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  #16  
Old 31-10-2016, 10:07
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LuzhinE LuzhinE is offline
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to be able to test this in the first comment, well let you download again

http://fileforums.com/attachment.php...1&d=1465563782
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  #17  
Old 31-10-2016, 10:18
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LuzhinE, I don't need the default version. cls-precompmt.dll by Corepack doesn't work for me, I gave an error screenshot. I am interested in the version using all kernels of the processor
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  #18  
Old 31-10-2016, 10:29
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the version I'm testing is Razor12911, which leave download
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  #19  
Old 31-10-2016, 13:06
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How MANY times must people be told NO WAREZ in this forum. We all know everyone uses them, but its not allowed to ask about them, using names, images, release names sharing of files, etc.

Take the time to read the rules !!!

If you want further help do it by PM ONLY, or more bans will occur !!!
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  #20  
Old 31-10-2016, 13:24
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Quote:
Originally Posted by -PUNISHER- View Post
I edited the DLL myself, if you want, i can RC the DLL as a token of tut for other groups. Ramiro might be close to us as old friend, but he never leaks stuffs.



If you guys are so fixated on stealing things, then just use Hiew to edit the PrecompMT.dll
CLAP! CLAP! CLAP! You should have accepted the fact that you were busted in the first place but you tried to defend your friend for not leaking my source well tell you what. I went in deep to see what it is that you really modded with the Hiew program. Ran through the program, didn't see anything useful so then I turned back to the tools I use to get information of an executable or a library. First of all, I already know your capabilities, that CPI v5 you created is just copy and paste, I actually wanted to recreate the script it leak it online but it just shows that it really isn't worth it, I wish I've done it when I had a chance.

From what I remember, the cls-precompmt.dll I posted was 972 KB (995,840 bytes). Your version is 977 KB (1,000,448 bytes), That's about 5 KB more so now my question before I proceed even further, you're telling me you used a hex editor to add 5KB of what knowledge because I know for a fact that When you use hex, you're only changing a value from what is there already so the size of the original dll and the modded dll should be almost the same, and by your copy and paste skills, how did you end up writing 4,608 bytes more. I might be wrong here but there is something else I know.

One thing I know for sure is I gave Ramiro the source a week ago, the original dll was compiled in June, the timestamp changed and it became the same as last week so wait... I give Ramiro the source last week, you guys have a timestamp of last week as well because here it says the timestamp is 23-10-2016, original dll is 10-06-2016. It must be another coincidence.

I compiled the original cls with XE8 which is version 22 in terms of Delphi. There was Seattle which was version 23, then there is Berlin which is version 24. I also know for a fact that Ramiro does have Berlin which is version 24, because he told me he bought it, showed me many pictures while I was using XE8. So yea, this thing is busted. You're busted.

-PUNISHER-, CP or Ramiro. You guys must just accept the fact that you guys are just double crossers, at least I have been watching since day one. The guy who came up with the saying "Keep your friends closer and keep your enemies closer" really did know what he was referring to.

Oh and uh, tomorrow is my special day, it's my birthday tomorrow, Ramiro please save yourself the stress and don't help me celebrate because this present of finding out is enough for tomorrow.

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Originally Posted by aswadd View Post
Finally you are online we missed you a lot Man
Missed you guys as well.

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Originally Posted by Amsal View Post
As a matter of fact, RamiroCruzo has officially joined Darck Team, why would he give CP things instead?

And they used Hex Editor to edit the DLL. Razor you should think first before saying anything.
You were saying?
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File Type: png cls-precomp1.PNG (204.2 KB, 204 views)
File Type: png cls-precomp2.PNG (197.9 KB, 204 views)
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  #21  
Old 31-10-2016, 13:40
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Razor12911 then it is your project, and was used by CP without its approval
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  #22  
Old 31-10-2016, 14:48
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corepack style, ahaha
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  #23  
Old 01-11-2016, 03:29
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Quote:
Originally Posted by LuzhinE View Post
Razor12911 then it is your project, and was used by CP without its approval
Quote:
Originally Posted by Mini View Post
corepack style, ahaha
Thats enough out of ya two guys, its a Public program, as far as I have seen in the PrecompMT's thread, there was not a single place where it was written that this software is not meant for usage and only for keeping as a show piece. And these talks doesn't quite suit ya when you are actually peeping into temp of others.

What should I say Mini, your style is "Vulture style"

Razor bro, I've always said that before coming in Public, we should mend whatever has happened in Private, that was the only reason why I wasn't talking with ya.

And IDK if ya meant to hurt me or what with that enemy closer phrase, but surely it did the purpose. For about 6 months, I'd your Premium Reflate, m1, almost all of stuff that are not public and never it had happened before, and even you know how I keep things.

Now about that stealing stuff or not, I looked into the matter, you should have investigated it by now, it was built in Debug mode, else the size would have been smaller as BCE32.exe is more optimized in Berlin. I don't know how, but it might have mixed up with Hex Edited one, 'cause do you seriously think that any group will try to not change the temp folder names to their names and stuff?

I've been working on their servers for past 1 year, they never took my Reflate, Oodle, Bink Compressor, even your Reflate was on the same "Ramiro's Idioticity" folder...Mistakes happen mate. If you seriously think this was a double cross and blah blah stuff, have already talked about banning me from the forum and block me...

