#3811
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What help you need exactly? Try to be more precise!
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#3812
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://www.mediafire.com/file/gh4um1dsm92xbeg/Help.zip/file
Hello Can someone help me, I have a problem with this installation CPU will be 100% after installation Second, after the installation is finished, the installation icons are opened, the problem is that they are white on the desktop, the game icon is not visible. Friends, how to solve this problem? |
#3813
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Portal Revolution
Code:
21:39:48 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:39:48 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 21:53:29 - Overall input size: 10,84 GB 21:53:29 - Overall output size: 4,23 GB (Ratio 39.07%) 21:53:29 - Overall conversion time: 00:13:40
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#3814
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Quote:
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#3815
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Very likely high dictionary size, all detections on, fast bytes off etc.
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#3816
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What does exactly mean? Can you post here an example of the parameters you're talking about please?
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#3817
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lolz settings
Quote:
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#3818
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Dragonis40: Try it use very slooow settings:
Code:
xZLib(old Xtool 0.12)+srep:m3f:a0(srep 3.92!)+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d512m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 Code:
Alternative1: xZLib+srep+delta+lolz Alternative2: xZLib+msc+srep+delta(used or not)+lolz |
#3819
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Quote:
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#3820
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@kj911
Don't use LDMF if you are using srep, no point. @Dragonis40 https://www.nexusmods.com/skyrimspecialedition/mods/974 |
#3821
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Tales of Arise
v12.12.23 Code:
17:25:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:lzma 17:25:12 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm 17:25:12 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:lzma ------------------------------------------------------------------------------------------ 19:54:25 - Overall input size: 52,19 GB 19:54:25 - Overall output size: 34,37 GB (Ratio 65.86%) 19:54:25 - Overall conversion time: 02:29:11 Code:
Key: 0x61FC71A1376A29598393E2BFB976B275705F460E29399CFD1F9C060C8CD6CE40
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (18-04-2024) |
#3822
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Quote:
xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 21 files: 8,588,002,315 byte => 4,776,969,655 bytes. Ratio 55.62% (17127.25 sec) xt_zlib+srep_old:392+lolz:dt:dtb1:dtw1:dtm1:dto1:d td1:d512m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 21 files: 8,588,002,315 => 4,764,178,217 bytes. Ratio 55.47% (35516.07 sec) The last combination is NOT worth it! Several .bsa files are plenty of .ogg file (hundreds), so I should extract these .ogg files, compress and before the end of installation make a backup of original .bsa file. I think it takes very long to install the videogame!!! |
The Following User Says Thank You to Dragonis40 For This Useful Post: | ||
kj911 (13-01-2024) |
#3823
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I tested a bit.
Do not use msc for any of the files. msc_frog will work for encoding, but decoding will give you errors. So use xtool with flac plugin and l8 setting for now for all the WAV files. For the OGG files you have to extract them first (with BAE tool), erase them out of all the files (with xtool erase command), compress them with oggre. After installation, you have to put all the OGG files back inside the original bsa files (with xtool decode command + XTL file). BIK file use bpk. Edit: You can also use bethesda.bms with quickbms instead of BAE if you want. Edit 2: Code:
17:55:35 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d81:mtt1:mt12:mc1023 17:55:35 - Selected ARC/DS method for Data1b-01.bin was: xtool:mflac,l8 17:55:35 - Selected ARC/DS method for Data1c-01.bin was: oggre 17:55:35 - Selected ARC/DS method for Data1d-01.bin was: 7zdll-pm:m0=mp3det:m1=packmp3c 17:55:35 - Selected ARC/DS method for Data1e-01.bin was: bpk+xtool:dd3+lolz:d81:mtt1:mt12:mc1023 18:53:04 - Overall input size: 11,92 GB 18:53:04 - Overall output size: 5,41 GB (Ratio 45.41%) 18:53:04 - Overall conversion time: 00:57:28 Edit 3: Keep in mind that the input size is a bit inaccurate due to extracted files, as the BSA files are still the original size but with zero'd data inside.
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Last edited by KaktoR; 13-01-2024 at 11:57. |
#3824
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Fallout 3 GOTY
Code:
20:13:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d84:mtt1:mt12:mc1023 20:13:34 - Selected ARC/DS method for Data1b-01.bin was: msc_tak 20:13:34 - Selected ARC/DS method for Data1c-01.bin was: oggre 20:13:34 - Selected ARC/DS method for Data1d-01.bin was: 7zdll-pm:m0=mp3det:m1=packmp3c 20:13:34 - Selected ARC/DS method for Data1e-01.bin was: bpk+xtool:dd3+lolz:d84:mtt1:mt12:mc1023 ------------------------------------------------------------------------------------------------------------------------------------------- 21:22:39 - Overall input size: 11,25 GB 21:22:39 - Overall output size: 5,08 GB (Ratio 45.13%) 21:22:39 - Overall conversion time: 01:00:31 Example Code:
for %%f in (*.bsa) do quickbms_4gb_files -d -o -Y -f "{}.wav,{}.ogg,{}.mp3" bethesda.bms "%%f" Example Code:
"xtool" erase "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa" "fallout3.xtl" ... ... Data1b -> WAV Data1c -> OGG Data1d -> MP3 Data1e -> Rest of the files After installation, use xtool again with decode command to copy all the extracted files back into their original places inside the BSA archives. Example Code:
"xtool" decode "fallout3.xtl" "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa" ... ... PS: Original input size is about 8.70 GB, but due to extracted data this is a bit bigger. However all the sound BSA files will be compressable something like near 1%, so only the install step will require some additional space, but once xtool decode is finished, the size is the same as original but also the crc of all the files. Edit: Install time + xtool decode about 10mins
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Last edited by KaktoR; 13-01-2024 at 13:41. |
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