|
|
|
#1
|
|||
|
|||
|
I have been having great success using DiskSpan GUI and the Installer Script example that comes with it here https://www.fileforums.com/showthread.php?t=104507
However, I have recently come across a game that has an extremely long path name that almost exceeds 260 characters in length (245), which heavily limits where it can be installed, because the installer errors out when trying to write to a path that exceeds 260 characters in length. It will install without error when the installation path is less than 15 characters (260-245) Does anyone know what steps I should take to avoid the problem? I am very new to this, thanks! |
| Sponsored Links |
|
#2
|
|||
|
|||
|
#3
|
|||
|
|||
|
I have several games where the assets are contained within compressed and encrypted *.pak files.
What I am wanting to do is to minimize (compress) these *.pak files to save space as some of these assets take up a huge amount of disc space. I have tried xtool, srep, lolz, precomp and a few other final step compressors but have found the *.pak files don't compress well at all (not surprising as they are already compressed). However, I understand from reading some posts on the internet that it may still be possible to compress these *.pak files using specialized/other tools(?) How can I compress these *.pak files? Sample asset *.pak file - here. |
|
#4
|
|||
|
|||
|
Is there a precompressor compatible with the following algorithms?
(https://en64.shoutwiki.com/wiki/n64_compression). The vast majority of the pack that I thought compress use Yay and Yaz (maybe 50%) (and Gzip/Zlib to a lesser extent) |
|
#5
|
|||
|
|||
|
^^
Yaz0 can be handled with wszst - however don't expect lossless 1:1 recompression when compared to original streams. It is a proprietary algorithm and all available implementations come from research and reverse engineering. Best you can do is recompress the entire game and hope it works, I recommend using a very much older version of wszst as newer version cause incompatibilities when the executable file belonging to the game tries to load the data. You also need to be aware of the Yaz0 data structure - especially the rotational byte which can cause load errors if you fail to reimplement the byte in the compressed data. I won't endorse this discussion further since it does not relate to PC games and the company that developed the Yaz0 algorithm is well known to hunt down anyone who doesn't play by their rules. You know where to find me if you want to discuss such Yaz0 more privately. |
|
#6
|
|||
|
|||
|
Hello,
What is the fastest oodle core and how do i determine which one to use ? And to use with xtool I just have to put it next to the xtool.exe right ?
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| newbie question | bigorangekitty | PS2 Games | 5 | 15-05-2002 16:51 |
| Total newbie...dumb question...patience please! | xxxMikexxx | PC Games | 1 | 02-04-2002 23:19 |
| newbie question | troi22 | PS2 Games | 1 | 28-02-2002 03:18 |
| newbie PAL patch question for Pro Evolution | Purple Cowboy | PS2 Games | 2 | 19-02-2002 12:39 |
| Newbie question...how do I know if the game I've downloaded is Autoboot or not? | konichiwa | DC Games | 1 | 23-11-2000 20:35 |