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Old 11-06-2026, 04:05
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Quote:
Originally Posted by newfolder View Post
OodleForge v33.1 The Memory Beast Edition - OodleLZ Exact-Match Precompressor (open source), read the readme's
It's good to see an alternative project in the works and given that it is open source, I would assume it is active development? If so, then I'd like to report a few issues I've discovered from the few tests I've conducted.

Issues

- A significant number of streams are left behind (not detected), scanner needs some improvements
- Even though there's only one game known to use of internal crc checks sendQuantumCRCs (The Crew 2), such data cannot be processed by this project
- spaceSpeedTradeoffBytes cannot be set by user and/or program does not check input for this change meaning games that this program cannot work on games that use the frostbite engine
- this project suffers from the same problem as xtool with leviathan and some hydra streams where they can be detected but not processed at all


The streams that are left behind can be however seen by this tool which can be found here, it's good that it is also open source as well, should help with development.
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Old 11-06-2026, 07:33
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Quote:
Originally Posted by Razor12911 View Post
It's good to see an alternative project in the works and given that it is open source, I would assume it is active development? If so, then I'd like to report a few issues I've discovered from the few tests I've conducted.
Thanks a lot for checking it out and for the detailed feedback — really appreciate it coming from the XTool author!
The public repo is only ~2 days old (still v33.1), but I'm actively developing the Trinity Engine branch (Oodle + Unity LZ4 + Zlib + Preflate) with perfect AES roundtrips.
Scanner improvements are my top priority right now. Would love to hear more details about the missed streams or any test files you can share.
Open to collaboration!

https://github.com/johna124/Oodleforge

Last edited by newfolder; 11-06-2026 at 07:49.
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