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Old 17-11-2017, 23:42
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Precomp v3.8 Processing

Any one tell how i processed this gta 5 file in precomp v3.8
here some pics about that ...
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Old 18-11-2017, 07:18
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Not possible without reflate.

First process the rpf file by rawdet, then use precomp brute on the raw files. Then it will work.

I can give you a sample bat for automating the process if you want
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Old 18-11-2017, 09:31
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@78372 Share the bat sample for everyone it might help anyone out there
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Old 18-11-2017, 16:00
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Quote:
Originally Posted by 78372 View Post
Not possible without reflate.

First process the rpf file by rawdet, then use precomp brute on the raw files. Then it will work.

I can give you a sample bat for automating the process if you want
Why use reflate, when pzlib and/or ztool work just fine on GTA5?
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Old 18-11-2017, 19:14
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I said because he wants to process it with precomp, because without processing with rawdet, precomp 0.38 can't inflate GTA V. Otherwise pzlib is fine
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Old 19-11-2017, 00:30
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Quote:
Originally Posted by EzzEldin16 View Post
@78372 Share the bat sample for everyone it might help anyone out there
Sample batch example for Raw+Brute pack+unpack
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File Type: 7z Preflate.7z (1.08 MB, 132 views)
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Old 19-11-2017, 00:59
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why brute mode and precomp 0.38?

better slow mode and precomp 0.46
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Old 19-11-2017, 02:04
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Quote:
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why brute mode and precomp 0.38?

better slow mode and precomp 0.46
pZlib is even better
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Old 19-11-2017, 02:15
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but , how fitgirl inflate x64a.rpf in precomp v3.8 and also corepack do this.
In Grand theft auto 5 ultra repack uses precompv3.8 to unpack the x64a.rpf
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Old 20-11-2017, 13:08
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Quote:
Originally Posted by JIvisPC View Post
but , how fitgirl inflate x64a.rpf in precomp v3.8 and also corepack do this.
In Grand theft auto 5 ultra repack uses precompv3.8 to unpack the x64a.rpf
I used it in previous versions, newer one uses pZlib, cause it's faster due to stdio usage.
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