Message me whenever this settles or tell Panker if you black me, got your gift on the wait list ( _ _ )

As of this matter, I personally beg ma pardon on behalf of me, ShivShubh and CP.
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  #24  
Old 01-11-2016, 09:10
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Quote:
Originally Posted by RamiroCruzo View Post
Thats enough out of ya two guys, its a Public program, as far as I have seen in the PrecompMT's thread, there was not a single place where it was written that this software is not meant for usage and only for keeping as a show piece. And these talks doesn't quite suit ya when you are actually peeping into temp of others.
Don't use "public program" to cover up what you did man, the source itself was not public or was it?

Quote:
What should I say Mini, your style is "Vulture style"
At least I get a thanks from him, that shows appreciation. Where did -PUNISHER- run off to anyways, he responded very fast until he was busted, that guy didn't even give a thanks for what I created, but comes along, claims he modded my dll.

Quote:
Razor bro, I've always said that before coming in Public, we should mend whatever has happened in Private, that was the only reason why I wasn't talking with ya.
The so called "modded" dll was used publicly, not privately so shouldn't discussion be public or did I miss something?

Quote:
And IDK if ya meant to hurt me or what with that enemy closer phrase, but surely it did the purpose. For about 6 months, I'd your Premium Reflate, m1, almost all of stuff that are not public and never it had happened before, and even you know how I keep things.
As if there was something called trust between us man, doubted you many times, only waited for you to make a mistake that cannot be explained.

Quote:
Now about that stealing stuff or not, I looked into the matter, you should have investigated it by now, it was built in Debug mode, else the size would have been smaller as BCE32.exe is more optimized in Berlin. I don't know how, but it might have mixed up with Hex Edited one, 'cause do you seriously think that any group will try to not change the temp folder names to their names and stuff?
Dude just stop, it's just embarassing because you're busted because if you "claim" you used a hex editor to mod my dll to adjust thread count which is the most difficult part because it's a variable, it's not something that is set already before source is compiled, I mean the easiest thing that can be modded is my reflate project because the values are not variating yet it's not modded, do you know why? because source is private...
The sources that were used between XE8 and Berlin are bigger, so obviously the exe must be bigger. The ISO for XE8 is like 6.7GB, newer version is more than 7GB, that already tells a story right there.
"I don't know how, but it might have mixed up with Hex Edited one" - oh really? how did they mix? How did the dll fly to different repositories and just chill with the hex edited dll? Maybe the two dlls were lonely.
"'cause do you seriously think that any group will try to not change the temp folder names to their names and stuff?" - um, yes. It's a backup story if you were caught for example, because when you edit a dll, you want to make it seem like you only modified the option that wasn't much appreciated, it's actually a good tactic.

Quote:
I've been working on their servers for past 1 year, they never took my Reflate, Oodle, Bink Compressor, even your Reflate was on the same "Ramiro's Idioticity" folder...Mistakes happen mate. If you seriously think this was a double cross and blah blah stuff, have already talked about banning me from the forum and block me...
You're so lucky because I'm not that cruel else I would get you into trouble by leaking your oodle source.
"have already talked about banning me from the forum and block me" - I think that's the guilty conscience that is talking right now.

I didn't really have to dig in deep to notice that the dll was recompiled. Even Resource Hacker is just enough to notice these things.
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Last edited by Razor12911; 01-11-2016 at 09:15.
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  #25  
Old 01-11-2016, 19:08
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Corepack... nothing new. Pass by, citizens, pass by.
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  #26  
Old 01-11-2016, 19:13
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Quote:
I would get you into trouble by leaking your oodle source.
BTW, waaaaay too overhyped. I used in a couple of repacks, where it gave slightly lesser size. But the compression speed (especially modes 6 & 7), absence of sliding block, memory usage for compression are so bad, that it's practically unusable for repacking. But good for game resources with small chunk size.

LZMA with proper bruteforcing wins in 90% of cases in my tests.
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  #27  
Old 02-11-2016, 15:32
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LZMA bruteforcing?

how would that parameters?

I'm still a rookie apology on these issues
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  #28  
Old 02-11-2016, 22:42
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Apart from coders rivalry, wish you a very Happy belated Birthday Razor12911. As a newbie into repacking world, your public tools here did helped me grasp the little knowledge outside my mind. Hope you had a good one.

As of Corepack and their members, they have been know to steal things for quite a few times. Even their website has footer credits removed from original script, no wonder their installer is ripped off version of wpi script.

It's a shame when original authors or developers are not given credits when someone use their work.
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  #29  
Old 03-11-2016, 02:51
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why all this talk for such a team ! don't give them any importance let them steel let them take .. we all here know corepack story .. but the great razor is the one who should be respected for his works
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  #30  
Old 30-11-2016, 11:59
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Achieved Pro Evolution Soccer 2017 with Argentina commentary

Game Size = 5.54 GB
Rpack Size = 3.56 GB
Installation time 10 minutes

precompmt+srep+lzma

https://drive.google.com/file/d/0B6S...NsR2JucmM/view

thanks Razor12911

--------------------------------------
dzrepack PES 2017

Rpack Size = 3.51 GB
Installation time 17 minutes

Last edited by LuzhinE; 30-11-2016 at 15:56.
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