#571
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its not the masks that yield problems its tools that arent updated,
precomp refuses to see headerless zlib streams and mad max has them. you need to use brute force for that to happen ![]() Hello Amsal
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
Sponsored Links |
#572
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Hello panker1992.
Your update will be welcome. nice to see you on your post |
#573
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Hi, sorry to do a useless post for many of you but i'm a little confused by so many corrections and fixes that were posted along in this thread
![]() Dunno where in this thread, at some point somebody posted a compressor using this string: ultral3 = msc_frog+srep+delta+lz77:d800m:fb=273:mf=bt4:mc=10 00000:lc=4:lp=0/$void=srep+zstd/$deflate=reflate+srep+delta+lz77:d800m:fb=273:mf=b t4:mc=1000000:lc=4:lp=0 It went all well, but i could not unpack it because of some msc_frog error. Also couldn't see which installer package would have worked with that algorithm, noone works from the ones i tested ![]() And then i downloaded from the first post the archive v2.5, but my question is which one is the more updated (first post, or page X for example)? How many installer scripts are made to support this compression methods? Thank you Panker1992, you sure made it simple, and i'm eager to start doing my backups ![]() P.S.: I'm beginning this journey to pack games in italian like my steam drm free games to have a backup which doesn't involve any drm... I also extracted and understood the inner working of many repacking releases like c***x, c**epacks, fitg*** (these are the most complex, and the ones that makes sense among all, i was impressed by bedlam redux release that involved some custom made executables). I'm a first timer, learning for personal scopes, i wish i had some knowledge to share but you all know it better than me ![]() Last edited by Scanno; 18-09-2016 at 07:25. |
#574
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Quote:
http://fileforums.com/showpost.php?p...&postcount=541 http://fileforums.com/showpost.php?p...&postcount=553 Quote:
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#575
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Oh okay, sorry will never do that again... thanks for the advice
![]() I named them not for the illegal content, rather was curious about what people use most, and i'm of course centered about knowledge in compression and packaging, not warez ![]() I will read those links now ![]() |
#576
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Hi, sorry to bother again, but i'm unsure if it is a well known bug or just my inexperience with InnoSetup.
I used the blackbox script you suggested me some post before and i found that for some reason if i put some spaces in {#AppName} the window wpSelectDir (with the folder selection) just skips to Tasks selection. Then i used a name that has no spaces in it, and everything went well... Then i started to translate the script in italian, and suddenly start skipping again... To me is unknown why, i started debugging with breakpoints here: //-------- Second Page --------\\ if CurPageID=wpSelectDir then begin Then it seems that the pointer CurPageID >SKIPS< the constant wpSelectDir without any good reason (since there no compilation errors). Are there any requirements that has to be met in order to NOT skip the folder selection screen by default? Is there any other script released compatible with Masked Compression that use a more linear approach in the windows rather than a stupid pointer and some "if cycle" to hide or show controls? Or someone has ideas about why this is happening? NEVERMIND: Using Inno Setup 5 Enhanced Unicode somewhere in this forum seems to have fixed all the problems... thank you for reading anyway ![]() Last edited by Scanno; 24-09-2016 at 13:00. Reason: Seems to be solved now. |
#577
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The compress is done successfully, I built the setup.exe
and move the data1.bin to the "output" directory ... when I run the setup the game installs without any problem, when i checkout the installation folder I found all the files of the game + two temp folders ... when i delete them the game continues to work without any problem ... i want them to not be in the installation folder , so I deleted them from "Mask Data Compression" after moving the data1.bin to output folder (Windows Phone Skin) , now when i install the game , the installation doesn't complete and it shows me an error ' data unpacking error...' something like that It is my first time using this, I followed the steps mentioned in your video but it seems there are some parts not mentions and are important Help! |
#578
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panker and razor and fitgirl i learned almost everything about compression and data packaging THANK YOU
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The Following User Says Thank You to EzzEldin16 For This Useful Post: | ||
Razor12911 (07-10-2016) |
#579
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Thank you @panker1992 for this wonderful tool, I a beginner and this has solved a lot of my compression problems,
The only Thing now that bothers me is File Splitting so that i can put in my media Discs. Can you help me with Data.bin splitting using Your Mask Compression or Inno Setup Disk Spanning or some other tool? I will be very thankful to you ![]() |
#580
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Hi. When using lc / lp / pb parameters I get "write error (disk full?)"
When I remove them from arc.ini, it is OK. Any ideas? Code:
[External compressor:xz] header = 0 packcmd = xz a -txz -an -mcrc=0 -m1=lzma2:d400m:fb=273:mf=bt4:mc=1000000:lc=8:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout> unpackcmd = dec x -txz -an -y -si -so <stdin> <stdout> |
#581
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Quote:
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The Following User Says Thank You to Gupta For This Useful Post: | ||
MCWRX (27-11-2016) |
#582
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thank you.
One more thing, when I try to unpack the archive, I get "Unsupported compression method srep:m3f:a1:l512" This is my .bat file Code:
-msrep:m3f:a1:l512+delta+xz Code:
[External compressor:srep] ;options = l%d (minimal match length, default=512) header = 0 packcmd = srep64 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 -d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp [External compressor:xz] header = 0 packcmd = xz a -txz -an -mcrc=0 -m1=lzma2:d200m:fb=273:mf=bt4:mc=1000000 -mmt=4 -mx9 -si -so <stdin> <stdout> unpackcmd = dec x -txz -an -y -si -so <stdin> <stdout> Code:
#define XZ #ifdef XZ Source: ISDone\dec.exe; DestDir: {tmp}; Flags: dontcopy #endif #ifdef XZ ExtractTemporaryFile('dec.exe'); #endif |
#583
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Quote:
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#584
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it is there from the beginning. It is not the first time I use srep.
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#585
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Hi guys, I downloaded the BlackBox_2.5.1 from page 38. It works but there is a little bug in the script !
It creates the desktop shortcut in both these cases: 1. If you don't check the box "Create Desktop Shortcut" 2. If you check the box "Create Desktop Shortcut" And obviously it must creates the icon only in case number "2." . Can someone solve this bug/problem ? Thanks ! |
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