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#1
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1. It should be. The goal is to have as many options as possible.
2. Same as 1. 3. No. MSC can only use 4 threads max. 4. Depends on the algo a game is using. Nowadays most games - especially UE5 slop - using oodle kraken/mermaid. The " " parameter is optimizing decode for oodle and zstd algos. The ratio stays the same. Honestly I didn't tested it much.
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#2
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Hexediting tricks from MSC.exe file, not solve it?? In last TAK use max. 8 threads.
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#3
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Can you explain how to do that?
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