |
#3066
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Good morning! I'm compressing "Alan Wake" and i'd like to know which is the best compression method for .avi and .wmv files. As far as I know, MSC doesn't compress too much. Thank you in advance!
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#3067
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Best you can do is recode them at a slightly lower bit rate, I've only ever repacked the original two titles, which both used BInk1 videos, if the new ones are using H.265 for the ".avi" files you can probably get some pretty decent lossy gains, as for the WMV9s recoding them can be a bit hit or miss, you can usually get away with 5000kbps AVB, really depends on the source though, matter of fact is lossy is your only route for any significant gains.
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#3068
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Marvel's Spider-Man Remastered, info:
These files are packed inside the game file resources. Structure is similar to Sunset Overdrive, another Insomniac game. Tried edge_of_nowhere.bms, didn't work. In some files, BPK failed during compression. Audio have .bnk [BKHD], .wem [RIFF] Video have .bk2 with KB2j magic [4B 42 32 6A] size info at 0x4, data at 0x8, width at 0x14, heigh at 0x18. Plenty of resolutions like FHD, QHD, and 4K. dag, and toc have some zlib Most extensionless files have LZ4, use plugin. 0x0 first with KB2j magic, then 0x4 size in decimal, 0x8 rest of data. Last edited by Hexagon123; 13-08-2022 at 08:06. Reason: Add hex code |
The Following 2 Users Say Thank You to Hexagon123 For This Useful Post: | ||
KaktoR (13-08-2022), Masquerade (13-08-2022) |
#3069
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Which files contans 2k & 4k video?
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#3070
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g00s001 has the PlayStation Studios logo. Search KB2j in Hex Editor.
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#3071
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Can anyone share the methods for repacking Spider-Man Remastered?
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#3072
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abidnnt there is an xtool plugin that Razor12911 (thanks Razor) did for that, its located in the xtool plug in section, im not sure if i can link that section here.
but you will find it easily on the main page, and it works just fine cheers ScOOter |
The Following User Says Thank You to ScOOt3r For This Useful Post: | ||
abidnnt (14-08-2022) |
#3073
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Elden Ring
v1.06 Code:
12:25:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 12:25:36 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 17:38:00 - Overall input size: 48.75 GB 17:38:00 - Overall output size: 39.73 GB (Ratio 81.49%) 17:38:00 - Overall conversion time: 05:12:22
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The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#3074
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Spider-Man Remastered - decompression fails (archive data corrupted). Compression method:
Code:
xtool:spidey+srep+lolz [External compressor:xtool] header = 0 packcmd = xtool2020\xtool.exe precomp { -moption} -c32mb -t100p - - <stdin> <stdout> unpackcmd = xtool2020\xtool.exe decode -t100p - - <stdin> <stdout> [External compressor:srep] header = 0 packcmd = srep -m3f -a16 {options} InFile OutFile datafile = InFile packedfile = OutFile unpackcmd = srep -d -mem2048mb - - <stdin> <stdout> [External compressor:lolz] header = 0 packcmd = lolz_x64.exe -mtt1 -mt6 -ldmf0 -d128m {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp files while decompressing: xtool.exe spidey.dll liblz4.dll hif2raw_dll.dll raw2hif_dll.dll cls-lolz.dll cls-lolz_x64.exe cls-srep.dll cls-srep_x64.exe Last edited by HunterEmrah; 18-08-2022 at 23:18. |
#3075
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HunterEmrah: Unpacking error message? Used SREP versions from decompress? Its probably SREP error. Trying test to replace use one srep.exe file to older v3.2/3.92 or use ProFrager's cls-srep v0.3.3 or try modify srep decompression rows:
Code:
"srep" -d -ia- <stdin> <stdout> Use native srep.exe file from during decompression: remove all cls-srep*.dll/exe files! Testing try again. |
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