Go Back   FileForums > Games > General Gaming

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old Yesterday, 07:29
3dmodelingmodest 3dmodelingmodest is offline
Registered User
 
Join Date: Oct 2026
Location: Philippines
Posts: 11
Thanks: 4
Thanked 0 Times in 0 Posts
3dmodelingmodest is on a distinguished road
Thank you very much! IT WORKED!

Quote:
Originally Posted by Joe Forster/STA View Post
Apparently, my tool didn't extract all files. (This is a very simple program I wrote upon reading your initial request. Game Extractor works very differently.) I found a bug that possibly cause this and fixed it; please, try extraction again with the program attached.

For each .dat file, the total size of files extracted from it must be at most a few kilobytes less than the original size of the .dat file. (The missing size is the directory in the .dat file that lists the files inside it.)
All thanks to you good sir! 👍 We finally got more than just background models saved! We got the characters but it seems not all of them are labeled properly? I see a bunch of MESHs with mixed numbers and letter names so they have to be viewed in order to find out what they might be! The ones with names I can tell you they are

Birdon, Efrite, Capsule J and J2, Poppy Bros, but strangely I don't see Kirby or those 2 available helpers shown maybe they're one of the models with mixed up names? the good thing is we finally got some of GBAKirbster's models saved! He used to be a member of the development team for the fan project. While most of the 3d models were done by project leader and lead artist Minon, very few of Kirbster's own models involved with the project only got used. The rest of Kirbster's work was kept privately on his own PC and a old gallery portfolio from abandoned website Rainbow Resort where you can still see his old models there but sadly most of them were never been used in the demo or recovered til now!👍

The only models that would never get left out unused in any of the demos are the Touhou characters in their original human forms not the deformed Kirby versions since those models were made for another separate project that never got leaked or released to the public but thankfully with Ai tools like Google Flow, those can be recreated for preservation including other Kirby characters that did not appear in the demo or only in sketch concept art for this project!

I will send you screenshots if I find anything! 😄
Reply With Quote
Sponsored Links
  #2  
Old Yesterday, 11:14
Joe Forster/STA's Avatar
Joe Forster/STA Joe Forster/STA is offline
Senior forum member
 
Join Date: Nov 2000
Location: Hungary
Posts: 9,847
Thanks: 21
Thanked 348 Times in 230 Posts
Joe Forster/STA is on a distinguished road
Quote:
Originally Posted by 3dmodelingmodest View Post
We got the characters but it seems not all of them are labeled properly? I see a bunch of MESHs with mixed numbers and letter names so they have to be viewed in order to find out what they might be!
That's right, Kirby and his friends's models are the numbered C*.mesh files extracted from KCChC.dat. (The names of extracted files are exactly as stored inside the .dat files.)
__________________
Joe Forster/STA
For more information, see the FileForums forum rules and the PC Games forum FAQ!
Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply!
Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back!
Reply With Quote
The Following User Says Thank You to Joe Forster/STA For This Useful Post:
3dmodelingmodest (Yesterday)
  #3  
Old Yesterday, 16:31
3dmodelingmodest 3dmodelingmodest is offline
Registered User
 
Join Date: Oct 2026
Location: Philippines
Posts: 11
Thanks: 4
Thanked 0 Times in 0 Posts
3dmodelingmodest is on a distinguished road
Quote:
Originally Posted by Joe Forster/STA View Post
That's right, Kirby and his friends's models are the numbered C*.mesh files extracted from KCChC.dat. (The names of extracted files are exactly as stored inside the .dat files.)
Can I email you sometimes? if you are ok with it! I like us to be friends since its always nice to have a computer expert buddy whenever I am trying to figure out getting models from another game that uses 3D graphics especially 3d models lol.

If you can follow my other posts by checking my profile feel free to look at my other posts on the forum! 👍
Reply With Quote
  #4  
Old Yesterday, 16:52
3dmodelingmodest 3dmodelingmodest is offline
Registered User
 
Join Date: Oct 2026
Location: Philippines
Posts: 11
Thanks: 4
Thanked 0 Times in 0 Posts
3dmodelingmodest is on a distinguished road
PCXs

By the way I still haven't figure out what the PCXs are? If you can figure that out that would be great!

http://www.mediafire.com/folder/vjnh...4ob58if/shared
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Newbie Question Thread Masquerade Conversion Tutorials 343 30-09-2026 01:57
Game files integrity check - XHash Library BLACKFIRE69 Conversion Tutorials 25 21-06-2026 05:32
How to patch languages out of game files (xtool erase decode) KaktoR Conversion Tutorials 5 01-11-2022 08:54
Ultimate Conversion Compressor (UCC) vollachr Conversion Tutorials 55 26-04-2021 09:27
How to convert DC *.ADX sound files back to one *.AFS sound file? CRANKYfranky DC Games 11 06-12-2010 11:12



All times are GMT -7. The time now is 00:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com