Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #4141  
Old 27-09-2024, 03:06
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,398
Thanks: 1,077
Thanked 7,004 Times in 2,653 Posts
KaktoR is on a distinguished road
You need a plugin for this

Edit: Works with bms2xtl

Code:
Library loaded: oo2core_9_win64.dll

Streams: 2107 / 2107
Time: 00:00:11 (CPU 00:00:36)

Size: 20.8 MB >> 58.1 MB

Done!!!
Use unreal_tournament_4_0.4.27e_paks_only.bms with the following config
Code:
[Config]
SafeMode=1
UserInput=
Exclude=lzma_dynamic
gzip=zlib
deflate=zlib
zlib_noerror=zlib
deflate_noerror=zlib
oodle=leviathan
Use oodle library v2.9.9

Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.
__________________
Haters gonna hate

Last edited by KaktoR; 27-09-2024 at 03:17.
Reply With Quote
The Following 2 Users Say Thank You to KaktoR For This Useful Post:
Cesar82 (27-09-2024), zell00 (06-10-2024)
Sponsored Links
  #4142  
Old 27-09-2024, 12:15
JustFun's Avatar
JustFun JustFun is offline
Registered User
 
Join Date: Jan 2013
Location: Bosnia and Herzegovina
Posts: 261
Thanks: 1,486
Thanked 421 Times in 145 Posts
JustFun is on a distinguished road
Need to Know

Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.98 GB
Overall output size: 1.14 GB (Ratio 57.72%)
Reply With Quote
The Following User Says Thank You to JustFun For This Useful Post:
Cesar82 (27-09-2024)
  #4143  
Old 27-09-2024, 12:19
JustFun's Avatar
JustFun JustFun is offline
Registered User
 
Join Date: Jan 2013
Location: Bosnia and Herzegovina
Posts: 261
Thanks: 1,486
Thanked 421 Times in 145 Posts
JustFun is on a distinguished road
Unreal Tournament [GOTY] (1999)

Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 582.32 MB
Overall output size: 241.94 MB (Ratio 41.55%)
Reply With Quote
The Following User Says Thank You to JustFun For This Useful Post:
Cesar82 (27-09-2024)
  #4144  
Old 27-09-2024, 16:19
JustFun's Avatar
JustFun JustFun is offline
Registered User
 
Join Date: Jan 2013
Location: Bosnia and Herzegovina
Posts: 261
Thanks: 1,486
Thanked 421 Times in 145 Posts
JustFun is on a distinguished road
Call of Juarez: Bound in Blood

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.90 GB
Overall output size: 1.80 GB (Ratio 62.01%)
Reply With Quote
  #4145  
Old 29-09-2024, 06:24
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,398
Thanks: 1,077
Thanked 7,004 Times in 2,653 Posts
KaktoR is on a distinguished road
God of War Ragnarok
v1.3, nothing ripped, sound files processed

Code:
 21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p
 21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
---------------------------------------------------------------------------------------
 05:41:48 - Overall input size: 167.95 GB
 05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%)
 05:41:48 - Overall conversion time: 08:04:33
Don't mind the conversion time. I simply forgot to remove a pause command. Conversion time was about 4-5 hours.
__________________
Haters gonna hate
Reply With Quote
The Following 4 Users Say Thank You to KaktoR For This Useful Post:
Cesar82 (29-09-2024), Danziel123 (30-09-2024), JustFun (29-09-2024), wareck (08-10-2024)
  #4146  
Old 03-10-2024, 22:39
wareck wareck is offline
Registered User
 
Join Date: Dec 2017
Location: Mars
Posts: 46
Thanks: 9
Thanked 22 Times in 15 Posts
wareck is on a distinguished road
Against the storm

Against the storm :

srep_new:393b+razor (*.resource)
xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files)
xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files)

compressed size : 1.65GB
Reply With Quote
The Following User Says Thank You to wareck For This Useful Post:
JustFun (30-10-2024)
  #4147  
Old 05-10-2024, 01:25
abidnnt abidnnt is offline
Registered User
 
Join Date: Mar 2018
Location: 404
Posts: 5
Thanks: 7
Thanked 0 Times in 0 Posts
abidnnt is on a distinguished road
Which method works best for Until Dawn? TIA
Reply With Quote
  #4148  
Old 05-10-2024, 09:26
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,398
Thanks: 1,077
Thanked 7,004 Times in 2,653 Posts
KaktoR is on a distinguished road
Share exe and sample

Edit: Same as always for eu5 game. Figure out yourself.
__________________
Haters gonna hate

Last edited by KaktoR; 05-10-2024 at 14:46.
Reply With Quote
  #4149  
Old 05-10-2024, 15:59
Toximan69 Toximan69 is offline
Registered User
 
Join Date: Mar 2014
Location: Kherson
Posts: 4
Thanks: 4
Thanked 2 Times in 2 Posts
Toximan69 is on a distinguished road
Quote:
Originally Posted by abidnnt View Post
Which method works best for Until Dawn? TIA
- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version)
Key is not used
Reply With Quote
  #4150  
Old 08-10-2024, 19:46
putagirlon's Avatar
putagirlon putagirlon is offline
Registered User
 
Join Date: Oct 2024
Location: Austria
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
putagirlon is on a distinguished road
Red face Question about UE4/UE5 games + Sparking Zero

Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Reply With Quote
  #4151  
Old 09-10-2024, 00:57
abidnnt abidnnt is offline
Registered User
 
Join Date: Mar 2018
Location: 404
Posts: 5
Thanks: 7
Thanked 0 Times in 0 Posts
abidnnt is on a distinguished road
Facing the same issue.

Quote:
Originally Posted by putagirlon View Post
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Reply With Quote
  #4152  
Old 09-10-2024, 05:51
dyren dyren is online now
Registered User
 
Join Date: Jul 2024
Location: n
Posts: 11
Thanks: 2
Thanked 3 Times in 2 Posts
dyren is on a distinguished road
Hi,

I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it.
Reply With Quote
  #4153  
Old 09-10-2024, 06:05
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 182
Thanks: 132
Thanked 63 Times in 44 Posts
kj911 is on a distinguished road
dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "

Another questions:

1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only.

2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates...

Last edited by kj911; 09-10-2024 at 06:11.
Reply With Quote
The Following User Says Thank You to kj911 For This Useful Post:
dyren (09-10-2024)
  #4154  
Old 09-10-2024, 06:42
dyren dyren is online now
Registered User
 
Join Date: Jul 2024
Location: n
Posts: 11
Thanks: 2
Thanked 3 Times in 2 Posts
dyren is on a distinguished road
Quote:
Originally Posted by kj911 View Post
dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "
Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.

Last edited by dyren; 09-10-2024 at 06:47. Reason: fixed typo
Reply With Quote
  #4155  
Old 09-10-2024, 07:10
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,398
Thanks: 1,077
Thanked 7,004 Times in 2,653 Posts
KaktoR is on a distinguished road
Quote:
Originally Posted by putagirlon View Post
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Did you use the correct key?
Did you use the correct oodle library?

Edit:
I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is
Code:
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0
If you use DSG, use it like this:
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
Edit: Fixed a typo in command line
__________________
Haters gonna hate

Last edited by KaktoR; 09-10-2024 at 08:37.
Reply With Quote
The Following 2 Users Say Thank You to KaktoR For This Useful Post:
Danziel123 (09-10-2024), ScOOt3r (09-10-2024)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 15:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 07:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 08:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 18:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 22:27



All times are GMT -7. The time now is 11:06.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com