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#1
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Quote:
![]() xtool+srep+lz4:hc
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| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
kassane (28-05-2018) | ||
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#2
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Protip #1:
Don't use OGGRE because on multi-channel audio, Unreal games, and some other games that has a special file on it. Use OGGRE on normal files. Protip #2: Don't use BPK because on rarely big .bk2 files over 200MB or alpha planes. Use BPK on normal files on some sizes with no alpha plane. Hint: Use radinfo.exe to check the file features. Last edited by Hexagon123; 13-03-2021 at 17:23. |
| The Following 2 Users Say Thank You to Hexagon123 For This Useful Post: | ||
Masquerade (13-03-2021), Prince4 (28-03-2021) | ||
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#3
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ya this is old thread better to close it...
i gave up on compression a long time ago because of cheap storage
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#4
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What's Bufsize=512k In the Cls.ini?
Should it been left like that or it can be changed by the user? |
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#6
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for msrep:m5f:mem228mb:l256+4x4:b256mb:lzma:ultra:256m :a2:mfbt4:fb1024:mc100000:lc8 you need fazip with srep but you need large amount of memory for compression like 12gb, decompression ram 1gb (lzma) + srep...
you can find the tool in UltraARC page... Last edited by doofoo24; 06-01-2018 at 11:08. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
EzzEldin16 (06-01-2018) | ||
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#7
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there's enough threads on this forums to get you started...
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