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  #61  
Old 09-09-2023, 23:00
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Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.

About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically.
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  #62  
Old 10-09-2023, 08:03
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Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?

I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method.

I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere.

I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on.

Thanks again in advance.

Last edited by murphy78; 10-09-2023 at 10:17.
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  #63  
Old 23-09-2023, 00:08
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Are there video tutorials you would recommend for beginners?
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  #64  
Old 23-09-2023, 02:41
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^^
Unfortunately there are none.
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  #65  
Old 27-09-2023, 01:59
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Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.

Code:
-------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------- CONVERSION DATE 27/09/2023 -------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - Deleting files from the output folder.
 09:37:06 - Files have been deleted.
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - You have chosen the DVD5 type for the media size.
 09:37:06 - ISO images will not be created when conversion is complete.
 09:37:06 - The computer will remain on when the conversion is complete.
 09:37:07 - Selected ARC/DS method for reXy-01.bin was: xtool:mpreflate+srep_new+lolz:dtb1:d23:mtt1:mt8:mc1023
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:13 - Compression initialized in 27/09/2023 at 09:37:13.
 09:37:13 - Starting reXy-01.bin archive creation.
 10:29:33 - Archive reXy-01.bin creation error.
Code:
-------------------------------------------------------------------------------------------------------------------------------------------
 Creating reXy-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\reXy-01.bin
Compressing 1,265 files, 6,484,935,585 bytes. Processed  11.8%
Compressing 6,485,919,563 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile
 11.8%SREP 3.93 beta (September 30, 2014): input size 6185 mb, memory used 370 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb
100%: 6,485,919,563 -> 3,098,642,643: 47.77%.  Cpu 86 mb/s (71.828 sec), real 52 mb/s (119.957 sec) = 60%.  Remains 00:00
Decompression memory is 1286 mb.  1,404,531 matches = 22,472,496 bytes = 0.73% of file
Errorlevel=0
 11.8%
Compressing 3,098,651,475 bytes with "FINAL\LOLZ\lolz.exe" -dtb1 -d23 -mtt1 -mt8 -mc1023  InFile OutFile
 11.8%
lolz v22c4b [Dec 30 2018  16:44:58]
Settings:
----------------------------- detection settings -----------------------------
 detection is enabled(-dt)
 use probs propagate(-dtp[0..1]): 1      use brute detect(-dtb[0..1]): 1
 o1 detect(-dto[0..1]): 1
 raw graphic mm detect(-dtm[0..1]): 1    width detect algo(-dtw[0..1]): 1
 dxt detect(-dtd[0..1]): 1
--------------------------- multithreading settings --------------------------
 mt type(-mtt[0..1]): 1
 mt threads(-mt[1..16]): 8               mt block size MB(-mtb[2..512]): 32m
---------------------------- lz & parser settings ----------------------------
 dict size in MB(-d[0..2047]): 32m       num parser arrivals(-tt[1..256]): 4
 parser hard lim(-oh[8..14]): 12         parser soft lim(-os[0..hard_lim]): 8
 fb type A(-fba[0..4096,0=off]): 256     fb type B(-fbb[0..4096,0=off]): 0
 calc all literals(-al[0..1]): 1         slow parser mode (mlr)(-x[0..2]): 0
 move some of calculations to lz matchfinder thread(-ac[0..1]): 0
---------------------------- matchfinder settings ----------------------------
 use only lz matchfinder (-rt[0..2]: 0)
 lz mf cycles(-mc[2..1023]): 1023
 use long distance mf(-ldmf[0..1]): 0
------------------------------- models settings ------------------------------
general  models :
 use simple cm(-cm[0..1]): 1
 context mixer o1 ctx (-bc[0..6]): 4
 use only o1 nibble literal model (-lm[0..4]): 0
 literal hi o1 ctx (-blo[0..8]): 8       literal lo o1 ctx (-bll[0..8]): 8
 literal hi rep0lit ctx (-blr[0..6]): 4
 match flag rep0lit ctx (-bm[0..6]): 4
 all -p* settings are ignored due to using detect
dxt models :
 dxt color(X) and alpha(Y) model (-dmXY[X[0..3], Y[0..4]]: 34)
raw graphic models :
 color mdl options (-gmXY[X[0..2], Y[0..1]]): 00
100.00%  ldmf dec_mem=0m    0:38:17                                            /s
o1 model                 : 313'004 kb
raw graphic model 8 bit  : 37'418 kb
raw graphic model 16 bit : 1'046'332 kb
raw graphic model 24 bit : 23'545 kb
raw graphic model 32 bit : 224'074 kb
dxt1 model               : 340'555 kb
dxt5 model               : 150'058 kb
o1 model pos mod 2       : 48'588 kb
o1 model pos mod 4       : 314'824 kb
o1 model pos mod 8       : 114'372 kb
o1 model pos mod 16      : 413'251 kb
total size               : 3'026'026 kb
decode mem usage per thread = 66mb
 11.8%
Errorlevel=0
Compressed 1,265 files, 6,484,935,585 => 1,483,642,757 bytes. Ratio 22.88%
Compression time: cpu 16.53 sec/real 3123.64 sec = 1%. Speed 2.08 mB/s
Testing 1,265 files, 6,484,935,585 bytes. Processed   0.0%
ERROR: write error (disk full?) in compression algorithm lolz:dtb1:d23:mtt1:mt8:mc1023
pls help! Am i perhaps using the wrong method?
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  #66  
Old 27-09-2023, 07:12
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Try unpacking with the dsg unpacker ("Tools -> Unpacker").
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  #67  
Old 27-09-2023, 07:39
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Quote:
Originally Posted by KaktoR View Post
Try unpacking with the dsg unpacker ("Tools -> Unpacker").
I got it eventually with another method (xtool:mpreflate+srep+LZMA-MT).
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet)
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  #68  
Old 27-09-2023, 15:03
IRAQIGHOST IRAQIGHOST is offline
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Hi
some games I used choose best method to compress the game
but the result not the same
like Cyberpunk
I used
Quote:
xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra: 64m:bt4:fb273:lc8:mc1000000
I read it the game size is 66Gb after compress will be 43 Gb
but when I do it I got final size 56 Gb
is there are something wrong that I did?
I used Diskspain GUI
I have Ryzen 5 3600
Ram 32 Gb
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  #69  
Old 28-09-2023, 02:03
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^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content...
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  #70  
Old 28-09-2023, 15:33
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by Masquerade View Post
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content...
even the version 1.3 the old one this happened
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  #71  
Old 29-09-2023, 05:30
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Good methodology compress via MP2 audio files? (except Ocarina, still very slow.)

