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Old 17-03-2018, 01:27
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[STDIO] Nanozip

- Don't change "-p1" as you can't create multiple pipes unless using cls, rest, enjoy.

Code:
[External compressor:nz]
header = 0
solid = 0
packcmd   = nz.exe a -p1 -cc -nm -sp $$arcpackedfile$$.nz $$arcdatafile$$.tmp
unpackcmd = nzio.exe x -p1 nul <stdin> <stdout>
datafile   = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.nz
Attached Files
File Type: 7z NZ Release.7z (258.2 KB, 200 views)
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Old 17-03-2018, 05:58
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thanks ramiro for this nz's stdio
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Old 17-03-2018, 07:52
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going to test this if i like it i will add it to my own compressor
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Old 17-03-2018, 09:05
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Quote:
Originally Posted by darkwolves View Post
going to test this if i like it i will add it to my own compressor
I`ve already tested it, it beats lolz and lzma obviously, but it pretty much depends, if the game is huge I usually use lzma because it works with DiskSpan, and I use lolz or nz now if I dont need DiskSpan.
But yeah, I think that nz probably compresses better than lolz and lzma.
If you want better compression ratio go with nz, if you want faster compression go with lzma.
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Old 17-03-2018, 10:20
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Quote:
Originally Posted by JustFun View Post
I`ve already tested it, it beats lolz and lzma obviously, but it pretty much depends, if the game is huge I usually use lzma because it works with DiskSpan, and I use lolz or nz now if I dont need DiskSpan.
But yeah, I think that nz probably compresses better than lolz and lzma.
If you want better compression ratio go with nz, if you want faster compression go with lzma.
i will get around to it i avoided NZ in the past due to decomp speed how well is that with this setup?
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Last edited by darkwolves; 17-03-2018 at 13:22.
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Old 17-03-2018, 15:51
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Quote:
Originally Posted by darkwolves View Post
i will get around to it i avoided NZ in the past due to decomp speed how well is that with this setup?
It is still slooow!
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Old 17-03-2018, 19:04
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More slow because it's single threaded. Try cO, it's faster than other methods and ratio isn't that bad. As it's stdio, you can't reach mt for faster speeds, either use stdio for less temps and better ratio or go chunked for MT and more temps.
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Old 17-03-2018, 23:07
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Quote:
Originally Posted by 78372 View Post
More slow because it's single threaded. Try cO, it's faster than other methods and ratio isn't that bad. As it's stdio, you can't reach mt for faster speeds, either use stdio for less temps and better ratio or go chunked for MT and more temps.
Or make mt stdio which will kill ram, about 800 MB for each thread.
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Old 26-03-2018, 15:35
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pity that the source NZ was not released and then abandoned, perhaps we will not get so soon to a profitable solution if we continue to use hopes ... the future is near, but still far away
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Old 26-03-2018, 18:36
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Rinaldo nanozip wasn't abandoned, i did some dig up a few years ago and i found out that Sammy (author of nanozip) died of brain tumor :/

he didnt publish nanozip, and no friend of his ever did .... tool is pretty much dead so
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Old 26-03-2018, 21:28
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I'm very sorry for the type, but as said, in the end it is better to create a new and working thing that follow the old nz, too clean the games always create new extensions and break the neck for nz, not worth it panker.
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