#496
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Quote:
Yes, I use { -option} in Arc.ini of the DSG. I tested precompressing pngs with just "xtool:mpreflate" or with "xtool:mpreflate:mpng:d1" and got similar (near)I figured I was using the command order wrong. |
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#497
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sorry, for asking this question here, i don't know where to ask.
someone please tell me and give me, best .Wav (.pck) compressor with arc.ini info and required files. Thanks 😊 hint: i try Pck files, on GFC. Game File Scanner showing WAV streams. so i guess i can use Wav compressor.
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#498
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msc
![]() And I don't know what this has to do with xtool.
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#499
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yes, my bad, this is not related to xtool
i try msc, but wont work. can you help me. ![]()
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#500
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yasitha: Try it use testing tta methods from FreeArc and totally ignored file extension from during compression.
This compression oks, use final packing the following switches: tta+srep+lzma or lolz |
#501
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Afaik freearc's tta works on per file basis,while msc works on stream(/file)?!
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#502
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Posting it here aswell
Code:
xtool:png+xtool:preflate+srep+lzma2 Compressed 8,178 files, 2,202,105,870 => 1,112,132,188 bytes. Ratio 50.50% Compression time: cpu 17.70 sec/real 1593.72 sec = 1%. Speed 1.38 mB/s All OK precomp_mtx+srep+lzma2 Compressed 8,178 files, 2,202,105,870 => 1,120,270,164 bytes. Ratio 50.87% Compression time: cpu 16.72 sec/real 2599.17 sec = 1%. Speed 0.85 mB/s All OK
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Masquerade (24-05-2022) |
#503
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Quote:
so i can try and use thank you!! ![]()
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#504
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Quote:
![]()
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#505
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Quote:
![]() ![]() ![]() ![]()
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#506
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#507
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During repacking of Final Fantasy XIII(PC version), I found that using
Code:
xtool:d1:c64m:mzlib:mreflate Code:
[External compressor:xtool] header = 0 packcmd = _EC\xtool\xtool precomp -t50p {options} - - <stdin> <stdout> unpackcmd = _EC\xtool\xtool decode -t50p - - <stdin> <stdout> fferr.png fferr2.png ----------------------------------------------------------------------------------- EDIT2: Found the problem! It's with reflate. If I use zlib instead: Code:
xtool:d1:c32m:mzlib+srep64:m3f:mem8g:a0+4x4:lzma:64mb:normal:32:lc8 ADDENUM: It's due to depth. Anything higher than -d0 cause failure during decompression. Zlib and preflate do not have this problem. Data tested is 'sys' directory(2.8gb) in Final Fantasy XIII(PC, fitgirl version). Last edited by elit; 04-07-2022 at 04:44. |
#508
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Quote:
Code:
[External compressor:xtool] header = 0 packcmd = _EC\xtool\xtool precomp -t50p { -option} --dbase - - <stdin> <stdout> unpackcmd = _EC\xtool\xtool decode -t50p - - <stdin> <stdout> |
#509
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Quote:
Code:
xtool:d1:c64mb:mzlib:mreflate+srep64:m3f:mem8g:a0+4x4:lzma:64mb:normal:32:lc8 EDIT: Found the problem, see 2 posts above. Last edited by elit; 04-07-2022 at 03:57. |
#510
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Also, aside from what I stated above, there was another interesting thing I found. When inflating(with reflate option), if I use c32m-c128m range, xtool process about 25150 streams. Then when I use -c256m, it only process ~22000 streams. And yet, if I use -c512m option, it again process ~25150 streams. All other options same. Go figure.
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