My horrible methods:
Code:
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9+delta+dlz
DLZ replaced via NZ/LOLZ its probably better. (and/or without delta filtering.) Tested one 192MBs MP2 file packed to 152MBs size. Final ratio minmally smaller than 80%*

DLZ replaced to Ocarina probably the best and slooow results. This MSC will found ~35-36 million bytes raw audio from processing and packed via TAK. Before used or not SREP precompression.

*Three step compression: 201 348 000 -> 335 766 244 -> 314 530 933 -> 159 583 312 byte

DLZ replaced to MPZX (64MB block size) results: 173 752 545 byte

NanoZip0.09/cO/768m, before not used delta filtering: 152 764 729 byte (~76% final ratio. Typically MJPG/MP3 recompression ratio.)

Archivers info: SREP 3.92; DLZ 0.2.2; MSC 0.0.6.5a2/TAK 2.3.3; unpackmp2 v22.03.16.1

Last edited by kj911; 29-09-2023 at 06:17. Reason: typo fix and update
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  #72  
Old 29-09-2023, 08:05
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^^
DLZ was only useful for DDS images. So using it eveywhere won't help.

unpackmp2+razor is my method of choice.
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  #73  
Old 30-09-2023, 05:36
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Tested again, different Win7 x64 PC (Previously used PC: XP SP3, DLZ 64MB dict size....)

Its winner?? LOLZ!

unpackmp2 only archive: 335 766 506 byte
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9 (masked comp. named in v2) archive: 314 510 792 byte

Tested Ocarina 0.6 compressor:
unpackmp2 compressed archive: Failing in compress
v2 (unpackmp2+srep+msc): 172 074 214 byte

DLZ with 512MB Dict. size:
unpackmp2: 159 505 095 byte
v2: 159 618 382 byte

Razor 1.03.7 x64 with 512MB Dict. size:
unpackmp2: 157 403 746 byte
v2: 157 526 068 byte

LOLZ v22c4b:
unpackmp2: 150 686 438 byte
v2: 153 138 005 byte

Ocarina 0.6: level 12 chunksize 256MB
DLZ: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43
LOLZ settings: lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fb a4096:tt16:mc1023

Goodly winner: unpackmp2+lolz

Directly compress pure MP2 file.
Size: 201 348 000 byte

Ocarina 0.6: Failing!
NZ0.09/cO/768m: 184 169 837 byte
LOLZ: 189 974 702 byte
DLZ: 187 631 951 byte
RZ: 185 784 860 byte

Any ways, trick from modify "unpackmp2" from preprocessing any files? BIK, MP3, WAV?

Last edited by kj911; 30-09-2023 at 06:41. Reason: updated results
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  #74  
Old 30-09-2023, 07:56
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About How to install another language after download the game.

I have already installed the game, but I encountered a mistake when selecting the language before downloading the game, I forgot to select Polish in addition to English.

But I don't want to reinstall the game all over again because it's very large, and it took me a long time to download it.

Can someone tell me what I should do?
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  #75  
Old 30-09-2023, 10:42
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This is not a repack support forum, if you don't have a question about making backups of games you own, then leave!
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