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Old 09-10-2024, 06:10
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Quote:
Originally Posted by putagirlon View Post
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Did you use the correct key?
Did you use the correct oodle library?

Edit:
I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is
Code:
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0
If you use DSG, use it like this:
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
Edit: Fixed a typo in command line
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Last edited by KaktoR; 09-10-2024 at 07:37.
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Old 09-10-2024, 10:08
Masquerade Masquerade is offline
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Add mermaid precompressor too for a fun ratio boost
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Old 10-10-2024, 01:51
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Originally Posted by Masquerade View Post
Add mermaid precompressor too for a fun ratio boost
What about decompressing *.datwin from LEGO HP Collection?
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Old 10-10-2024, 02:29
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launcher.pkdwin is zlib compressed (apparently, didn't check).

datwin is not usual TTGames format. Compression method not yet determined.
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Old 11-10-2024, 14:11
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Quote:
Originally Posted by KaktoR View Post
If you use DSG, use it like this:
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
On the latest version of DSG, I used this:

Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5+srep_new:392+LOLZ_FAST
Game files are the early access version with no extra DLC, 27.5 GB to 24 GB. It's the same improper result as before. Do I need to configure something else in DS?
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