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#1
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I need some help. Let's say I have the original game in ISO format from CODEX. I install the game in a folder on my desktop(example :Outlast 2) and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer with Autoruns.ini, and create a new ISO with DiskSpan GUI. Would that work, or not? Because I feel like i'm missing something.
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#2
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That's how it works.
You can even use Diskspan_GUI.exe to extract the files if you don't want an installer.
__________________
Haters gonna hate
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#3
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Updated compatible installers Black Box Script (BBS) and CODEX Installer Script (CIS) on post #3
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| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Razer-785 (Yesterday) | ||
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#4
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A little question.
How to create multiple small data.bins on ONE SINGLE DISK, instead one big one? Maybe I doing something wrong but the end result always is multiple data.bins split to few DISKs intead all of the be on one DISK. ![]()
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#5
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Quote:
It doesn't have a mode like SlicesPerDisk= using inno Setup's native compression. The fewer parts the better the extraction will work, so putting more than one part on a disk is useless. If you want you can choose the Custom size option from DiskSpan GUI and set the size you want and then after compressing move all files from all DISK_# folders to DISK_1 folder and change the Disk= key value of Records.ini to 1 in all sections. |
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#6
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This files should be downloaded by DSG if you choose the bink video xtool plugin.
__________________
Haters gonna hate
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| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
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#7
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Quote:
Bad compression. You need to compress the files again |
| The Following User Says Thank You to Fak Eid For This Useful Post: | ||
CrownRepack (07-06-2024) | ||
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#8
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Quote:
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| The Following User Says Thank You to CrownRepack For This Useful Post: | ||
Fak Eid (07-06-2024) | ||
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#9
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Quote:
Example: I can take a conversion created in CIU and replace Setup.exe with one created by ASIS by other user that will continue to work, without me knowing which method was used to compress. See for yourself... How many times have you contributed compression information, more precisely configurations to be added to the DSG database? If it weren't for @KakoR, who spends hours and hours carrying out tests, obtaining the best methods for each game and creating configurations, we wouldn't have any preconfiguration of methods in the DATABASE. So be grateful for what you have, if you don't want to use DSG, don't use it. Remembering that it is very important that you share information to the database, especially about games that are not there yet. To share information to the new database is very simple. After configuring your method for a game in DEVELOPER mode, just hold down the "CTRL+SHIFT" keys on your keyboard and click the "Save" button (without releasing the "CTRL+SHIFT" keys) and click OK in the dialog box that will be displayed. The information from the database will be copied to the clipboard, so you just paste it into your collaboration post here on the DSG thead. But only send information after testing and obtaining the best compression ratio, there is no point in sending srep+LOLZ_ULTRA for everything without test (Not everything is srep + lolz.. ).
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| The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
KaktoR (07-06-2024), mausschieber (07-06-2024) | ||
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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