#1
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Precomp Vs Precomp Test
Test of Compression of a 130 MB data folder containing files (*.jpg, *.png, *.gif, *.mp3, *.mp4, *.txt)
************************************************** ***** Precomp 0.4.5 DEVELOPMENT Version : Out 95.316 MB Precomp 0.4.4 ALPHA Version : Out 101.594 MB Precomp 0.3.8 : Out 102.310 MB ************************************************** ***** We Have A New Winner..... precomp045.7z
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The Following 8 Users Say Thank You to felice2011 For This Useful Post: | ||
arkantos7 (29-01-2016), chum (09-02-2016), COPyCAT (22-04-2016), oltjon (29-01-2016), RamiroCruzo (29-01-2016), Razor12911 (30-01-2016), Simorq (29-01-2016), Vladislav989 (14-08-2022) |
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#2
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Precomp 0.3.8 doesn't support compression mp3....
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#3
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#4
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..I took a folder any, all 3 versions Precomp were tested on the same folder.
Also removing the mp3 files and leaving only the image files will not change the result....the best compression remains on Precomp045.. In addition, the test performed with versions Precomp using PackJPG for JPG recompression, PackMP3 for MP3 recompression (packJPG library v2.5j) & (packMP3 library v1.0f ) Personally I think that the precomp45 will bring a marked difference compared to the younger brothers.
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Razor12911 (30-01-2016) |
#5
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just wait and check what new masks 2.4 brings :P you will work for days trying to update
here is a quick test, my optimized precomp vs this precomp you posted felice Quote:
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 29-01-2016 at 19:01. |
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Razor12911 (30-01-2016) |
#6
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Bravo!!!
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panker1992 (30-01-2016) |
#7
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Felice2011, how can I decompress this? Can you give me the arc.in code for precomp 0.45
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#8
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Quote:
Code:
unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
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The Following User Says Thank You to felice2011 For This Useful Post: | ||
Amsal (30-01-2016) |
#9
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Some games works better with precomp038, others work better with precomp042 and others with 043/044.
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#10
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It is a question or a statement...
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#11
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Statement from my experience with precomp. Some games 038 is only one which work without errors like Dragon Age Inquisition.
In other 042 give same size result to 038 but 042 is much faster than 038. 044 when works give the smaller final size, but 042 is faster than 044. Example from test with 115mb file from Darksiders: 038= 88mb in 141sec 042= 88mb in 103sec 044= 82mb in 151sec But i compressed full game(Darksiders) with 038 and 044. With full game 038 was much slower to finish, like 5+hours and final size was 7,03gb. 044 take around 3 hours to finish and final size was 6,60gb. Bad thing is, decompressing 044 take 50 minutes while 038 take only 30 minutes. Last edited by chum; 08-02-2016 at 17:23. |
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felice2011 (09-02-2016) |
#12
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Quote:
because there are many kind of "packjpg_dll.dll" version. and that is why the time and size can change on the same precomp.exe(for example 0.38) if you want to use Jpeg compression, you should chose packjpg_dll.dll(137 kb) buti if you want to skip that, you can use the OTHERs (9-10 kb) |
#13
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038 and 042 was used same PackJpg-Profragger 0.2.2(9kb).
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#14
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if you use packjpg_dll.dll(on 0.38 or 0.42)(137 kb), it would be similar(size and time) compressed file with precomp 0.44
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#15
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Quote:
In Dragon Age Inquisition using same PackJPG 042 caused error, while 038 finished without problem. |
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