#3496
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State of Decay 2
Has anyone had any luck with any LZ4 library for "State of Decay 2"? Threads around the net indicate it uses some sort of "custom" LZ4 solution, however QuickBMS is able to parse it with it's built in LZ4 comtype. Currently exhausted a good collection of ~20 libraries through trials and I'm yet to pick up or detect a single stream.
Attached is a sample ".pak" archive should this compression quandary tickle anyone else's fancy. |
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#3497
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Shame Legacy
*.pak: Code:
ue4d:key=07E35C91100A9B400B1A87B15337BEEAC3545EEE30786F21CB2EE7283AF51743+xtool_zlib_dd5+lolz Code:
razor-stdio Used CLS-UE4D library by Shegorat. Thanks to Razor12911 and ProFrager for XTool and Lolz. Thanks to Bulat Ziganshin for FreeArc and srep. |
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JustFun (10-06-2023) |
#3498
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Anyone can help me with srep options to use? I'm getting stuck here a bit.
Code:
ERROR! Can't allocate memory: 9705 mb required
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Last edited by KaktoR; 01-06-2023 at 11:08. |
#3499
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Hitman 3 test using rpkg tool (because no plugin is available atm)
Code:
chunk0.rpkg (13.5GB) srep+lolz_fast Overall input size: 14.03 GB Overall output size: 12.10 GB (Ratio 86.29%) Overall conversion time: 00:53:55 srep+lolz_fast with rpkg tool Overall input size: 15.50 GB Overall output size: 11.41 GB (Ratio 73.61%) Overall conversion time: 02:01:43 The time above was achived on a m2 ssd for a single test. Here again it is not recommended to do this kind of stuff on a ssd, even it is much faster. Extracting all rpkg's on a HDD took barely 4 hours. Next step is to make TAR files out of extracted files (this will take another bunch of hours), because somehow freearc seems to have problems with nearly 2 million extracted files. Code:
*.WWEM *.WWES Rename them to *.WEM so you can use WemTool on them. After decoding rename them back to *.WWEM and *.WWES. You can save approximately 10% of original size. *.WWEV They have "RIFF8-��WAVEfmt" but cannot do anything with them. More info: https://fileforums.com/showpost.php?p=501212&postcount=3495
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Last edited by KaktoR; 03-06-2023 at 16:42. |
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Masquerade (03-06-2023) |
#3500
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Quote:
With W3.xtl - decompression error for me |
#3501
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XTool 0.6.9 + xdelta3_dll.dll + lz4_193 + doboz.dll
bms2xtl config Code:
lz4=lz4hc:l9
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dixen (05-06-2023) |
#3502
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It works but..VERY slow on lz4hc streams.
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#3503
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Repella Fella
You can use ffmpeg to extract the vorbis audio tracks from the webm videos then make hdiffz patches to convert the oggs back into videos (note that the hdiff patches will be huge since they make up the entire video track). Only issue is that oggre is buggy af with these oggs, so it may just be easier to use: srep+lzma2 on the webm precomps+srep+lolz on everything else. Precomps = precomp stdin/stdio fork by Nicolas Comerci. 8GB > 7.2GB I spent all day trying to get oggre working, but it will crash without much of a pattern to go off. |
#3504
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Hm, no, not for me.
Did it today with latest version. Code:
11:16:00 - Overall input size: 61.98 GB 11:16:00 - Overall output size: 44.43 GB (Ratio 71.68%) 11:16:00 - Overall conversion time: 01:58:29
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#3505
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Can you share your witcher3.xtl?
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#3507
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Good evening, is there a way to create a .tmp file from a decompressed (or unpacked) file or batch of files in order to use hdiffz.exe and so to create a .diff file?
A lot of videogames have several files that can be unpacked using specific tools, but no way to repack them. Maybe hdiffz.exe is a solution, but it needs a .tmp file. How to create it? Thanks in advance for your help! |
#3508
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HDiffz does not need a .tmp file, read the usage instructions.
Old file and new file makes differential patch. |
#3509
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Hi,
Does anyone have any samples of LZMA compressed Unity Asset Bundles that they could share with me? Thanks! |
#3510
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Diablo IV
v1.0.2, incl. HD files Code:
10:50:35 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+lzma2:d96m:fb273:lc4:mc1000000 10:50:35 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+xtool:mpreflate:dd3+lzma2:d96m:fb273:lc4:mc1000000 ----------------------------------------------------------------------------------------- 13:17:45 - Overall input size: 77.06 GB 13:17:45 - Overall output size: 62.72 GB (Ratio 81.38%) 13:17:45 - Overall conversion time: 02:27:08
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